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Author | Message |
Zelse47
Seaman ![]() Joined: 27 April 2016 Online Status: Offline Posts: 1 |
![]() ![]() ![]() Posted: 09 May 2016 at 8:50am |
I am an indie game developer currently working on my first game, which is a tactical RPG in the vein of Fire Emblem. It will also include features from defense-oriented games such as Orcs Must Die.
I am looking for a pixel artist for the following: - 4 32x32px kobold sprites, each with 3 idle animation frames and 2 combat animation frames. - 8 32x32px human sprites, each with 3 idle animation frames and 2 combat animation frames. - 15 32x32px trap icons, each with 3 animation frames. (2 idle, 1 triggered). - ~30 16x16px item icons. - ~60 16x16px spell/ability icons. - 1-3 map tile sets (each tile 32x32px) to be used for backgrounds - ~5 spell/ability animations, each 32x32px - additional icons of a similar size as development continues Other details: For the kobold and human sprites, they would be in the same style as a Fire Emblem/Advance Wars game. So the idle animation frames would be active on the main view, and the combat frames would activate when the sprite takes an action. The player would also be able to customize each sprite's colors, so the sprites would have to have palette-swapping in mind. These will all be used for the trailer and demo of the game that will be used in connection with a Kickstarter campaign. If the project is successful, additional work may follow with larger sprites, more animation frames (facing/movement), and additional tile sets. Deadline: Initial sprites (no animations) for the kobolds and humans due by May 23, 2016, with the remainder by June 13, 2016. This is a paid project, and payment will be negotiated once I hear from you. If you are interested, please email me your resume and portfolio at rwlucas47@gmail.com UPDATE: Position has been filled. Thank you all for your interest! |
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