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Vallo92
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Quote Vallo92 Replybullet Topic: Rotate cube
    Posted: 05 April 2016 at 1:15pm
Hello,
I'm trying to learn to draw cubes with pixel art, but I can not find examples to create a cube that rotates in the direction of the south-west.

I want to create a full rotation animation (7-8 frame max) in the direction of sout-hwest, starting from this cube of this size:



Can anyone help me?
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jalonso
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Quote jalonso Replybullet Posted: 05 April 2016 at 1:55pm
I'm sure the gallery has more than one example :/
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Vallo92
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Quote Vallo92 Replybullet Posted: 06 April 2016 at 12:42am
I tried to look in the gallery, but I not found cubes that rotate in the direction im want... :(
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eishiya
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Quote eishiya Replybullet Posted: 06 April 2016 at 7:11am
Cubes rotating in any direction should help you learn how to rotate a cube. You could also look at tutorials in drawing cuves in various perspectives and learn from that, then fill in the missing frames.
Or, better yet, learn to draw cubes in perspective, they're one of the easiest things you can learn to draw. Then, you'll be able to draw all the frames without needing assistance.
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Psiweapon
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Quote Psiweapon Replybullet Posted: 06 April 2016 at 7:14am
"rotate in south west direction"

You mean you want it to first stand on the bottom left corner, then on the left edge, again on a corner (top left) and then rest on the face first seen at the top?

If it's that, I can't but wonder why on earth you want to do such a weird and complex rotation exercise. You'll need to draw it with correct (or at least apparently correct) perspective for several different angles and shade accordingly.

Seems like a pointlessly complex exercise in geometry... pointless beyond putting your brain and hand to work, that is.
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yrizoud
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Quote yrizoud Replybullet Posted: 06 April 2016 at 1:57pm
I had a try, but it's still very imperfect.
This perspective looks very close to the classic "pixel art isometric" one , so I took the liberty of rounding to it. In this perpective, something parallel to the floor which goes in diagonal follows an angle of 2:1, i.e. pixels go:
xx
  xx
    xx
      xx
And something which measures "N", in the left-right direction, measures N/2 in the top-down direction.

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