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Corvox
Midshipman ![]() Joined: 10 May 2006 Location: United States Online Status: Offline Posts: 40 |
![]() ![]() ![]() Posted: 10 May 2006 at 3:22pm |
Hello there My name is Shane and I am new to the gaming world.I have been learning simple Lang called DM.As I get the basic game design down I will be progressing my Programming skills. I am working on the coding needed for my game, but my graphic design skills are not that great. I am able to do houses but thats it . Coding done Farming system Fighting System Targeting system Saving System Char select system GUI System Level System
I am in need of some iconist,as of now I am creating my own, but I feel the look of the game is one of the most important,becuse lets face it, if you dont like what your staring at for hours on end, your not going to keep playing If possiable I would like the hair and eyes done in layers and in black and white becuse I have an rgb chooser ingame, hair highlights in one layer hair color in another, same for eyes
Snow(need) (Or any other type of tree) ============= Farm animals ============= Chicken(need) Cow(need) Thanks P.S. I know I am asking for alot but never know what kind of help you can get if you dont ask. Once I am old enough to work I would be willing to offer what I can.But Im only 15 atm and not able to work till december :( and the game will be Free to the public of byond (YEs Byond its simple and a good place to start I feel) if you view this please at least post saying you can or can not help me :)
Edited by Corvox - 19 July 2006 at 1:17pm |
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Corvox
Midshipman ![]() Joined: 10 May 2006 Location: United States Online Status: Offline Posts: 40 |
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40+ people checked but no replies :(
Well guess I figured people normally want paid for there time, Well was worth a try.
This project is going to be large.the game will be based on Mid-Evil times. Human there will e alot more to this, such as farming,crafting,fishing,forgaging,hearding and more. This is a quick desription of what the game will be. Edited by Corvox |
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fil_razorback
Commander ![]() ![]() Joined: 17 December 2005 Online Status: Offline Posts: 215 |
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Don't worry : we, coders, all have the same problem. That's why I learn pixel art...
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Commodore
Midshipman ![]() ![]() Joined: 03 March 2005 Online Status: Offline Posts: 66 |
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The game sounds very, very interesting actually. I would help you if I had the time.
LOL I'm an artist at first and I'm learning to program now. |
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Shred
Seaman ![]() Joined: 05 April 2006 Online Status: Offline Posts: 6 |
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Well I added you but you havn't been online yet.
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iSTVAN
Commander ![]() ![]() Joined: 03 March 2005 Online Status: Offline Posts: 626 |
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Mid-Evil times?
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Listen to what the flower people say...
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Shred
Seaman ![]() Joined: 05 April 2006 Online Status: Offline Posts: 6 |
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Medieval, Im guessing.
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Corvox
Midshipman ![]() Joined: 10 May 2006 Location: United States Online Status: Offline Posts: 40 |
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Yes Midieval sorry :P ====== More to come soon(detail desription of each skill) Also I am working on a system where NPC's acutally do more then talk/walk/fight. Example Shop A sells all of Item A,Shop a Sends Mail to BlackSmith A,BlackSmith A Sends Appertence(NPC/PLAYER{Quest}) to gather the needed items to craft item a,blacksmith Crafts item,send item to Shop a, and now shop A has the item back on its selfs. shops will be stocked by players, and NPC's, I want to create a system where I can acutally have a NPC town running with no player interactions, and that NPC town can acutally raid PLayer towns,or players can RAid that town. If I can manage to do this I will be happy, becuse I always wanted to play a game where the mobs acutally attacked towns/and where players must defend/build there towns (of course there would be warnings when monster would be attacking,kinda like a weekly event thing,that way players dont have to worry about the town 24/7) P.S. other thread with WIP of the art I been trying to make http://pixeljoint.com/forum/forum_posts.asp?TID=2152&PN= 1 Edited by Corvox |
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Corvox
Midshipman ![]() Joined: 10 May 2006 Location: United States Online Status: Offline Posts: 40 |
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New thread Anyone who wishes to donate to the game please check out these forums
http://corvox99.proboards107.com Edited by Corvox |
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Corvox
Midshipman ![]() Joined: 10 May 2006 Location: United States Online Status: Offline Posts: 40 |
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well thought I would post an update.
We still need pixel artist.My pixel skills are improving each and every day, but I still lack certain skills, such as animations of sprites. We are looking for some one who can take a normal sprite image and animate it, along with giving it 3-4 differnt face styles and hair.Once we have these the 1st stage of alpha testing can start. SO if your intrested in helping a FREE game get started please let me know, I am refraining from post the sprites on this site due to the fact that I have seen 75% of the images ripped and placed somewhere else on the net. Please visit us at Http://www.corvox99.proboards107.com to check out the lastest infomation on this game. |
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PandaPlanet
Commander ![]() ![]() Joined: 28 June 2005 Location: Belgium Online Status: Offline Posts: 110 |
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I like your concept. Looks a bit like WoW tough.
