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jalonso
Admiral
Joined: 29 November 2022 Online Status: Offline Posts: 13537 |
![]() Topic: >(")< Danceclub LevelPosted: 12 June 2006 at 5:48pm |
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Yet another BG for game project. The lighting will all be gone with
programming effects so those won't be on this by me. I am hoping to get
the same look and feel as the others so some degree of "scrappyness"
now has to be included :/
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Bifur
Commander
Joined: 15 April 2006 Location: Brazil Online Status: Offline Posts: 194 |
![]() Posted: 12 June 2006 at 6:06pm |
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maybe add some more depth feeling in it?
btw the ball OWNS PS: Is the animation stucky just in my pc or what? |
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I know! Leafs shouldn't make shadow... |
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Setzer
Commander
Joined: 18 December 2016 Location: United States Online Status: Offline Posts: 780 |
![]() Posted: 12 June 2006 at 6:29pm |
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It needsmuch cleaning up, >(")<. also i can't tell if that grafiti'd part is supposed to be on the same plane on the bricks background or infront of it.
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jalonso
Admiral
Joined: 29 November 2022 Online Status: Offline Posts: 13537 |
![]() Posted: 13 June 2006 at 9:17pm |
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I've cleaned up a lot of it now and reconfugured the red BG to further
define the different planes. The lighting will be coded not pixelled
and this too will use parallax effect. The layers are shown below in a
compressed size to save PJ some bandwidth.
c+c, pleaze ![]() ![]() |
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Ensellitis
Commander
Joined: 19 June 2005 Online Status: Offline Posts: 10099 |
![]() Posted: 13 June 2006 at 10:07pm |
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parallax effects kick ass!
To me, the foreground and background blend almost to well... It's hard to really tell them apart. |
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There's a pubic hair on my keyboard. What the f**k?? I "mow the lawn" so it's not mine. Gross. |
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Shark
Commander
a.k.a. Feron Joined: 02 July 2005 Online Status: Offline Posts: 2136 |
![]() Posted: 13 June 2006 at 11:52pm |
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yeah but when there moving at diff speeds it will b yummy :D
I actually prefer this one to the forest. |
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Snark, we love yuu.
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Pixel_Outlaw
Commander
Joined: 01 September 2005 Online Status: Offline Posts: 3829 |
![]() Posted: 14 June 2006 at 8:49am |
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THis is looking good. Why do i always mess up capatilizing letters oh well. Jal these programmers are not worthy of your talent. |
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Aleiav
Commander
Joined: 08 April 2016 Online Status: Offline Posts: 2380 |
![]() Posted: 14 June 2006 at 10:05am |
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I think this is a really good peice, but it's got some issues. The wall with the graffitti on it doesn't really seem like it's it's own wall. The stairwell part at the top sort of blends in with the background so the stairs look more like chopped up pixels than actual stairs. I'm not sure how to really fix the issue other than making the stairwell ramps lighter.
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jalonso
Admiral
Joined: 29 November 2022 Online Status: Offline Posts: 13537 |
![]() Posted: 14 June 2006 at 10:18pm |
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Thank Aleiav, I noticed that too when I posted. I had not yet placed the brick texture over it.
Thanks Sharky, pleasing you feels nice ![]() I removed a layer and continued my cleanups ![]() Edited by jalonso |
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cure
Commander
Joined: 23 March 2022 Online Status: Offline Posts: 2859 |
![]() Posted: 14 June 2006 at 10:26pm |
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Looking great. I love the graffiti, and the highlight on the speakers sets a proper tone for the piece. Can't wait to see it finished.
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Ensellitis
Commander
Joined: 19 June 2005 Online Status: Offline Posts: 10099 |
![]() Posted: 14 June 2006 at 10:28pm |
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Ohhhhh... Looking MUCH better now!
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There's a pubic hair on my keyboard. What the f**k?? I "mow the lawn" so it's not mine. Gross. |
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Demon
Commander
Joined: 16 March 2005 Online Status: Offline Posts: 562 |
![]() Posted: 14 June 2006 at 10:31pm |
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Your scenes are all awesome, especially this one. Keep it up, jal.
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"At least we killed some boredom..." - Death Note.
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jalonso
Admiral
Joined: 29 November 2022 Online Status: Offline Posts: 13537 |
![]() Posted: 14 June 2006 at 10:56pm |
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This Bg will be pretty much as is since all the lighting will be done by the programmer using additive blending with alpha, I think :/
This the mokup I made for him to follow for color and look. (photobucket shrunk it for some reason) ![]() EDIR:typos Edited by jalonso |
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Aleiav
Commander
Joined: 08 April 2016 Online Status: Offline Posts: 2380 |
![]() Posted: 15 June 2006 at 11:26am |
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Much better. :) Not so disorienting. :)
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CDI
Commander
Joined: 30 October 2005 Online Status: Offline Posts: 247 |
![]() Posted: 15 June 2006 at 12:01pm |
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why does everything bounce?
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Setzer
Commander
Joined: 18 December 2016 Location: United States Online Status: Offline Posts: 780 |
![]() Posted: 15 June 2006 at 12:48pm |
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either bad animation or its supposed to be the speakers pumping it up. I'm guessing.
rock as usualy, >(")< |
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