Collaborations/Challenges | |
![]() |
![]() |
![]() ![]() |
<< Prev Page of 24 Next >> |
Author | Message |
jalonso
Admiral ![]() ![]() Joined: 29 November 2022 Online Status: Offline Posts: 13537 |
![]() ![]() ![]() |
Originally posted by Æslet Could be fun...I...do not...use another person's palette... I never...made anything isometric.. You have given yourself 3 reasons to finally do so :) |
|
|
|
![]() |
|
Gecimen
Admiral ![]() ![]() Joined: 17 October 2021 Online Status: Offline Posts: 3856 |
![]() ![]() ![]() |
And believe me it's a palette worth trying.
|
|
![]() |
|
Limes
Commander ![]() ![]() Joined: 15 September 2021 Online Status: Offline Posts: 683 |
![]() ![]() ![]() |
![]() Taking shape |
|
![]() |
|
Finlal
Rear Admiral ![]() ![]() Joined: 08 November 2016 Online Status: Offline Posts: 404 |
![]() ![]() ![]() |
![]() I think I finished the worm (at least, his main part). What fo you think? |
|
![]() |
|
Gecimen
Admiral ![]() ![]() Joined: 17 October 2021 Online Status: Offline Posts: 3856 |
![]() ![]() ![]() |
@Limes; the monster looks cool! Wonder who will be the victim...
@Finlal; I think it's super realistic. Wonderful job so far! |
|
![]() |
|
jalonso
Admiral ![]() ![]() Joined: 29 November 2022 Online Status: Offline Posts: 13537 |
![]() ![]() ![]() |
Originally posted by Finlal ![]() I think I finished the worm (at least, his main part). What fo you think? Feel free to take the sand all the way to my zombeh. If not, I'll adjust to your line on the sand. |
|
|
|
![]() |
|
Limes
Commander ![]() ![]() Joined: 15 September 2021 Online Status: Offline Posts: 683 |
![]() ![]() ![]() |
![]() do I need to fill in the black space? |
|
![]() |
|
Gecimen
Admiral ![]() ![]() Joined: 17 October 2021 Online Status: Offline Posts: 3856 |
![]() ![]() ![]() |
See how others did...
Especially try to give your neighbors something to continue with. Black space doesn't give a lot of clues... |
|
![]() |
|
melbs
Midshipman ![]() ![]() Joined: 31 October 2019 Online Status: Offline Posts: 22 |
![]() ![]() ![]() |
![]() A little update on the Beetlejuice and Lydia portrait. Still thinking of what to do with the background. |
|
![]() |
|
Levaunt
Seaman ![]() ![]() Joined: 10 July 2020 Online Status: Offline Posts: 31 |
![]() ![]() ![]() |
Warlords of Draenor is sucking up a lot of my free time, but I will do my best to work on my tile soon.
Other peoples tiles are coming along nicely! |
|
![]() |
|
Gecimen
Admiral ![]() ![]() Joined: 17 October 2021 Online Status: Offline Posts: 3856 |
![]() ![]() ![]() |
Originally posted by Levaunt Warlords of Draenor is sucking up a lot of my free time, but I will do my best to work on my tile soon. Other peoples tiles are coming along nicely! I gave my 5 years to WoW, thanks to PJ, it put an end to it :) @melbs: You should really try out a sand texture. Otherwise it seems very good. Also if you need advice with the sand texture, don't hesitate to say so.... Edited by Gecimen - 15 November 2014 at 5:44pm |
|
![]() |
|
Finlal
Rear Admiral ![]() ![]() Joined: 08 November 2016 Online Status: Offline Posts: 404 |
![]() ![]() ![]() |
![]() Tried to make some desert texture. What do you think? @Jal, what's wrong with the sand and your zombeh now? Edited by Finlal - 17 November 2014 at 2:28pm |
|
![]() |
|
jalonso
Admiral ![]() ![]() Joined: 29 November 2022 Online Status: Offline Posts: 13537 |
![]() ![]() ![]() |
Looks great.
