The Joint | |
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jalonso
Admiral ![]() ![]() Joined: 29 November 2022 Online Status: Offline Posts: 13537 |
![]() ![]() ![]() Posted: 30 January 2006 at 11:03pm |
c+c please.
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Shark
Commander ![]() ![]() a.k.a. Feron Joined: 02 July 2005 Online Status: Offline Posts: 2136 |
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get rid of the horrid brown stuff where the trees are cut.
perhaps add leaves or make the wood pattern where there cut. |
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Snark, we love yuu.
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Monkey 'o Doom
Commander ![]() ![]() Joined: 24 September 2005 Online Status: Offline Posts: 2994 |
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It looks less like a flicker and more like a series of bombs going off. Maybe try toning down the amount of difference.
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jalonso
Admiral ![]() ![]() Joined: 29 November 2022 Online Status: Offline Posts: 13537 |
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ummm... its a cave with stalagmites and stuff, not a forest.
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Shark
Commander ![]() ![]() a.k.a. Feron Joined: 02 July 2005 Online Status: Offline Posts: 2136 |
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![]() monitor. i still dont like the light brown top. |
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Snark, we love yuu.
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jalonso
Admiral ![]() ![]() Joined: 29 November 2022 Online Status: Offline Posts: 13537 |
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I lightened it up, darkened the ceiling/tops and removed the animation.
Its been truly challenging placing a cave in a box. Maybe this idea is
not going to work.
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Shark
Commander ![]() ![]() a.k.a. Feron Joined: 02 July 2005 Online Status: Offline Posts: 2136 |
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the first one is better, but the top colour needs to be less contrasty.
i played with the colours a bit. ![]() |
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Snark, we love yuu.
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jalonso
Admiral ![]() ![]() Joined: 29 November 2022 Online Status: Offline Posts: 13537 |
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wow, thanks Shark, the caveman/deer look better here and the browns are
good. What do u mean first is better? animation or colors (except for
the tops which I agree with you)?
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Shark
Commander ![]() ![]() a.k.a. Feron Joined: 02 July 2005 Online Status: Offline Posts: 2136 |
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the animation is good, perhaps let it stay lighter for longer so people
can really admire the beauty. The colors are also better, but the tops jus ruined it for me. |
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Snark, we love yuu.
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alkaline
Commander ![]() ![]() Joined: 25 August 2020 Online Status: Offline Posts: 868 |
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I think the thing to do is to shade it all piece by piece, taking in
account every little lighting place. Right now it looks like the whole
place is flickering; I think there should only be a bigger flicker
nearest to the fire, slowly diminishing as it moves away. And also it
can't flicker where light ain't reaching it.
Also, after that, you can even add rain or lightning from the outside if you are daring enough. oh, and different variants of the time between flashes. Make it like a real flickering fire. Edited by alkaline |
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Psychotic_Carp
Commander ![]() ![]() Joined: 02 April 2005 Online Status: Offline Posts: 1008 |
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jalonso
Admiral ![]() ![]() Joined: 29 November 2022 Online Status: Offline Posts: 13537 |
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Originally posted by alkaline ...if you are daring enough... oooh but I am. I will try all your ideas. Edited by jalonso |
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alkaline
Commander ![]() ![]() Joined: 25 August 2020 Online Status: Offline Posts: 868 |
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I think yours may be a little too dark. It could just be the school computers though.
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jalonso
Admiral ![]() ![]() Joined: 29 November 2022 Online Status: Offline Posts: 13537 |
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Psychotic_Carp - It
took me a while b4 I saw what you did. I tried that and felt it made
the stalagmites look like they are paper mache or a set somehow. They
are made of rocky materials therefore solid I felt is best. Its been
challenging becuz a cave inside a box area (walls) is hard to achieve
convincingly.
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kwigbo
Commander ![]() ![]() Joined: 18 February 2021 Online Status: Offline Posts: 346 |
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I think it would look better if you removed the stalagtights/stalagmights(I have no idea if that's spelled right) in the front and just left the ones near the wall. I think it would give the cave a more open feel. Those stalagtights/stalagmights are just to distracting. Or mayby only use the stalagmites(the ones that come up from the floor) in the front. Just a suggestion.
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jalonso
Admiral ![]() ![]() Joined: 29 November 2022 Online Status: Offline Posts: 13537 |
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@kwigbo - you may be on to something there. I got hired for a huge iso
job so I've had to put this aside for the moment, but I keep thinking
about it. thanks
My plans are to take over the Joint ![]() |
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Aleiav
Commander ![]() ![]() Joined: 08 April 2016 Online Status: Offline Posts: 2380 |
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I think the animation of the light should be slower. And maybe some
smoke coming from the fire / movement of the fire would be cool?
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iSTVAN
Commander ![]() ![]() Joined: 03 March 2005 Online Status: Offline Posts: 626 |
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Well I think you're all wrong. I loved the first one you posted. It wasn't too dark for my monitor at all, and it would be boring without the rock hangings. My main problem was with the fatness of the girl's legs. I know it's the style to make iso character all chunky, but I'd prefer something more realistic. The deer is awesome. I like the flickering light effect in the first one aswell. You don't always have to be obvious, sometimes a little ambiguity can go along way, and theres nothing at all messy or hard to appreciate about this piece. The flickering lighting reveals the subject, so theres not need to lighten the work further, and any attempt to do so would probably lose the implied detail. Subtlety in pixel art is a very attractive thing, and I don't even like isometric pixel art! |
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jalonso
Admiral ![]() ![]() Joined: 29 November 2022 Online Status: Offline Posts: 13537 |
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Jeez those legs are fat
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Squall
Seaman ![]() Joined: 25 February 2006 Location: United States Online Status: Offline Posts: 7 |
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i like it, but the fire looks irregular, if u could make it move, thad be great, and smoke
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jalonso
Admiral ![]() ![]() Joined: 29 November 2022 Online Status: Offline Posts: 13537 |
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Originally posted by iSTVAN ...I loved the first one you posted...Subtlety in pixel art is a very attractive thing... @iSTVAN, thank you very much. With iSTVANs words I took time to finish this room and post it to the gallery. Thanks to all who commented and helped on this now closed post. |
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