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Monkey 'o Doom
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Quote Monkey 'o Doom Replybullet Topic: Space Conflict
    Posted: 06 March 2006 at 5:37pm

It's a gam I've been working on for a couple days; I pixelled the whole thing. Here it is for all you who care.

Screenie

Gah, link broke. I'll fix it.

Edit: Fixed. DL Here.



Edited by Monkey 'o Doom

RPG is numberwang.
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jalonso
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Quote jalonso Replybullet Posted: 06 March 2006 at 8:59pm
.exe file, me and my mac obsession.
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Pixel_Outlaw
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Quote Pixel_Outlaw Replybullet Posted: 06 March 2006 at 9:10pm

I like to make games to. Ok so here is what i think so far.

1. It is very small and hard to see maybe you can change resolutions.
2. Perhaps you should change the fire to space bar instead of shift.
3. Make the ships more shiny in most space games they have a metallic shiny luster, your look like rubber.
4. Get sombody t make you some catchy music. I HIGHLY recomend Highwaydog. I'll post a link to his web page.

I would like to make some ships if you are interested. Mine can be found in the ship collab.

Overall 5/10 as it stands. I want to see it finished though!

HIGHWAYDOGs main page. (some damn fine tunes be sure to ask him first.He has made some custom music too upon request.)
http://www.highwaydog.de.vu/


 



Edited by Pixel_Outlaw
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miau
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Quote miau Replybullet Posted: 07 March 2006 at 1:30pm
Hey, it's pretty neat  like it

I might try to invent a little tune for that thing if you plan on continuing it.. although my skills as composer are lacking compared to all the other ones around
...
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Guert
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Quote Guert Replybullet Posted: 08 March 2006 at 4:08pm

I agree, change the fire button to the space bar, less trouble that way.

More textures and maybe making our ship more visible.

Good job!

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Psychotic_Carp
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Quote Psychotic_Carp Replybullet Posted: 09 March 2006 at 8:34pm
nice work, need to move faster though....or is it because i was playing unreal before this?
got game?
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Monkey 'o Doom
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Quote Monkey 'o Doom Replybullet Posted: 10 March 2006 at 2:19pm
I think for the next update, I'll add an options screen, and make two GFX modes: original, and realistic. I'll also add some AI for the boss, who is more like a sitting duck as of now.

RPG is numberwang.
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Pixel_Outlaw
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Quote Pixel_Outlaw Replybullet Posted: 10 March 2006 at 4:04pm
Looking forward to it!
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