Where your tile meets mine looks fine now. You had a different angle and thought you needed the room so I would have adjusted. |
|
|
|
![]() |
|
Finlal
Rear Admiral ![]() ![]() Joined: 08 November 2016 Online Status: Offline Posts: 404 |
![]() ![]() ![]() |
![]() Updated 89 a bit so my rocks on the road would fit Gecimen's rocks better. |
|
![]() |
|
Gecimen
Admiral ![]() ![]() Joined: 17 October 2021 Online Status: Offline Posts: 3856 |
![]() ![]() ![]() |
The desert texture seems great.
I'll add both tomorrow. |
|
![]() |
|
Finlal
Rear Admiral ![]() ![]() Joined: 08 November 2016 Online Status: Offline Posts: 404 |
![]() ![]() ![]() |
@Gecimen, sand on that tile isn't finished.
It is on this one though =D ![]() Edited by Finlal - 17 November 2014 at 2:53pm |
|
![]() |
|
Gecimen
Admiral ![]() ![]() Joined: 17 October 2021 Online Status: Offline Posts: 3856 |
![]() ![]() ![]() |
no worries, if you update, i can update as well.
Main image updated. Edited by Gecimen - 18 November 2014 at 2:10am |
|
![]() |
|
Finlal
Rear Admiral ![]() ![]() Joined: 08 November 2016 Online Status: Offline Posts: 404 |
![]() ![]() ![]() |
Why #1 is purple?
|
|
![]() |
|
Gecimen
Admiral ![]() ![]() Joined: 17 October 2021 Online Status: Offline Posts: 3856 |
![]() ![]() ![]() |
Originally posted by Finlal Why #1 is purple? You said it's not finished? Did I misunderstand? |
|
![]() |
|
Finlal
Rear Admiral ![]() ![]() Joined: 08 November 2016 Online Status: Offline Posts: 404 |
![]() ![]() ![]() |
@Gecimen, yes. I ment that it's not finished in my 2:22pm post.
Originally posted by Finlal
@Gecimen, sand on that tile isn't finished. And that it's finished on picture below. Originally posted by Finlal
It is on this one though =D ![]() I'm not native english speaker, sorry. |
|
![]() |
|
Gecimen
Admiral ![]() ![]() Joined: 17 October 2021 Online Status: Offline Posts: 3856 |
![]() ![]() ![]() |
Heh, no worries, neither am I.
Ok then, congrats for such a great tile :) Your graph is going skywards ![]() |
|
![]() |
|
Finlal
Rear Admiral ![]() ![]() Joined: 08 November 2016 Online Status: Offline Posts: 404 |
![]() ![]() ![]() |
May I take 38 now?
I'm not sure if I'll finish it quick, maybe I won't finish it in this month or even in this year (it's not likely though). |
|
![]() |
|
Gecimen
Admiral ![]() ![]() Joined: 17 October 2021 Online Status: Offline Posts: 3856 |
![]() ![]() ![]() |
Yes of course. As long as you keep us up to date every 2 weeks, you don't have strict deadline. And if you forget, I'll remind you as I do others. Just make sure you've turned on "
|
|
![]() |
|
Finlal
Rear Admiral ![]() ![]() Joined: 08 November 2016 Online Status: Offline Posts: 404 |
![]() ![]() ![]() |
I'm acually looking on this thread more often than on my mail =D
Edited by Finlal - 18 November 2014 at 1:08pm |
|
![]() |
|
Reo
Rear Admiral ![]() ![]() Joined: 07 April 2021 Online Status: Offline Posts: 679 |
![]() ![]() ![]() |
Can I have 73?
|
|
![]() |
|
Gecimen
Admiral ![]() ![]() Joined: 17 October 2021 Online Status: Offline Posts: 3856 |
![]() ![]() ![]() |
Of course :)
|
|
![]() |
|
Pix.Ed.
