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Author | Message |
Vallo92
Seaman ![]() ![]() Joined: 09 May 2014 Online Status: Offline Posts: 4 |
![]() ![]() ![]() Posted: 05 April 2016 at 1:15pm |
Hello,
I'm trying to learn to draw cubes with pixel art, but I can not find examples to create a cube that rotates in the direction of the south-west. I want to create a full rotation animation (7-8 frame max) in the direction of sout-hwest, starting from this cube of this size: ![]() Can anyone help me? |
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jalonso
Admiral ![]() ![]() Joined: 29 November 2022 Online Status: Offline Posts: 13537 |
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I'm sure the gallery has more than one example :/
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Vallo92
Seaman ![]() ![]() Joined: 09 May 2014 Online Status: Offline Posts: 4 |
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I tried to look in the gallery, but I not found cubes that rotate in the direction im want... :(
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eishiya
Commander ![]() ![]() Joined: 04 August 2022 Online Status: Offline Posts: 1109 |
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Cubes rotating in any direction should help you learn how to rotate a cube. You could also look at tutorials in drawing cuves in various perspectives and learn from that, then fill in the missing frames.
Or, better yet, learn to draw cubes in perspective, they're one of the easiest things you can learn to draw. Then, you'll be able to draw all the frames without needing assistance. |
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Psiweapon
Midshipman ![]() ![]() Joined: 14 January 2023 Online Status: Offline Posts: 27 |
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"rotate in south west direction"
You mean you want it to first stand on the bottom left corner, then on the left edge, again on a corner (top left) and then rest on the face first seen at the top? If it's that, I can't but wonder why on earth you want to do such a weird and complex rotation exercise. You'll need to draw it with correct (or at least apparently correct) perspective for several different angles and shade accordingly. Seems like a pointlessly complex exercise in geometry... pointless beyond putting your brain and hand to work, that is. |
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yrizoud
Commander ![]() ![]() Joined: 03 May 2021 Location: France Online Status: Offline Posts: 343 |
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I had a try, but it's still very imperfect.
This perspective looks very close to the classic "pixel art isometric" one , so I took the liberty of rounding to it. In this perpective, something parallel to the floor which goes in diagonal follows an angle of 2:1, i.e. pixels go: xx xx xx xx And something which measures "N", in the left-right direction, measures N/2 in the top-down direction. ![]() |
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