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Author | Message |
Gengar
Seaman ![]() ![]() Joined: 02 April 2022 Online Status: Offline Posts: 7 |
![]() ![]() ![]() Posted: 19 February 2015 at 8:21pm |
I'm going to be posting a number of peices here over the next couple of weeks as I polish them up and get them portfolio-ready.
Some 16-bit monsters for a project I'm currently working on: ![]() ![]() ![]() ![]() ![]() Player characters: ![]() "8-bit" character animations from a cancelled platformer project: ![]() ![]() ![]() ![]() ![]() Enemy and villager animations for a Terraria styled project ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Larger scenes: ![]() Isometric environments: ![]() |
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