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Author | Message |
Jestex
Seaman ![]() Joined: 27 July 2016 Online Status: Offline Posts: 2 |
![]() ![]() ![]() Posted: 01 March 2017 at 8:01am |
Hey! I posted these a while ago and just received a notification telling me to revision them. I am not quite sure what the issue is with the first one. I assume that I should remove the reflection effect from the ground but other than that I am not 100% sure.
![]() Same probably goes for this one + I should remove the explosion effect that appears after he throws the "fireball". ![]() |
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eishiya
Commander ![]() ![]() Joined: 04 August 2022 Online Status: Offline Posts: 1109 |
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The reflections are probably the main issue, since they're automatically created and have their own separate, auto-generated palettes. The pre-zooming is another, more minor issue.
The gradient after the fire could just use some manual clean-up so it doesn't look like a down-sampled gradient. You don't have to remove it entirely. |
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Jestex
Seaman ![]() Joined: 27 July 2016 Online Status: Offline Posts: 2 |
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Thank you for your response! The reflections aren't automatically created. I flipped the original sprite vertically then lowered the opacity to make it seetrough.
EDIT: This version should have everything fixed: ![]() |
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eishiya
Commander ![]() ![]() Joined: 04 August 2022 Online Status: Offline Posts: 1109 |
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Lowering the opacity is automatically creating the colours. Non-automatic could be choosing the colours yourself (and possibly reusing colours, simplifying the reflection, changing the way certain colours reflect based on whether they glow or what material they are, etc).
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