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NancyGold
Commander
Joined: 27 October 2021 Online Status: Offline Posts: 526 |
![]() Posted: 02 April 2015 at 9:26am |
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Unfortunately, that is the usual practice for the industry - if some freelancer takes too long, we have to pick more experienced one.
One of the best artists creating graphics for the project does entire sprite sheet in just two days, together with character design (which, BTW, is very good and has a lot of individuality). I'm surprised she wastes her time with game development, instead of working for Disney or some other big production. Still I hope dyluck finishes the challenge. He can freely place it in his PJ portfolio. It should be noted, that other artists go each by their own creative approach. For example, the one, working on the lizard, has created a 3d model, so that it's projection perfectly matches the original. Edited by snv - 02 April 2015 at 9:44am |
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dyluck
Commander
Joined: 24 July 2015 Online Status: Offline Posts: 231 |
![]() Posted: 03 April 2015 at 11:48am |
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Friend: Thanks for your support, I appreciate very much your kind comment. ;)
It's ok, I feel like I cannot pixel the wings in a while. My goal was to learn some isometry, this was my first exercise, and it was also quite difficult, a lot of time spent, but initially was invested to learn and do something more challenging, so I'm kind of self paid. Snv: good luck with the griffin and with your project! I'll keep an eye on it. Just, if the artist agrees, a lot of people we're thrilled about the griffin sprite, and we would love to see the final piece. Edited by dyluck - 03 April 2015 at 11:51am |
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NancyGold
Commander
Joined: 27 October 2021 Online Status: Offline Posts: 526 |
![]() Posted: 03 April 2015 at 11:58am |
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Hi, dyluck!
Another artist has greatly improved the griffin.
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jalonso
Admiral
Joined: 29 November 2022 Online Status: Offline Posts: 13537 |
![]() Posted: 05 April 2015 at 6:34pm |
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Groggeneral
Seaman
Joined: 01 September 2014 Online Status: Offline Posts: 1 |
![]() Posted: 06 April 2015 at 7:57am |
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Originally posted by snv Unfortunately, that is the usual practice for the industry - if some freelancer takes too long, we have to pick more experienced one. They way you handle changes in projectpartnerships (freelancers or not) and the way to conduct feedback with people working for you is disgusting and shortsighted. It's a behavior that will kill future partnerships with freelancers and leave you and your company with a bad image both as an employer and a game company. This sort of behavior always has a negative impact on the working atmosphere. Originally posted by snv because unfortunately one of our best artists, Bo, has left the project :-( That's an expected result from poor leadership. Mocking people (you made fun of an employee), damaging relationships of trust without second thought, non-participative work development processes (getting feedback behind the artists back without discussing this problem solution strategy with him first), lack of transparency and a lack of taking personal responsibility as a leader ("that's how it is in the industry")... this would make for a remarkable bad-practice case study for leadership-workshops. It's widely known among practitioners of evidence based management and well-trained managers in general that all of this is hurting your business, your employees, productivity and health. Coming from a professional perspective in HR all I can say that this is all deeply worrying and should not be cast away with "this is normal.". You as a leader should aspire to be better than this and to treat your employees and colleagues who spent their time in this project much better than this. You would help your project and yourself immensely by investing in leadership coaching, or if that is out of your financial possibilities, at the very least start off with literature on the topic like both http://amzn.to/1NXJWHa and http://amzn.to/1CKZMQe. I wish your employees and you all the best. |
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NancyGold
Commander
Joined: 27 October 2021 Online Status: Offline Posts: 526 |
![]() Posted: 06 April 2015 at 9:21am |
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Originally posted by jalonso
OT:Just checking to be sure because the gallery is for pixelart made by the account holder and because of this thread I'm unsure if someone in your project made it or you made it and only used DBs palette. I upload only pixels I made myself. You have some kind of "guilty, until proven otherwise" attitude, or maybe just mean against me, because I'm not an artist and criticize artists. That is probably why you refused to see errors of Artist 2, saying that "they are equal in quality and you are being unfair" Some kind of professional solidarity to feed mediocrity? If 'yes", then you should read the article by Paul Graham: http://www.paulgraham.com/avg.html Edited by snv - 06 April 2015 at 9:21am |
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NancyGold
Commander
Joined: 27 October 2021 Online Status: Offline Posts: 526 |
![]() Posted: 06 April 2015 at 9:47am |
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Originally posted by Groggeneral
They way you handle changes in projectpartnerships (freelancers or not) and the way to conduct feedback with people working for you is disgusting and shortsighted. It's a behavior that will kill future partnerships with freelancers and leave you and your company with a bad image both as an employer and a game company. This sort of behavior always has a negative impact on the working atmosphere. No idea. My employers always did the same to me and the programming field is very utilitarian. When I accept the work, I always pay for it. I'm an indie developer, paying artists from my own pocket, not an MBA major with rich investors behind him. So being ruthless is excusable, especially when you're a small man. Originally posted by Groggeneral
That's an expected result from poor leadership. Nope. He left because his main work left no time for hobby. Originally posted by Groggeneral
Mocking people (you made fun of an employee) I mock mediocrity, not people. Originally posted by Groggeneral
damaging relationships of trust without second thought, non-participative work development processes (getting feedback behind the artists back without discussing this problem solution strategy with him first), lack of transparency and a lack of taking personal responsibility as a leader ("that's how it is in the industry")... this would make for a remarkable bad-practice case study for leadership-workshops.It's widely known among practitioners of evidence based management and well-trained managers in general that all of this is hurting your business, your employees, productivity and health.Coming from a professional perspective in HR all I can say that this is all deeply worrying and should not be cast away with "this is normal.". You as a leader should aspire to be better than this and to treat your employees and colleagues who spent their time in this project much better than this. You would help your project and yourself immensely by investing in leadership coaching, or if that is out of your financial possibilities, at the very least start off with literature on the topic like both http://amzn.to/1NXJWHa and http://amzn.to/1CKZMQe.I wish your employees and you all the best. "relationship" and "trust" solely by itself are buzzwords. I'm in no mood participate in demagogue. Good luck. Edited by snv - 06 April 2015 at 9:48am |
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kolkurtz
Midshipman
Joined: 23 October 2018 Online Status: Offline Posts: 19 |
![]() Posted: 24 April 2015 at 7:46am |
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Just wanted to chime in to say that I am delighted that I make all my pixel work (admittedly not great but okay for a developer) for myself. This thread is frankly horrifying for a person who was thinking of collaborating with others through pixeljoint. There's a whole lack of respect that is just chilling. What is more there seems to be a boatload of unwarranted criticsm coming from some parties. I assumed that it was because they were super-pro at this but having checked their galleries here they seem to be complete newbies. What gives?
