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Gecimen
Admiral
Joined: 17 October 2021 Online Status: Offline Posts: 3856 |
![]() Posted: 28 September 2017 at 12:23pm |
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Yes it is.
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delicatone
Commander
Joined: 26 July 2018 Online Status: Offline Posts: 50 |
![]() Posted: 28 September 2017 at 9:13pm |
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I'd like to take a whack at 83 if its open :)
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Theoden
Rear Admiral
Joined: 16 December 2022 Online Status: Offline Posts: 115 |
![]() Posted: 29 September 2017 at 12:51am |
Trying to decide what to do with the tile. |
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Gecimen
Admiral
Joined: 17 October 2021 Online Status: Offline Posts: 3856 |
![]() Posted: 29 September 2017 at 2:13am |
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@delicatone; surely.
@theoden; as a rule of thumb, in iso, try to make your textures in this direction so you get an overall iso feeling at the end. ![]() Edit: Claiming #2 |
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darchangel
Commander
Joined: 18 November 2014 Online Status: Offline Posts: 182 |
![]() Posted: 29 September 2017 at 2:24pm |
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Here's #69:
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Gecimen
Admiral
Joined: 17 October 2021 Online Status: Offline Posts: 3856 |
![]() Posted: 30 September 2017 at 3:34am |
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@darchangel I'm not able to check it atm but will do so on monday at worst.
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pyrometal
Rear Admiral
Joined: 20 October 2021 Online Status: Offline Posts: 305 |
![]() Posted: 01 October 2017 at 10:51am |
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Nice stuff darchangel, you pulled off the shark silhouettes very nicely!
Crap WIP for #23, nowhere near complete. Open to suggestions of what to do with all that space... |
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MrHai
Commander
Joined: 12 January 2014 Location: Norway Online Status: Offline Posts: 119 |
![]() Posted: 01 October 2017 at 11:35am |
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I suppose I was vague when I asked if 29 was free, but I'd like to claim it. Here's my sketch for the tile:
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"Work is more fun than fun"
-John Cale |
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Gecimen
Admiral
Joined: 17 October 2021 Online Status: Offline Posts: 3856 |
![]() Posted: 02 October 2017 at 4:01am |
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@darchangel; all good! added to the main image.
@pyrometal; it's an edge tile so there are tons of options, first off google "pirate bay illustration" and "pirate cove". These will give you a lot of ideas. Some stuff I'd go for: * A semi ruined wall looking NE that a guy with cannon stands atop defending the island. * A big gate "welcoming" visitors. * Any sort of ruins or rubble. People escaping from the shipwreck. This kinda of semi-empty tiles are also good for the collab. * Some sort of monster/s. @MrHai; yes haha, good start but the waves are a little too monotonous. They remind me of a beehive rather than sea. Edit: WIP for #2; this is only to show the vertical size I'm going for; doesn't tell anything about what I'm going for. I'll probably add a high hill or something. ![]() |
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Irenaart
Rear Admiral
Joined: 13 May 2025 Online Status: Offline Posts: 457 |
![]() Posted: 02 October 2017 at 10:14am |
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I'm back. Quick WIP for #16.
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Gecimen
Admiral
Joined: 17 October 2021 Online Status: Offline Posts: 3856 |
![]() Posted: 02 October 2017 at 10:51am |
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@Irenaart seems promising already.
Wip #2
Anyone old enough to guess the game reference? :) |
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Reo
Rear Admiral
Joined: 07 April 2021 Online Status: Offline Posts: 679 |
![]() Posted: 02 October 2017 at 1:06pm |
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Fantastic work Geci & Irena! Hook me up for 61! I have an idea!
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Gecimen
Admiral
Joined: 17 October 2021 Online Status: Offline Posts: 3856 |
![]() Posted: 02 October 2017 at 2:55pm |
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Thanks, I plan to make it much better :)
61 is yours :) |
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darchangel
Commander
Joined: 18 November 2014 Online Status: Offline Posts: 182 |
![]() Posted: 03 October 2017 at 4:14am |
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If I may, I'll take 32 please
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Irenaart
Rear Admiral
Joined: 13 May 2025 Online Status: Offline Posts: 457 |
![]() Posted: 03 October 2017 at 4:18am |
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Hey guys, would it be too much if I continue with this idea of icy theme? I can't objective look at this right now so I need your help. I've tried to put some other color into this left column but if you don't like it, I'll remove it.
![]() EDIT: The more I look at it, the less I like it. I think I'll give up on ice... |
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Gecimen
Admiral
Joined: 17 October 2021 Online Status: Offline Posts: 3856 |
![]() Posted: 03 October 2017 at 6:33am |
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@darchangel; sure!
@irenaart; i dont see any problems with ice? Actually I even like the color variety it brings. Of course go with whatever you like. |
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MrHai
Commander
Joined: 12 January 2014 Location: Norway Online Status: Offline Posts: 119 |
![]() Posted: 03 October 2017 at 10:07am |
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I think the ice looks great Irenaart!
