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merspoop
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Quote merspoop Replybullet Topic: need help with understanding the color palette
    Posted: 03 August 2019 at 7:20am
Hello! I am totally new to pixel art, I started it on a whim a month ago and found myself enjoying the process even tho I can't even draw . Every entry I made needs revision and I'm having a hard time understanding some things. So on to my first question, what does "proper color palette control" mean? and how can colors be "indistinguishable"? the rules are really vague for complete beginners like me, I keep reading the same rule over and over again but I can't seem to get some of them and I need help. It would really help if a sub-page with a much detailed rules could be made. Thank you.
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DawnBringer
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Quote DawnBringer Replybullet Posted: 03 August 2019 at 8:36am
"proper color palette control":
Means that you know the individual colors in your palette, and reuse them rather than arbitrarily adding new similar "indistinguishable" ones (that just inflate the color count and make things messy).
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StoneStephenT
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Quote StoneStephenT Replybullet Posted: 07 August 2019 at 9:44am
Originally posted by merspoop

what does "proper color palette control" mean? and how can colors be "indistinguishable"?

“Proper color palette control” refers to the overaching minimalist principle behind pixel art: “How many colors do I absolutely need to get this idea across as an image?” The answer won’t always be immediate or easy. If anything, it’ll only be an answerable question once you’ve reached a point in your work where you can start subtracting colors instead of adding them—if you’re not working with a preëxisting palette, that is. Above all else, remember this: It’s not about how many colors you could use, but how many colors you ultimately need to use. If you need 36 colors for a specific work, cool. If you need less than that, adjust your palette accordingly.

As for “indistinguishable” colors, I addressed something like this in a different thread on this forum. To summarize what I said: Some colors are so close to each other in hue, saturation, and brightness values that they generally can’t be perceived as “different” by the naked eye. As an example, put #FF0000 and #F00000 into a color contrast checker. The contrast ratio is 1.1:1, and the text is indistinguishable from the background color. Those colors may technically be different colors, but for most (if not all) people, those colors look the exact same. Making sure you don’t have those kinds of colors in your image is part of proper palette control.
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Irenaart
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Quote Irenaart Replybullet Posted: 07 August 2019 at 10:44am
@merspoop; Take your "Spirit" piece, for example. It's nice image, but it has 146 unique colors, many of them spent on a single pixel. This is uncontrolled handling with colors, and thus not in the spirit of pixel art and PJ's standards. If you don't know how to control the usage of the colors by yourself, I recommend you use someone else's pallets (nice source of it is https://lospec.com/palette-list). Also, it is good for beginners to participate in PJ's weekly challenges, where competition is always limited by a certain number of colors, or even a predefined color palette.

Don't give up from pixel art or Pixel Joint. But the basis of pixel art has always been in limited conditions, with a limited amount of colors making the most of the visual experience.
Once you understand that, you will understand why people still enjoy pixel graphics in times when hardware and software are no longer a limiting components.
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