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Author | Message |
Khnoum
Seaman ![]() Joined: 07 April 2021 Online Status: Offline Posts: 4 |
![]() ![]() ![]() Posted: 23 June 2020 at 12:59am |
Hello, ![]() ![]() I think there is an error in the analysis What should I do?![]() Thank you very much! |
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Hapiel
Rear Admiral ![]() ![]() Joined: 30 June 2023 Online Status: Offline Posts: 3266 |
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Hi Khnoum, I sent the revision message! I just checked, and the PJ Image Spec is definitely correct. Also in other software (GraphicsGale) I can count the same amount of colors! If you look closely you see that some kind of noisy texture has been applied to all of the image. If you can't see it, try and save this file and then play around with the paint bucket somewhere. Perhaps you used layers in your file that messed up this export? What software did you make this in?
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Khnoum
Seaman ![]() Joined: 07 April 2021 Online Status: Offline Posts: 4 |
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Alright I understand! It is an export of the Tiled software, because it is a stage for the game that we are developing. For pure pixelart, I use Aseprite. I will see if I can modify the export settings so that Tiled does not add additional colors to my scene ![]() |
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Hapiel
Rear Admiral ![]() ![]() Joined: 30 June 2023 Online Status: Offline Posts: 3266 |
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Strange! I just tried to export in Tiled on windows with different settings but always get clean output. Perhaps try to use indexed images for the tilesets? Good luck :)
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Khnoum
Seaman ![]() Joined: 07 April 2021 Online Status: Offline Posts: 4 |
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Good idea! I will try later!
Thanks! |
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DawnBringer
Commander ![]() ![]() Joined: 11 August 2024 Online Status: Offline Posts: 568 |
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Also, 68 is a lot by pixelart standards!
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Khnoum
Seaman ![]() Joined: 07 April 2021 Online Status: Offline Posts: 4 |
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Thank you for your experienced opinion :)!
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