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Fugitive
Commander
Joined: 28 June 2021 Location: United Kingdom Online Status: Offline Posts: 466 |
![]() Topic: Fugitive/DuPzØr combo (WIP)Posted: 27 February 2006 at 5:24pm |
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Fugitve is playing on his XBox 360
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DuPz0r
Seaman
Joined: 01 February 2006 Location: United Kingdom Online Status: Offline Posts: 31 |
![]() Posted: 27 February 2006 at 5:27pm |
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Yeah, we need some idea's for our project. What do you think can be added to this scene to liven it up abit?
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Monkey 'o Doom
Commander
Joined: 24 September 2005 Online Status: Offline Posts: 2994 |
![]() Posted: 27 February 2006 at 5:44pm |
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Ading some people could help, and you've got too many grass and brick colors. Also, the lightsource moves around lots.
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leel
Commander
Joined: 29 June 2005 Online Status: Offline Posts: 3001 |
![]() Posted: 27 February 2006 at 5:46pm |
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you could add some details to the roofs.. some posts by the road, maybe traffic lights, stop signs. Also, what's going on with that roof there on the red building? You need to better define whatever effect you were going for, cause i cant tell what its supposed to be like.. good job on the road, I like how you made it look worn out, adds to the realism, it might be a bit too much, but i like it |
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jalonso
Admiral
Joined: 29 November 2022 Online Status: Offline Posts: 13537 |
![]() Posted: 27 February 2006 at 8:45pm |
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the light source is undefined at best, that needs fixing for sure. The
biggest problem I see here is the scale (lack of). The cars indicate
that these buildings are three stories high, yet the huuuuge windows
are in some other scale, You only have 2 doors which are as big as a
car? The bricks are nice but also don't match the scale. As for what to
add it would help if you define the hood, is it industrial, commercial,
etc.
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Souly
Commander
Joined: 13 December 2020 Online Status: Offline Posts: 2451 |
![]() Posted: 28 February 2006 at 8:24am |
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Maybe toss in some random small and wacky event going on.
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dr.feng
Midshipman
Joined: 16 April 2005 Online Status: Offline Posts: 87 |
![]() Posted: 28 February 2006 at 8:55am |
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get rid of the blackoutlines
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http://www.vectory.mybin.biz
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