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Qemist
Commander
Joined: 31 August 2019 Online Status: Offline Posts: 239 |
![]() Topic: Iso Sentry TurretPosted: 20 September 2015 at 9:39am |
Hey everyone! Got spare time to pixel again and started this sentry turret concept. What do you pixelwizards think? Any suggestions, edits or criticism is welcome! Love, The Qemist |
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jalonso
Admiral
Joined: 29 November 2022 Online Status: Offline Posts: 13537 |
![]() Posted: 20 September 2015 at 11:44am |
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I think it looks great.
Not knowing its use I will say that the base being to huge makes the turret less imposing as a standalone item :/ |
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Qemist
Commander
Joined: 31 August 2019 Online Status: Offline Posts: 239 |
![]() Posted: 20 September 2015 at 11:51am |
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Hey Jalonso long time.. Hows life?
As for your comment thanks. Will think about the base thingy. As for pixelart rules & mistakes: any suggestions? |
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jalonso
Admiral
Joined: 29 November 2022 Online Status: Offline Posts: 13537 |
![]() Posted: 20 September 2015 at 12:08pm |
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No crits. Looks nice and I see you haven't forgotten how to pixel :p
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Qemist
Commander
Joined: 31 August 2019 Online Status: Offline Posts: 239 |
![]() Posted: 20 September 2015 at 12:13pm |
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Definitely needs refining. Thanks for the comments :)
Also could you remove the things on my gallery that are locked for revision? thanks. |
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SnowOwl
Midshipman
Joined: 11 August 2015 Online Status: Offline Posts: 19 |
![]() Posted: 20 September 2015 at 12:31pm |
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Maybe add some wear and tear.
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Qemist
Commander
Joined: 31 August 2019 Online Status: Offline Posts: 239 |
![]() Posted: 20 September 2015 at 12:41pm |
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We dont want to make it look damaged as its a game object where destroyed parts are disfunctional
for example:
thanks for the suggestion though! |
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Havar_Einar
Midshipman
Joined: 27 August 2015 Online Status: Offline Posts: 21 |
![]() Posted: 20 September 2015 at 1:37pm |
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WOOOOW do you care if i use this? This is amazing. I would edit it for myself so as not to be ripping from you, but as a base concept this is awesome!
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Qemist
Commander
Joined: 31 August 2019 Online Status: Offline Posts: 239 |
![]() Posted: 20 September 2015 at 1:58pm |
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I cant give you premission to use it. Its for our upcomming mech shooter called "META4". Sorry. :)
Just search for iso mech or whatever you want to create (even a real 3D model could work) and a/b with it (use it as a reference). |
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jalonso
Admiral
Joined: 29 November 2022 Online Status: Offline Posts: 13537 |
![]() Posted: 20 September 2015 at 1:58pm |
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Originally posted by Qemist
Definitely needs refining. Thanks for the comments :) Also could you remove the things on my gallery that are locked for revision? thanks. No problem. I'll delete in the morning. So did you make this yourself this time or still in project collab mode? |
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Qemist
Commander
Joined: 31 August 2019 Online Status: Offline Posts: 239 |
![]() Posted: 20 September 2015 at 2:03pm |
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Originally posted by jalonso
Originally posted by Qemist
Definitely needs refining. Thanks for the comments :) Also could you remove the things on my gallery that are locked for revision? thanks. No problem. I'll delete in the morning. So did you make this yourself this time or still in project collab mode? Yeah this one is my work. Actually for example the mech was my work too. I paid to get it refined and more detailed. Got a overhaul. The map pack was a remake from the things I did too. They ended up being completely different because it worked and looked better though. Again yes this is all me. No one else on it. Its not finished yet in my opinion and its lacking detail. I wasnt sure if the iso was good enough and was hoping for some critisism. Wich is why I posted here. Also if there is art I didn't create I wouldnt upload it on the gallery. Didn't know the rules back then. Thanks again J. |
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jalonso
Admiral
Joined: 29 November 2022 Online Status: Offline Posts: 13537 |
![]() Posted: 20 September 2015 at 2:06pm |
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You sell yourself short. It all matches to me.
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Qemist
Commander
Joined: 31 August 2019 Online Status: Offline Posts: 239 |
![]() Posted: 20 September 2015 at 2:10pm |
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Originally posted by jalonso
You sell yourself short. It all matches to me. Its been a long day from 9 till my post. I really wasn't sure anymore and my own opinion I couldn't trust anymore. I work throughout the week so barely have any time and I really want to keep up on the project. Created it all in a day. Going to do art details, pixel fixes and animations upcoming week. |
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dyluck
Commander
Joined: 24 July 2015 Online Status: Offline Posts: 231 |
![]() Posted: 20 September 2015 at 3:05pm |
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Awesome work. The kind of things that make my day to look at.
I almost feel embarassed to point anything in pieces like this, since I'm not very skilled at this, but just in case it might help: The green bar thingy in the top of the base of the turret looks aesthetically a little odd, specially beeing in just one of the 8 sides, and the AA outline looks a little weird to me, not saying that it's technically incorrect, but somehow does not match with the whole picture, the angle of the bar being weird in contrast with the tilt of the base. If it does not mark the status of the tower from green to red, I would adjust, or maybe just remove it. |
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Qemist
Commander
Joined: 31 August 2019 Online Status: Offline Posts: 239 |
![]() Posted: 20 September 2015 at 3:38pm |
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Originally posted by dyluck
Awesome work. The kind of things that make my day to look at.I almost feel embarassed to point anything in pieces like this, since I'm not very skilled at this, but just in case it might help:The green bar thingy in the top of the base of the turret looks aesthetically a little odd, specially beeing in just one of the 8 sides, and the AA outline looks a little weird to me, not saying that it's technically incorrect, but somehow does not match with the whole picture, the angle of the bar being weird in contrast with the tilt of the base.If it does not mark the status of the tower from green to red, I would adjust, or maybe just remove it. Thanks for your comment and opinion / criticism. I understand what you're trying to point out. I was worried about that also. Guess you confirmed my doubts. I also notice the top of the turret ducking in the animation. Probably the reasons why I had doubts about the isometrics. Its positioned too low on one of the renders. Still need to think of a way to connect it to the bottom also.. |
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Havar_Einar
Midshipman
Joined: 27 August 2015 Online Status: Offline Posts: 21 |
![]() Posted: 20 September 2015 at 5:24pm |
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No worries and thanks for the tips on finding references.
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jalonso
Admiral
Joined: 29 November 2022 Online Status: Offline Posts: 13537 |
![]() Posted: 21 September 2015 at 4:18pm |
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Art deleted from gallery :)
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Qemist
Commander
Joined: 31 August 2019 Online Status: Offline Posts: 239 |
![]() Posted: 24 September 2015 at 5:11am |
Trying to fix shapes and add detail. Having alot of struggle perfecting it so far. Edit: forgot to mention I adjusted to some of the advices given like the red light and a little wear & tear. |
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