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jalonso
Admiral
Joined: 29 November 2022 Online Status: Offline Posts: 13537 |
![]() Posted: 24 April 2015 at 7:55am |
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Originally posted by kolkurtz
What gives? I couldn't agree more but it just feels like biased/needless censorship so I/we have chosen to ignore the whole thing. I/we hope this single trainwreck does not cause you to unfairly judge everyone here. |
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dyluck
Commander
Joined: 24 July 2015 Online Status: Offline Posts: 231 |
![]() Posted: 25 April 2015 at 5:10am |
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Originally posted by kolkurtz What is more there seems to be a boatload of unwarranted criticsm coming from some parties. I assumed that it was because they were super-pro at this but having checked their galleries here they seem to be complete newbies. What gives? I use some of my leissure time to learn pixelart, I can't provide very technical/warranted criticism, but you don't have to paint as Rembrandt to have the right to make comments on its art. My gallery is quite humble, so, does it mean I'm not qualified to give my opinion? If what you say in that critique has sense, it may be useful, even if your skills and talent is not remarkable. If not, it probably will be ignored. Or at least it should. The art was posted to be criticised, the thing is that the person who posted it did it not knowing it the author, and some jokes were made about some of these elements; I think I made one on the anatomy of the tail of the lizard, but because I thought it was funny. Never meant to disrespect the author. If the author felt bad about it, I'm really so sorry. I apologize now for having done that comment, and I'll try to be more careful about it. I Truly mean it. I just excpect tahta maybe learning from that error may compensate somehow the author... The author selled it to a person that wanted help to criticise it. Critics dind't knew the details (time the author had, budget, expecifications...) and just used some of their time to help, I seriously doubt anyone make their comments just to make fun on anyone. Some flaws were objectively exposed by some different people, due all respect, and that was the whole point. I think artists may expect people to make comments on their art. ps: Not beeing direcly feeling alluded, but I have to say... wouldn't that obscure criticism you made for those parties, be somehow unwarranted and unasked? It's not directly referenced and it lacks feedback... I'm sorry, but that makes your apreciation pointless compared to the criticism provided by those parties. Edited by dyluck - 25 April 2015 at 6:13am |
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Ottbot
Commander
Joined: 08 September 2015 Online Status: Offline Posts: 108 |
![]() Posted: 25 April 2015 at 8:16pm |
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Originally posted by snv
I haven't mention his name here, so it shouldn't damage his reputation. You should also consider your own reputation, especially if you're planning on hiring another artist from Pixeljoint. |
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NancyGold
Commander
Joined: 27 October 2021 Online Status: Offline Posts: 526 |
![]() Posted: 15 May 2015 at 9:03pm |
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Originally posted by kolkurtz
This thread is frankly horrifying for a person who was thinking of collaborating with others through pixeljoint. Collab is when you do profit share, so artist has underlying desire to do good work, otherwise the product won' sell. In such cases artist usually takes complete direction over the art side of the project, while programmer does just code. Because when artist is your friend, you can't demand anything from him. But in my case I pay and expect good result. Originally posted by kolkurtz
I assumed that it was because they were super-pro at this but having checked their galleries here they seem to be complete newbies. What gives? As I said, I'm not an artist myself. Just dislike when people try to fool me. Originally posted by Ottbot
You should also consider your own reputation, especially if you're planning on hiring another artist from Pixeljoint. I'm happy with reputation of demanding manager, who does not accept rubbish. So I'm hoping to hire artist, not someone whom I'll have to explain the anatomy myself. If you can't do anatomy or draw cube made of arbitrary material at arbitrary angle, then you ain't an artist in my opinion. Speaking from my experience, for every single artist, there are 10 wannabes, who can't do the job. That being said, the Lizard finally got finished, although I had to got rid of another crook and find a real artist to finish him and the goat demon, which also required change of 3 "artists" - one especially "smart" and "creative" person done a crude macromedia-style animation (unacceptable of course) and had no desire to do it properly. The artist working on Griffin still has troubles reversing it. I've no idea why, because he makes obvious flaws: ![]() Edited by snv - 15 May 2015 at 9:24pm |
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