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Topic: How do you overcome Blank Canvas Syndrome? |
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Seaman
Joined: 17 July 2024 Online Status: Offline Posts: 1 |
![]() Topic: How do you overcome Blank Canvas Syndrome?Posted: 29 August 2024 at 2:44pm |
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Hi Pixeljoint people! I've done pixel art for a while now and animating is really my main thing that I like to do. Though lately I noticed that pretty much all of my art I do is inspired by something else - whether its a direct reference like re-animating something in pixel art or modifying existing sprites - and pretty much nothing is """original""" content. I want to be able to do more than just animate already-existing stuff. I want to be able to create a landscape, make icons, etc. and just truly have my own creative thing. I've never created an OC before, and almost every time I have tried drawing one or doing something new I just can't even start. I just draw complete blanks. Nothing comes out. How can I fix this? How could I go about becoming more "creative" and feeling like an artist instead of just an animator.
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Trigonomicon
Rear Admiral
Joined: 20 October 2024 Online Status: Offline Posts: 162 |
![]() Posted: 30 August 2024 at 3:28pm |
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This is a very big and difficult question, and one I suspect have different answers for different people. But, here's some of my thoughts:
Making stuff up is a skill, and like every other skill it needs training. The best way to train is usually not just jumping directly into the deep end of the pool, and you certainly shouldn't expect yourself to be good at it right away. One good way train is to start with something "generic". Pick a thing you like, let's say for this example Dragons, and sit down and draw one. Don't draw a specific one, just "a dragon", and don't worry too much about making the design elaborate or unique. In the process, you'll probably start noticing all the decisions you have to make. Does it have horns? In that case, what shape are they? Just pick an answer and go for now, but one you're done the first one, try making a second one and explicitly go for different answers to these questions. This gets you in the habit of thinking more about design, and helps you form your own opinions and preferences. Another good exercise is to join some kind of art challenge with a prompt list, like Inktober or similar. With a set deadline and a prompt to start from rather than the nebulous "whatever I want", you can get into the habit of quickly forming and trying out ideas. And whatever you do, don't be discouraged if your first attempts at original stuff comes out bad! You'll get better! |
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Fractavius
Seaman
Joined: 08 November 2024 Online Status: Offline Posts: 1 |
![]() Posted: 07 December 2025 at 7:32pm |
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I have two suggestions, hopefully you find them useful..
1: Don't aim for "complete originality", nothing really is. Instead of creating an OC from scratch, for example, look at a character you really like, and then think about how to make him different enough from the original to be a new character. Even the iconic Solid Snake was heavily inspired by Snake Plissken from Escape from NY/Escape from LA movies. 2: Try to create a setting where you'd base your original design in. An imaginary game, or comic, or something. Again, it doesn't have to be original, its just a bit of headcanon to anchor your designs in. When I was a wee lad, I had come up with a setting that was basically, "What if X-men but also Cyborg 009?" It was silly and unoriginal and I knew it could never hope to be a published work, but it was the basis I used to concieve characters and designs in. |
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