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smirt
Seaman
Joined: 31 March 2006 Location: United States Online Status: Offline Posts: 6 |
![]() Topic: Isometric LandscapePosted: 31 March 2006 at 9:37pm |
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I just recently found this site and as it so happens I am also working
on a large isometric pixel art landscape and I cant quite seem to get
the water tiles to look all that great. Could anyone give me an idea at
how they approach isometric water tiles? or a guide? or anything?
...I've allready looked at the guide that someone posted earlier but it really didnt help me all that much. Edit: Here are the grass tiles in a lighter and darker color ![]() ![]() These are my ugly water tiles (or maybe I am too critical of myself?): ![]() ![]() Edited by smirt |
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I ride the short bus.
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jalonso
Admiral
Joined: 29 November 2022 Online Status: Offline Posts: 13537 |
![]() Posted: 31 March 2006 at 10:41pm |
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I don't know why this in this topic instead of WIP, but whatever. The
grass looks great you can barely see the seams, good job. The darker water looks OK, perhaps just needing some top highlights, but not as much as version 2. You do seem to have a gazillion colors on both grass and water (don't like that). Keep us posted on your progess with this project
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pixelblink
Commander
Joined: 19 February 2023 Online Status: Offline Posts: 2865 |
![]() Posted: 01 April 2006 at 12:21am |
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moved topic to WIP
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smirt
Seaman
Joined: 31 March 2006 Location: United States Online Status: Offline Posts: 6 |
![]() Posted: 01 April 2006 at 3:53am |
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Originally posted by pixelblink moved topic to WIP Err thanks...sorry ![]() Maybe I am just beeing too critical of myself...I will try highlighting the darker color and see how it goes. Edit: Come on...its only 21 colors for the grass tile and the cliff side. Whats wrong with that... ![]() Anyways do these look better? ![]() Edited by smirt |
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I ride the short bus.
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PixelSnader
Commander
Not a troll! Joined: 08 January 2026 Online Status: Offline Posts: 3194 |
![]() Posted: 01 April 2006 at 8:21am |
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because 21 colours would be enough for a whole game ;)
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smirt
Seaman
Joined: 31 March 2006 Location: United States Online Status: Offline Posts: 6 |
![]() Posted: 01 April 2006 at 9:11am |
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Thats besides the point. I need help with the water tiles.
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I ride the short bus.
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jalonso
Admiral
Joined: 29 November 2022 Online Status: Offline Posts: 13537 |
![]() Posted: 01 April 2006 at 3:11pm |
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I hope you don't mind that I edited your tile. I find it easier to show
than explain. Notice several things you might want to bear in mind.
First the colors, you used colors that seems a bit "red" to me. I
brightened these up and introduced some yellow as the base for a more
luminescent hue. I placed a ground green and grass green to emphesise
the colors in its surrounding. When I mentioned "too many colors" what
I mean is that water is quite difficult to illustrate in pixels, yours
have so much detail that it ends up looking *off* which is what you
seem to be disliking. On my version I only used 7 colors and simplified
your tile to its basic/important pixels (VIP pixels
),
I think it comes across wetter than yours. You are welcome to further
modify this if you like since there is still a definite pattern going
on.![]() FYI; my program counted 39 colors on the water tile
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Saboteur
Commander
Joined: 29 January 2018 Online Status: Offline Posts: 888 |
![]() Posted: 01 April 2006 at 3:38pm |
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To be what is probably overly critical, your grass lacks direction. Sure, you absolutely ROCKED the whole seamless tile, but the grass still looks too much like noise to me. Not accusing you of cheating or anything, just saying that it needs a little more clarity. This:http://www.pixeljoint.com/pixelart/2825.htm ...can't find the other tile I'm lookin' for, but I hope that gives you an idea. As for the water, your water is completely flat, or looks that way. In order to make them cool light-bendatures and stuff, you've got to have a couple ripples, etcetera. 'course I'm almost talking out my ass and really have no idea how you'd do that, just thought I'd make that observation. You're doin' alright, keep at it. |
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"I was minding my own business and walking across a pebbled path, and a Duck started giving me the business."
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smirt
Seaman
Joined: 31 March 2006 Location: United States Online Status: Offline Posts: 6 |
![]() Posted: 02 April 2006 at 5:37am |
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I actually did draw individual blades of grass...
Interestingly enough that picture was my inspiration but I really dont want my graphics to look exactly like that. As for the water tiles I'm going to try a completely new direction and see how that turns out... |
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I ride the short bus.
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jalonso
Admiral
Joined: 29 November 2022 Online Status: Offline Posts: 13537 |
![]() Posted: 03 April 2006 at 9:48am |
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jeez, I know you did'nt ask me to do it, but not even ackowledging
my effort to help YOU with your tiles in your post is really lame. Journal entry - "smirt on sh*t list* |
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Pixel_Outlaw
Commander
Joined: 01 September 2005 Online Status: Offline Posts: 3829 |
![]() Posted: 03 April 2006 at 12:29pm |
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All your smirts are belong to Jalonso!
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Saboteur
Commander
Joined: 29 January 2018 Online Status: Offline Posts: 888 |
![]() Posted: 03 April 2006 at 12:57pm |
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Jalllloooonso. I'm sure it hasn't gone unnoticed, only unmentioned. I forgot, in my commenting, to mention how you HAD given the water some dimension, and had a more realistic looking water tile in many ways. Just 'cause I didn't say it doesn't mean it wasn't useful (Whooa lotta negatives), and I'm thinkin the same goes for smirt. The only improvement I'd suggest on your tiles as an example, Jal, would be pretty much the same as my grass whining; Give it some direction. Myessss... |
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"I was minding my own business and walking across a pebbled path, and a Duck started giving me the business."
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smirt
Seaman
Joined: 31 March 2006 Location: United States Online Status: Offline Posts: 6 |
![]() Posted: 03 April 2006 at 1:01pm |
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Err sorry jalonso. I appreciate the help. You are a valuable member of
the pixel joint community and everybody benefits form you being here.
I'm a little slow sometimes....
Same goes with you saboteur. Edit: Though the yellow looks kinda weird ![]() Havent gotten to work on it yet...been busy. Edited by smirt |
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I ride the short bus.
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inkspot
Commander
Joined: 05 May 2005 Location: Estonia Online Status: Offline Posts: 452 |
![]() Posted: 03 April 2006 at 1:26pm |
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I think that grass is absolutely ok since I like real stuff. Those grass tiles with directions in it are not realistic enough, I really don't know if these tiles are going to be used in realistic enviornment or not, but I like it. ´And jalonso proved a great point with his edit, he just earned 1,5 respect points with this.
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