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DinoFarmBlake
Midshipman
Midshipman


Joined: 21 April 2015
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Posts: 29
Quote DinoFarmBlake Replybullet Topic: Looking for a tutorial on advanced titling
    Posted: 07 August 2015 at 1:11pm
Hey everyone,
I'm about to embark on an overmp asset set, which will be on a square grid. I'm going to make the visuals fairly grid-like and representative(think mario 3/advance wars/to a lesser extent how the approach level topography in mario 3d world) but I'd still like to see about ways to "edge" and "round" masses to give it a slightly less boxy look. I's also like to avoid a crap ton of custom squares.

Any leads?

P.S. Thematically, this will be a vast, underground cave/cavern.
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