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Larwick
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bullet Posted: 04 March 2006 at 4:42am

There should be a dark area under the sea, then that could be one of the enemies there. Nice style aswel Saiklor, although it would be a bohotch to animate. At least, it would for me anyway.

And yup Shadow Wolf, you're right. I'll do some more work on it.



Edited by Larwick
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Saiklor
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bullet Posted: 04 March 2006 at 12:20pm
yes, I am a newcomer to sprite art, but not art in general. I never played all the games you guys talk about (I never had any systems other than computers and gameboys thus my childhood was spent on dial-up text only computer games back in the late 80's/early 90's and then a lot of commander keen and a few others). I've never really drawn small because I don't see the point of it, but if it's for a game I guess it makes sense.

Anyways :-) enough about me...

so how do you animate?
I mean, are there programs and stuff you can download for free?
I could try and fix it and animate it  if someone would point me the right away (maybe it'd be easier for me since it's my kind of style and I'm used to working with it?)

anyways here he is without any outer AAing (whoops) and with the glow removed

and, do I HAVE to make the style match the others or is this an open call for various different looking sprites? I mean change mine to the one-pixel outline and flat/cell shading and whatever else I failed at?


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Monkey 'o Doom
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bullet Posted: 04 March 2006 at 1:22pm

If you could match the style, it would help keep the game consistent and be easier to animate.

I use UnFreez to animate; all you have to do is drag the frames into the box in order.


RPG is numberwang.
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Saiklor
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bullet Posted: 04 March 2006 at 4:57pm
okay mspaint makes sh*tpoor .gifs, what can I use to make .gifs since that program won't take my .pngs?
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leel
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bullet Posted: 04 March 2006 at 4:59pm
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Saiklor
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bullet Posted: 04 March 2006 at 5:31pm
bwahahahah
okay I tried to animate it and it's just so bad I have to show you guys
*this* you can mock :-)


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leel
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bullet Posted: 04 March 2006 at 5:55pm

haha thats so adorable.. in a vicious want to kill you kinda way

only thing i can comment on is the 2 pixels that disappear from the tail.. yeah, oh and also it'd be cool if he moved up/down a little to show that he's in the water

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kwigbo
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bullet Posted: 04 March 2006 at 8:03pm
That looks cool saiklor I like the movement of the light source. You should make him look like he's swimming.

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Saiklor
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bullet Posted: 04 March 2006 at 11:41pm
ahck! fish!

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Saiklor
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bullet Posted: 05 March 2006 at 10:04pm
I love the fishes cause they're sooooo delicious



Edited by Saiklor
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pixelblink
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bullet Posted: 27 March 2006 at 7:29pm

d-p

I like the machine gun wielding octopus idea. Could definitely use him though with some cleaned up lines and colours.

Shark

Umm... that's one mutated shark, Shark. and... no

Larwick

  

Exploding fish bomb rocks my socks off. Perfectly coloured and animated I think everyone agrees. The little fishies are great to and could add to the background atmosphere. Good job. Make more

Monkey o Doom

Animated sunfish could use some animation makeover but is good otherwise. The seahorse barely looks like a seahorse... could be of use without the gun as well. Again, great for background atmosphere.

Wannahlakujuu

I think the style of dimensions of the game were lost on you

Saiklor

I think this also doesn't reflect the style and atmosphere of the game though they are well done

We need to get some more focus on the larger enemies and boss characters. Let's see what you've got gang

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iSTVAN
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bullet Posted: 27 March 2006 at 11:20pm
Well said PB. I think Larwicks work is awesome, he should get an award!
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Arcanum Edge
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bullet Posted: 28 March 2006 at 12:34am
Aye, well, this looks like a pretty cool spriting project. I felt like contributing, so here's an eel swimming. Check it out:

I might make a biting animation in a little, but it's getting late. I don't know if this is quite the style you want, but it could probably work.
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Souly
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bullet Posted: 28 March 2006 at 12:36am
If the main outline was all black, I think it would look similar to the style.

