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Author | Message |
hepari
Seaman ![]() Joined: 14 March 2016 Online Status: Offline Posts: 2 |
![]() ![]() ![]() Posted: 20 December 2014 at 7:37am |
Hello, I am Hepari, founder and producer of 'Lanze Games', an indie dev team. (Twitter / Facebook / IndieDB)
We have released 'Sweets Run' for Android, back in November 2014. ![]() Based on the experiences gathered from 'Sweets Run', we have started to work on a bigger project now, and we would like to get help from some talented hands to work on the environment assets for the game. Game Title: Pixel Princess Blitz (Provisional) Release Date: TBD, 2015 Genre: Roguelike Sidescrolling Action RPG Engine: Unity Platform: Android, iOS, PC, Mac ![]() ![]() ![]() ![]() ![]() ![]() Music: Ethan Jeffrey, a very talented composer has agreed to write the entire soundtrack for the game. Planned features:
As soon as we have enough material to show to go public, we will launch a Kickstarter, or comparable crowd-funding attempts to raise money for the project. You will have a fair share of that sum, depending on the works you have done, and efforts you have made. This process will be fairly flexible, and everything will happen in a socially acceptable way. Job: Environments The game world is devided in multiple sectors - Calm forest, dark woods, dead swamps, caves, mountains, towns, fortresses... I would need environmental assets to be beautifully made, in the style of the mock-up screenshot above. Enemies and NPCs - Non-humanoid enemies. Basic monsters like wolves, bears... with moving and attacking motions. - Humanoid enemies. soldiers, bowmen, brutes with big shield, knightly footmen... No face needed, since they wear helmets. Different color schemes will be applied to multiply the numbers. These also need moving and attacking motions, depending on the enemy type. - Some NPCs like townsfolk, farmers, merchants... Mainly to populate the backgrounds and to be used in random events. Most of these will be static, at the most, they would need an idling animation. The style of these characters will need to match that of the main character as seen on the screenshot above. If you could help out with these, that would be great too. Items and Skill icons It's the nature of a roguelike to feature many items. This one makes no exception. Minimalistic item icons in bright colors are needed. If you think you are up to job, please apply. Conclusion All in all, this is a pretty ambitious project for which some great talents have already gathered, with a solid budget plan - It has already a great graphic style that can be improved by dedicated pixel artists. I want to have several pixel artists working together, to get this really done, within an acceptable timeframe. If you are interested, please leave a reply, or send an email with your portfolio to "lanzegames (et) gmail.com". These questions could guide you.
I will change the status to 'Ended' when the recruiting is over. Until then, please keep applying. Edited by hepari - 20 December 2014 at 8:12am |
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