I'm messing around, trying to figure out how I'm going to solve the sea so that it both fits the neighbouring tiles and makes the turtle read well. ![]() ![]()
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"Work is more fun than fun"
-John Cale |
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Gecimen
Admiral
Joined: 17 October 2021 Online Status: Offline Posts: 3856 |
![]() Posted: 03 October 2017 at 10:16am |
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@mrhai; the middle one looks quite good.
#2 finished
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Irenaart
Rear Admiral
Joined: 13 May 2025 Online Status: Offline Posts: 457 |
![]() Posted: 04 October 2017 at 12:10am |
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Originally posted by Gecimen
Anyone old enough to guess the game reference? :) Aaah, Monkey Island! Great tile, man! I love this series and played it in the nineties. Good, old days... |
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Gecimen
Admiral
Joined: 17 October 2021 Online Status: Offline Posts: 3856 |
![]() Posted: 04 October 2017 at 2:19am |
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Heh thanks :) I'd planned to put a speech bubble with "I want to be a pirate" but it kinda kills the scene. Anyways I know the steps are tiny according to the characters and the waves are not realistic, but don't know what I can do about them.
Btw, Pyrometal said he's going to increase the vertical size of #7 after he's done with his current tile so if anyone reserves #6 or #8 don't be limited by the current size of the tile. Main image updated. |
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Theoden
Rear Admiral
Joined: 16 December 2022 Online Status: Offline Posts: 115 |
![]() Posted: 04 October 2017 at 5:51am |
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Planning to add a ghost/viking like character.
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darchangel
Commander
Joined: 18 November 2014 Online Status: Offline Posts: 182 |
![]() Posted: 04 October 2017 at 1:30pm |
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Thanks Pyro.
Irena, I think the ice is a nice addition...perhaps that entire corner can be turned into a giant Iceberg. |
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moondrome
Commander
Joined: 07 June 2021 Online Status: Offline Posts: 164 |
![]() Posted: 04 October 2017 at 3:15pm |
![]() ![]() honestly I prefer the first version, with just the floating coffin. what do ya think? by the way I'm digging this monkey island vibes.... where's Le Chuck?? |
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Gecimen
Admiral
Joined: 17 October 2021 Online Status: Offline Posts: 3856 |
![]() Posted: 04 October 2017 at 9:01pm |
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It'S up to you really but I like the 2nd version a little bit better.
Le Chuck with his ship? :) Or what other context can he be put? |
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Irenaart
Rear Admiral
Joined: 13 May 2025 Online Status: Offline Posts: 457 |
![]() Posted: 05 October 2017 at 2:37am |
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Thank you guys!
I really appreciate your opinions and will continue with the icy story.
EDIT: @moondrome; I agree with Geci's opinion. And I like the second version a little bit more. |
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Gecimen
Admiral
Joined: 17 October 2021 Online Status: Offline Posts: 3856 |
![]() Posted: 05 October 2017 at 6:04am |
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@moondrome: For now I added the 2nd version to the main image but you can change it if you wish.
@Irena: Can't wait to see. If you want an idea, add a character/animal/object that makes sense with the ice, such as a polar bear or igloo or something like a pirate in an ice block. |
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moondrome
Commander
Joined: 07 June 2021 Online Status: Offline Posts: 164 |
![]() Posted: 05 October 2017 at 8:52am |
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ok gecimen !
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Irenaart
Rear Admiral
Joined: 13 May 2025 Online Status: Offline Posts: 457 |
![]() Posted: 07 October 2017 at 11:22am |
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Here is #16. I think I'm done with it. Anyway, if I will change something inside the tile in the future I wont change the border.
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Gecimen
Admiral
Joined: 17 October 2021 Online Status: Offline Posts: 3856 |
![]() Posted: 09 October 2017 at 2:10am |
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Waves on the upper right are <3
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Irenaart
Rear Admiral
Joined: 13 May 2025 Online Status: Offline Posts: 457 |
![]() Posted: 09 October 2017 at 8:49am |
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I simply followed your style from #2.;)
As you can see, I didn't add anything on my part of the snow because any other character would be too close to the character on the top of the tower and the perspective sense would be very strange on such a small space. So I leave to the owner of the #1 to bring in some action in this corner. Maybe I will add something in the sea (maybe...). |
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MrHai
Commander
Joined: 12 January 2014 Location: Norway Online Status: Offline Posts: 119 |
![]() Posted: 09 October 2017 at 9:59am |
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Progress. A little worried how well the character reads.
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"Work is more fun than fun"
-John Cale |
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Gecimen
Admiral
Joined: 17 October 2021 Online Status: Offline Posts: 3856 |
![]() Posted: 10 October 2017 at 4:59am |
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There's no readability problem but the beard can be better antialiased.
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CuriousBeefJerky
Commander
Joined: 23 April 2015 Online Status: Offline Posts: 132 |
![]() Posted: 10 October 2017 at 12:38pm |
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Finally have a PC again, huzzah!