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Arcanum Edge
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bullet Posted: 28 March 2006 at 12:47am
Well, I made the outline black, and there's not much difference to the look. But I'll post it anyway I guess:

Tomorrow I'll make a biting animation.
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iSTVAN
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bullet Posted: 28 March 2006 at 6:16am
Nice stuff Arcanum Edge! I'd usually avoid using dithering on a sprite so small, but the eel looks gnarly- well animated and nice texture effect!
Listen to what the flower people say...
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Shark
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bullet Posted: 28 March 2006 at 2:17pm
great anim work, pallette is lacking tho.
Snark, we love yuu.
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Larwick
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bullet Posted: 28 March 2006 at 3:11pm

Sweet eel, perhaps moves a tad fast for me... I've got no other critisism nevertheless.

And cheers for the comments guys. I've been meaning to fix the circular-ness and explosion of the bombfish, i'll get on to it soon.

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Artisan
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bullet Posted: 29 March 2006 at 8:47am
ok so i felt like makeing a sprite i feel this 1 came out good?





wasnt sure if the 1st one was 2 dark on some peoples screens?

Edited by Artisan
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Larwick
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bullet Posted: 29 March 2006 at 9:54am
Wow Artisan, those are great. Well, in my eyes anyway.
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randomblink
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bullet Posted: 29 March 2006 at 9:57am
Keep in mind fellow spriters...
Not everything will be an interactive part of the game...
For instance, we could use those seahorses as background motion...
Just something to think about...
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iSTVAN
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bullet Posted: 29 March 2006 at 7:10pm
Nice work Artisan- they should use both! Could just be background characters, like randomblink said.
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Monkey 'o Doom
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bullet Posted: 30 March 2006 at 4:50am
That kicks the **** out of my seahorse... Well done!

RPG is numberwang.
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The Pixellator
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bullet Posted: 10 April 2006 at 7:46am

BIG IMAGE

these could be used as helper characters or NPC item-givers/shop-keepers/ slash minigame starters

--

Mod edit: big image, sad panda.



Edited by Brian the Great
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alkaline
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bullet Posted: 10 April 2006 at 1:13pm
  a sea anenome!
I really need to fix it though because I don't have access to an image ready and I am NOT used to pro motion. at all. so excuse the poor animation for now


Edited by alkaline
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Souly
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bullet Posted: 10 April 2006 at 8:27pm
Originally posted by The Pixellator

BIG IMAGE

these could be used as helper characters or NPC item-givers/shop-keepers/ slash minigame starters


Ummm what the hell are these supposed to be?

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PixelSnader
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bullet Posted: 14 April 2006 at 7:09pm

nice stuff you got there larwick. suits the style very well..

 

i'l try to stuff in a foew things if i get a chance this weekend


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PandaPlanet
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bullet Posted: 06 May 2006 at 4:11pm
Originally posted by Souly

Originally posted by The Pixellator

BIG IMAGE

these could be used as helper characters or NPC item-givers/shop-keepers/ slash minigame starters


Ummm what the hell are these supposed to be?

They're clocks.. Flash clocks (Check NG / clockcrew.net for them)
Anyways, nice work. I'm loving the mafia style. Can't wait to play the game.
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Krysis
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bullet Posted: 07 May 2006 at 4:59am

Me again.

  1. A mini (baby) octupus! Inspired by Pac-man. Swimms around looking harmless.... Until it tryes to eat your head!!!
  2. Scarface - a standart octopus. Needs a hat and some better tentacles.
  3. Scarface's tommy gun and some tentacles for the sprite.
  4. Fishes- A piefish, a lurker and a starfish. The starfish might be trowable or a pick-up.
  5. Scarface unfinished. And PJ in trouble.  


Edited by Krysis
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Larwick
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bullet Posted: 07 May 2006 at 5:02am
Awesome work yet again Krysis. I love the pacman octopi especially.
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Souly
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bullet Posted: 07 May 2006 at 10:56am
I see a piefish!

I am the jesus of PJ.
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Angel
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bullet Posted: 28 May 2006 at 12:44pm
I know this is just for the badies, but I think it's wierd that he can breath under water, so I made this quickly, mostly for fun, but anyway:
The image “http://www.iaza.com/work/converted/Dude84927.gif” cannot be displayed, because it contains errors. You could always put the helmet on a land animal, and put it in the water
Why not have a break?
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InfernoMan.EXE
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bullet Posted: 28 June 2006 at 7:44pm

ClownFish.
If you want to edit it, go ahead. and someone  please make an animation out of it

A "HornFish"
..I was bored O.K!?!
Please edit that one two..