Midshipman ![]() ![]() Joined: 28 June 2022 Online Status: Offline Posts: 58 |
![]() ![]() ![]() |
Originally posted by Finlal
![]() @Finlal: Just had to say that your depiction of the Maker is my absolute favorite, even if it is of a stunted post Leto II era specimen. You sir are a true Lisan Al Gaib, Muad'dib would approve. Impresive work. |
|
![]() |
|
Finlal
Rear Admiral ![]() ![]() Joined: 08 November 2016 Online Status: Offline Posts: 404 |
![]() ![]() ![]() |
@Pix.Ed.
*spitting under your feet* Edited by Finlal - 19 November 2014 at 3:16pm |
|
![]() |
|
a3um
Commander ![]() ![]() Joined: 25 June 2022 Location: Russian Federation Online Status: Offline Posts: 244 |
![]() ![]() ![]() |
aaaaan update arrived. Sorry jalonso, I dared to touch some of your precious pixels:(
![]() Edited by a3um - 20 November 2014 at 7:46am |
|
![]() |
|
Gecimen
Admiral ![]() ![]() Joined: 17 October 2021 Online Status: Offline Posts: 3856 |
![]() ![]() ![]() |
right in time :)
Main image updated. Edited by Gecimen - 20 November 2014 at 8:06am |
|
![]() |
|
Gecimen
Admiral ![]() ![]() Joined: 17 October 2021 Online Status: Offline Posts: 3856 |
![]() ![]() ![]() |
I'm gonna put an island at #91 and start the tower from there. So Limes I may ask for a *slight* addition to your tile. Don't worry I'll try to preserve your concept. Maybe not even touch.
Edited by Gecimen - 20 November 2014 at 9:17am |
|
![]() |
|
Limes
Commander ![]() ![]() Joined: 15 September 2021 Online Status: Offline Posts: 683 |
![]() ![]() ![]() |
Go for it ;)
|
|
![]() |
|
Finlal
Rear Admiral ![]() ![]() Joined: 08 November 2016 Online Status: Offline Posts: 404 |
![]() ![]() ![]() |
![]() WIP. This dude's scull decided to hang out with cool kids. |
|
![]() |
|
jalonso
Admiral ![]() ![]() Joined: 29 November 2022 Online Status: Offline Posts: 13537 |
![]() ![]() ![]() |
@Finlal, the circles on my dragon are placeholder that may be edited to join the waterfall in the tile below it and have been there awaiting whatever happens in the tile you've chosen.
Feel free to pixel what you need and I'll match whatever you throw my way. I have no problems if you go into the empty space too, k. |
|
|
|
![]() |
|
Finlal
Rear Admiral ![]() ![]() Joined: 08 November 2016 Online Status: Offline Posts: 404 |
![]() ![]() ![]() |
@Jal, oh, thanks.
I've got some ideas, will try to show them on next update. |
|
![]() |
|
Gecimen
Admiral ![]() ![]() Joined: 17 October 2021 Online Status: Offline Posts: 3856 |
![]() ![]() ![]() |
We should have a green dragon as well :)
![]() |
|
![]() |
|
Gecimen
Admiral ![]() ![]() Joined: 17 October 2021 Online Status: Offline Posts: 3856 |
![]() ![]() ![]() |
And who you might be?
I'm managing this collab by myself and I never got rid of anybody bar a few spambots. And I don't "use" anybody's tile, this is a collab. On the other hand, if you're somebody who participated in this collab before and want to withdraw, by all means. |
|
![]() |
|
jalonso
Admiral ![]() ![]() Joined: 29 November 2022 Online Status: Offline Posts: 13537 |
![]() ![]() ![]() |
@Gecimen, I've cleared tile #24, by request, on the main image and reservation list.
