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Q.K.
Seaman ![]() ![]() Joined: 21 May 2006 Online Status: Offline Posts: 9 |
![]() ![]() ![]() Posted: 18 July 2006 at 11:47am |
![]() Description In game development, one of the most important topics is the tiling and planning of 2 dimensional maps. It is always very difficult to map things as we desire, to make them fit our needs. With World Artist, this will change, it is a powerful tool, that will let you build your maps from the ground up! The tool is designed for tile based games, it can be an Arcade, shoot'em up, RPG, any style of game you want! World Artist includes most of the known image touching up tools, such as the eye dropper, rubber tool etc. It also incorporates a scripting language that you can use to elaborate plug-ins to World Artist! On top of all these features, World Artist supports multi-language! World Artist can export maps in different formats, among others you have Game Maker, raw format, picture format etc. Your maps are the most valuable thing on earth, World Artist has an encryption algorithm you can use to protect your maps! Features
Screenshots http://www.binaryphoenix.com/projects/WorldArtist/Screenshot8.png http://www.binaryphoenix.com/projects/WorldArtist/Screenshot9.png http://www.binaryphoenix.com/projects/WorldArtist/Screenshot10.png http://www.binaryphoenix.com/projects/WorldArtist/Screenshot11.png Download You can download World Artist from Binary Phoenix's software page Support I you have any troubles with this product that you can't find any help for in the help files, please post at the Binary Phoenix forums. Alright, so I figured I would post this here, because when pixel artists go into game dev, they're going to probably want some tools to make their job easier. Hopefully World Artist will be a useful tool for any of you... and even if not, just give it a try, there's a free 30 save demo. Also, keep an eye out on the site - Adarias has joined us for graphics, and we are working on an RPG. While that won't likely be finished for quite a while, just check up on the site every now and then. Thanks! |
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