Edited by InfernoMan.EXE
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E-Magination
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bullet Posted: 08 July 2006 at 1:26am
Sure needs some cleanup, but its OK to me.
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Souly
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bullet Posted: 08 July 2006 at 2:10am
Seems the style was lost with the both of you.

I am the jesus of PJ.
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InfernoMan.EXE
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bullet Posted: 08 July 2006 at 11:55am
ok then dont use mine, i tryed...
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Larwick
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bullet Posted: 08 July 2006 at 12:19pm

InfernoMan, i think yours look fine. Could easily become background fishies, if you can't, i'm sure someone else will animate/edit them.

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PhilUK
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bullet Posted: 14 July 2006 at 9:03pm
I don't know if this project is even going on anymore but I have a sprite to show. It's the boss shark guy. I think I am pleased with it but I'm pretty sure I have lost the "style" you guys have used. He is supposed to be holding a gun but I don't know if I'm good enough to even attempt that :|


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rabidbaboy
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bullet Posted: 26 July 2006 at 4:03am
a random fish and a baby turtle.
same palette.

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inkspot
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bullet Posted: 26 July 2006 at 8:01am

I just need to remark that the PJ guy should wear some kind of aqua suit (pipe and glasses?). And that Larwicks exploding fish explosion should be more waterized...

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rabidbaboy
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bullet Posted: 26 July 2006 at 4:11pm
good point. bubbles floating up during the explosion maybe?
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Larwick
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bullet Posted: 26 July 2006 at 4:59pm
Yeah, i'll get onto totally revamping that when i get the time. I've learnt alot since i made it which should contribute well.
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rabidbaboy
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bullet Posted: 26 July 2006 at 11:47pm
Originally posted by rabidbaboy

a random fish and a baby turtle.
same palette.


you know, you could've just said you didn't like my work.=P
people not commenting on it worries me more.
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Larwick
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bullet Posted: 27 July 2006 at 3:51am
Lol, sorry rabidbaboy, didn't notice it before >.<

I think the turtle, with a bit of work to fit the style more, would be a very nice addition. However i think the fish has a few problems, like the jagged structure which would be hard to animate... etc. And i don't think it could fit the style as well.. if any of that helps, then hurrah!
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inkspot
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bullet Posted: 28 July 2006 at 3:37am
Turtle just need some dark outlines and a bit contrast, thats it.
 
Edit:
 
Ok, I tried to fix it. Hope you didn't mind. I am still not quite happy with the higlight, i tried to make it underwater but..
 
I tried to animate it also, but my animating skills are not the best. Someone should turn that into a gif to see how it looks.
 
And I added two fish concepts too...


Edited by inkspot - 28 July 2006 at 4:44am
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rabidbaboy
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bullet Posted: 29 July 2006 at 10:51pm
I don't know if it's quite in style.
If it's not, tell me how to fix it, please, thanks.:)

Stonefish. Could look like normal stones, but when touched, PJ gets poisoned, or gets some damage.
Bottom sprites are the swimming sprites.
"baboy" is Filipino for "pig"
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rabidbaboy
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bullet Posted: 13 August 2006 at 4:07am
Ya, I get it, you guys hate my work.
jk
"baboy" is Filipino for "pig"
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Niss
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bullet Posted: 13 August 2006 at 4:33am
rabidbaboy>> I wouldn't take the lack of feedback onto your sprites but due to some kind of summer break phenomenon or something. It could be more active here I think...
the sprite>> The colors aren't sexy enough I think. Some hue variations can do wonders. Since the eye is the most important aspect of this sprite I would underline it with some contrast to the rest (in brightness and maybe saturation) so that they nearly glow.
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Larwick
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bullet Posted: 13 August 2006 at 4:45am
I think it fits the style well, might have to be edited to look like the actual stones in the level, or the stones edited to look like this etc..
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bullet Posted: 04 November 2006 at 6:24am

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