Since Tile 96 is still open, may I have it? Going for undersea volcano vents. ![]() ![]() |
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Gecimen
Admiral
Joined: 17 October 2021 Online Status: Offline Posts: 3856 |
![]() Posted: 10 October 2017 at 8:06pm |
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Don't ask; just grab :)
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darchangel
Commander
Joined: 18 November 2014 Online Status: Offline Posts: 182 |
![]() Posted: 11 October 2017 at 12:48pm |
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Is anyone else having issues with the site? Sometimes it just won't load up for me...
I am almost done with this tile, just wanted to ask if it's readable enough: ![]() |
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Reo
Rear Admiral
Joined: 07 April 2021 Online Status: Offline Posts: 679 |
![]() Posted: 11 October 2017 at 1:23pm |
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@Darchangel Not really? Is it supposed to be gold coins? It reads as either fungus or fire to me at first glance. If you look at my monkey tile it shows a quick way to represent the shapes of coins as 2x1 pixels. Also the moss/leaves isn't really integrated in a way that makes sense, feels like it changes colors to abruptly and just ends, you can spot the diagonal lines in the green I think if the area not now is "blue" was just a continuation of the existing bush texture that solve a lot of it. I think more black outlines could separate the different areas more clearly. Maybe add more of a solid ruined wall to the left side of the wall?
Also here's a peak of what I'm attempting for my tile, however I expect all of it to change |
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Gecimen
Admiral
Joined: 17 October 2021 Online Status: Offline Posts: 3856 |
![]() Posted: 11 October 2017 at 1:27pm |
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@darchangel yes there are some 5 minute spikes when we can't load the site.
overall everything is readable but skull & plants can be improved and the treasure can contain some gems or something that can enrich it. |
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Gecimen
Admiral
Joined: 17 October 2021 Online Status: Offline Posts: 3856 |
![]() Posted: 11 October 2017 at 1:30pm |
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@Reo it's going great, please tell me if you need anything changed below.
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Irenaart
Rear Admiral
Joined: 13 May 2025 Online Status: Offline Posts: 457 |
![]() Posted: 14 October 2017 at 5:07am |
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Can I take #5?
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Gecimen
Admiral
Joined: 17 October 2021 Online Status: Offline Posts: 3856 |
![]() Posted: 14 October 2017 at 5:55am |
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Of course :)
Btw the outages must be gone now. |
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pyrometal
Rear Admiral
Joined: 20 October 2021 Online Status: Offline Posts: 305 |
![]() Posted: 14 October 2017 at 8:39am |
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I'll be working and hopefully completing my tile today, including edits to #7. Sorry for being so slow.
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Gecimen
Admiral
Joined: 17 October 2021 Online Status: Offline Posts: 3856 |
![]() Posted: 14 October 2017 at 9:11am |
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Awesome news Pyro!
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pyrometal
Rear Admiral
Joined: 20 October 2021 Online Status: Offline Posts: 305 |
![]() Posted: 14 October 2017 at 2:31pm |
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Progress, went for the gate idea.
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MrHai
Commander
Joined: 12 January 2014 Location: Norway Online Status: Offline Posts: 119 |
![]() Posted: 14 October 2017 at 5:36pm |
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Touchups. There are some diagonal lines along the tile border on the tile to the top left (#21, moondrome). The line of blue pixels in the sand/beach I can probably adjust to, but the line of three blue pixels on the grass is harder, because there are green pixels between them and my tile. Figured I could send moondrome a message to see if he'd like to adjust. Otherwise I'm inclined to leave it. It's not really that noticeable at 1x.
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"Work is more fun than fun"
-John Cale |
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Gecimen
Admiral
Joined: 17 October 2021 Online Status: Offline Posts: 3856 |
![]() Posted: 16 October 2017 at 9:29am |
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MrHai, the character looks better now. And no, the 3 dot line is not really noticable.
Main image updated. |
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CuriousBeefJerky
Commander
Joined: 23 April 2015 Online Status: Offline Posts: 132 |
![]() Posted: 17 October 2017 at 8:42am |
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Update for Tile 96. Still need to do a bit to finish it though, so any crits are welcome.
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Gecimen
Admiral
Joined: 17 October 2021 Online Status: Offline Posts: 3856 |
![]() Posted: 17 October 2017 at 2:59pm |
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It's going awesome
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Irenaart
Rear Admiral
Joined: 13 May 2025 Online Status: Offline Posts: 457 |
![]() Posted: 18 October 2017 at 5:09am |
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WIP for #5. Quiet cove...
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CuriousBeefJerky
Commander
Joined: 23 April 2015 Online Status: Offline Posts: 132 |
![]() Posted: 18 October 2017 at 12:11pm |
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Think I'll call this one done for now.
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Irenaart
Rear Admiral
Joined: 13 May 2025 Online Status: Offline Posts: 457 |
![]() Posted: 18 October 2017 at 12:54pm |
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Great work Curious.
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