Perhaps if you give a slightly more detailed description of one thing at a time, that'd might get this thing going. Btw: There will be 4 starting races Human Orc Elf Human Double? |
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Corvox
Midshipman ![]() Joined: 10 May 2006 Location: United States Online Status: Offline Posts: 40 |
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Dwarf is the 4th Well what I really need now to start testing is sprites for each race. I can handle the modifcation of each sprite (such as skin tones). We also need magic spell sprites, for skills listed above.But our main concern atm is 46x32 sprites or 32x32 sprites. I am starting to become a good turf tile set designer, if you check the WIP thread you can see how I have improved over the last month or two. Each sprite need 3 differnt faces/hair designs and three outfits. once we have these sprites we can work on setting up our alpha test of the game. We also have changed the aspect of the game around, its all on our forums at http://www.corvox99.proboards107.com Edited by Corvox |
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Corvox
Midshipman ![]() Joined: 10 May 2006 Location: United States Online Status: Offline Posts: 40 |
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Where still looking for someone who can do sprites, Where in no rush, we came to the conclusion that this game will take 6-8 months before we are finished.
So if you have any free time feel free to donate to this freeware game, and help the BYOND community gain a game worth playing.
We also have a 2nd game in production called FoulSpawn(something to work on while we await the needed graphics for this game).
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fil_razorback
Commander ![]() ![]() Joined: 17 December 2005 Online Status: Offline Posts: 215 |
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I can't help but still I say goodluck, this concept worths being done =)
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Corvox
Midshipman ![]() Joined: 10 May 2006 Location: United States Online Status: Offline Posts: 40 |
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Thanks for the encouragement,but finding an artist is tough, whats even though is , where thinking of changing the whole game to Iso :)
so all the graphic work I have done was for learning :P
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Corvox
Midshipman ![]() Joined: 10 May 2006 Location: United States Online Status: Offline Posts: 40 |
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![]() I need help with making this smoother, and need 8 total directions
N|NE|E|SE|S|SW|W|NW
Any help is welcome, sprites has to stay 16h by 8w no bigger.
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Omegavolt
Commander ![]() ![]() Joined: 03 March 2005 Location: United States Online Status: Offline Posts: 227 |
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Iso in 8x16??? Man, you dont know what youre asking. What you made right there is about the best youre going to get. Just toss some color on that and youre done. :(
And since when does BYOND do iso? Or are you just programming the movement and obj collision that way?
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Corvox
Midshipman ![]() Joined: 10 May 2006 Location: United States Online Status: Offline Posts: 40 |
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someone has created a iso engine for byond,it moves the camera in 45 degree angles,its really not that bad, and with byond 4 about to come out (was told around x-mas) it will have OpenGl so it should be able to handle Iso (as of now its slow) but again once they add OpenGl to it I can create iso images of any size :).
Basically we plan on making the game before it adds OpenGl with the smaller icons (since we can only use 32x32 tiles for now) then when they add Opengl upgrade it to our 2:1 images (64x32) Edited by Corvox - 26 July 2006 at 1:36pm |
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Souly
Commander ![]() ![]() Joined: 13 December 2020 Online Status: Offline Posts: 2451 |
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Why go through the effort of making 8x16 sprites when your going to re-make them and change the size later on?
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Corvox
Midshipman ![]() Joined: 10 May 2006 Location: United States Online Status: Offline Posts: 40 |
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Not sure,why create a rough draft of an image if your only going to change it? I guess mainly for a rough idea of how I want the game to look and function.
We havent decided if we are going to realease the smaller image game to the public yet, or just wait it out.
Edited by Corvox - 01 August 2006 at 11:43am |
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Yar
Midshipman ![]() Joined: 25 August 2006 Online Status: Offline Posts: 44 |
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Originally posted by Corvox ![]() I need help with making this smoother, and need 8 total directions
N|NE|E|SE|S|SW|W|NW
Any help is welcome, sprites has to stay 16h by 8w no bigger. Wow! I'll be damned...(wait...too late) That's my icon! I made that iso engine in DM. Wierd! And good to see someone using it (or planning to!) (I released it to the community along with all the icons I had the time/gumption to do, so in no way am I saying he stole this. It's everybody's.) I lurk this site a lot getting much inspiration from you folks, and was surprised I didn't see byond in the game making link section. Seems like it would be a good match at least for some. So I did a search and...wierd. Corvox, it IS a small space for iso sprites. I'm planning a 64 by 64 version that will be out after my next project. I have no idea when that will be. The actual sprite/tile sizes in the engine right now are more than that, but not to far off a description for the humanoid proportions. The full boundaries are here: ![]() Alongside is a lady person sprite. Every object (well, 99%) in the engine has to have sprites drawn from 8 different angles (the 45 degree part). It definately puts a lot of the development onto the pixel artist. But...it turned out alright. (*Toots own horn*). Here is a gif animation from the demo map I released with the source: ![]() To anyone remotely interested, I'd encourage you to check out some of the Byond games as it really is a fairly flexible system. More flexible than some might think. And, the community will soak up all the pixelly goodness you guys can throw at it and love you for it. It's a good way to see your pixel art in action. PS. My apologies if this bumped an old post. PPS. and....crap, didn't mean to add to a wayward thread in the job offerings section. Sorry 'bout that. Edited by Yar - 25 August 2006 at 1:30am |
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