Please update your master file as I don't have one, thx. Edited by jalonso - 22 November 2014 at 3:52pm |
|
|
|
![]() |
|
Gecimen
Admiral ![]() ![]() Joined: 17 October 2021 Online Status: Offline Posts: 3856 |
![]() ![]() ![]() |
Heh I don't get it how collab tiles become even a subject of discussion. If you want, we'll erase your existence out of PJ, no probs.
|
|
![]() |
|
Gecimen
Admiral ![]() ![]() Joined: 17 October 2021 Online Status: Offline Posts: 3856 |
![]() ![]() ![]() |
Guess I'm done with this for now, unless anyone has any advice...
![]() Main image updated. |
|
![]() |
|
melbs
Midshipman ![]() ![]() Joined: 31 October 2019 Online Status: Offline Posts: 22 |
![]() ![]() ![]() |
![]() An update on the B & L in context with Dune sandworm. Anyone have any further suggestions? The red pixels only serve to show me where my borders are. |
|
![]() |
|
jalonso
Admiral ![]() ![]() Joined: 29 November 2022 Online Status: Offline Posts: 13537 |
![]() ![]() ![]() |
That looks terrific.
My only small nitpick is that I can see your left edge seam because your neighbors yellow pixels are heavier than on your edge. Just nitpicking tho ;) Also a ground shadow for the door is almost needed, me thinks. |
|
|
|
![]() |
|
melbs
Midshipman ![]() ![]() Joined: 31 October 2019 Online Status: Offline Posts: 22 |
![]() ![]() ![]() |
I can work on scattering those yellow pixels out.
How would I do a shadow for a door that's supposed to be hovering? I was considering it to and then I got stuck on how I should resolve it. haha. |
|
![]() |
|
Gecimen
Admiral ![]() ![]() Joined: 17 October 2021 Online Status: Offline Posts: 3856 |
![]() ![]() ![]() |
Looks awesome melbs!
For the door's shadow, you don't have to put it if you think it wont seem right but you can also try to guess how high it is, find the spot of its projection on the ground, then place the shadow to left of that spot as far as its height. If this place will go out of your tile, just skip it. |
|
![]() |
|
Finlal
Rear Admiral ![]() ![]() Joined: 08 November 2016 Online Status: Offline Posts: 404 |
![]() ![]() ![]() |
Maybe start a shadow a bit far from door?
![]() |
|
![]() |
|
Gecimen
Admiral ![]() ![]() Joined: 17 October 2021 Online Status: Offline Posts: 3856 |
![]() ![]() ![]() |
@Finlal, I think it should be lower than that.
|
|
![]() |
|
Finlal
Rear Admiral ![]() ![]() Joined: 08 November 2016 Online Status: Offline Posts: 404 |
![]() ![]() ![]() |
@Gecimen, it's just to show the thing.
|
|
![]() |
|
jalonso
Admiral ![]() ![]() Joined: 29 November 2022 Online Status: Offline Posts: 13537 |
![]() ![]() ![]() |
Originally posted by melbs
I can work on scattering those yellow pixels out. How would I do a shadow for a door that's supposed to be hovering? I was considering it to and then I got stuck on how I should resolve it. haha. Oh! I see. I did not see it as elevated and its hard to unless there's a shadow to indicate this. I think what finlal shows gets the idea just fine except It could be closer to the door and thinner but not so close that it touches it so it reads elevated. Even a tiny something should help. |
|
|
|
![]() |
|
Gecimen
Admiral ![]() ![]() Joined: 17 October 2021 Online Status: Offline Posts: 3856 |
![]() ![]() ![]() |
I think it should be like this:
![]() Main image updated. |
|
![]() |
|
melbs
Midshipman ![]() ![]() Joined: 31 October 2019 Online Status: Offline Posts: 22 |
![]() ![]() ![]() |
Ahhhh, that looks pretty good. I'll try and dish this out after the holiday.
|
|
![]() |
|
<< Prev Page of 24 Next >> |
![]() ![]() |
||
Forum Jump |
You cannot post new topics in this forum You cannot reply to topics in this forum You cannot delete your posts in this forum You cannot edit your posts in this forum You cannot create polls in this forum You cannot vote in polls in this forum |