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Khnoum
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Quote Khnoum Replybullet Topic: Question about a revision
    Posted: 23 June 2020 at 12:59am
Hello,

I posted a pixelart and after checking, I received a message telling me that the number of colors was too large. When I analyze it in the PJ Image Spec, it shows me more than 1700 colors  While I only have 68 in my original file . I then checked in the PJ Image Spec by analyzing only the scene without the black of the background and it indicates 251 colors.
I think there is an error in the analysis
What should I do?

Thank you very much!
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Hapiel
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Quote Hapiel Replybullet Posted: 23 June 2020 at 1:25am
Hi Khnoum, I sent the revision message!

I just checked, and the PJ Image Spec is definitely correct. Also in other software (GraphicsGale) I can count the same amount of colors!
If you look closely you see that some kind of noisy texture has been applied to all of the image. If you can't see it, try and save this file and then play around with the paint bucket somewhere.

Perhaps you used layers in your file that messed up this export? What software did you make this in?
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Khnoum
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Quote Khnoum Replybullet Posted: 23 June 2020 at 2:17am
Alright I understand! It is an export of the Tiled software, because it is a stage for the game that we are developing. For pure pixelart, I use Aseprite.

I will see if I can modify the export settings so that Tiled does not add additional colors to my scene !

Thank you for your answer!
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Hapiel
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Quote Hapiel Replybullet Posted: 23 June 2020 at 3:01am
Strange! I just tried to export in Tiled on windows with different settings but always get clean output. Perhaps try to use indexed images for the tilesets? Good luck :)
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Khnoum
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Quote Khnoum Replybullet Posted: 23 June 2020 at 5:31am
Good idea! I will try later!
Thanks!
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DawnBringer
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Quote DawnBringer Replybullet Posted: 23 June 2020 at 6:58am
Also, 68 is a lot by pixelart standards!
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Khnoum
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Quote Khnoum Replybullet Posted: 24 June 2020 at 6:34am
Thank you for your experienced opinion :)!
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