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Luzeke
Seaman
Joined: 30 January 2006 Location: Sweden Online Status: Offline Posts: 16 |
![]() Topic: StatusbarPosted: 05 August 2006 at 11:02am |
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I'm working on a game. I've only just started (if you don't count the actual planning phase). And I like to start with the GUI.
![]() It's not anywhere near finished yet, but please tell me what you think =) Edit// Thought you might want to know about the actual game also. It began as a Megaman fangame, but it has moved far beyond that. You control the character as you would in any platformer/megaman game, but you execute special moves and combos like in a fighting game. Depending on how you fight, you will learn different techniques. Edited by Luzeke - 05 August 2006 at 11:10am |
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Monkey 'o Doom
Commander
Joined: 24 September 2005 Online Status: Offline Posts: 2994 |
![]() Posted: 05 August 2006 at 12:19pm |
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It looks good so far, but it could use some more consistency. The health bar is sharp and diagonal, whereas the other parts are square and rounded. I do like the white logo thing in grey and how it ties into what I assume is the square box. One more thing is that the screws (I think that's what they are) are hard to interpret as being anything. Maybe make them grey or enlarge them and show some more detail? |
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Weasel
Seaman
Joined: 10 August 2005 Online Status: Offline Posts: 19 |
![]() Posted: 05 August 2006 at 12:50pm |
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Looks good to me so far. I like the angled health bar, gives it variety, rather than just all squared off.
I would say though, you need to clean up the few stray white pixels you have on the edges in some places. |
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WARNING - This post may contain incredibly bad spelling. Please ignore this until the problem can be rectified.
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Luzeke
Seaman
Joined: 30 January 2006 Location: Sweden Online Status: Offline Posts: 16 |
![]() Posted: 06 August 2006 at 1:20pm |
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An update
![]() ![]() Made some changes to the corners and the screws/bolts + added some new things. The one right below the 'logo' is the extra lives counter and the thing in the lower left corner is supposed to be some sort of Special gauge. The one to the lower right is the health bar for bosses. Edited by Luzeke - 06 August 2006 at 1:20pm |
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fil_razorback
Commander
Joined: 17 December 2005 Online Status: Offline Posts: 215 |
![]() Posted: 06 August 2006 at 3:43pm |
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Great style <3
No crits from me ^^ |
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Luzeke
Seaman
Joined: 30 January 2006 Location: Sweden Online Status: Offline Posts: 16 |
![]() Posted: 07 August 2006 at 3:36am |
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Made some changes to the special gauge too.
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Larwick
Commander
Joined: 18 July 2024 Online Status: Offline Posts: 4015 |
![]() Posted: 07 August 2006 at 4:18am |
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Hmm, perhaps there's too many of those style gauge's now? I think the special one was best off being as before.
The style for these is really appealing. I think it would look nicer if you could someway make them look more 'blocky', as at the moment it looks like thin sheets of aluminium bolted together, which seems odd to me. Heheh. |
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Luzeke
Seaman
Joined: 30 January 2006 Location: Sweden Online Status: Offline Posts: 16 |
![]() Posted: 07 August 2006 at 4:52am |
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Ok, I see exactly what you mean. Changed the special gauge into a hybrid of the two different ones ^^, also added smal red lamps/diods on the to break off the all-whiteness a little. Added pixels on the underside of each on the bottom and right side. I think it should give enough of an illusion to make them seem thicker. Tell me if it works
![]() ![]() The big thing to the upper right is the dialogue box. When the characters are talking CG pics of them will be displayed as coming up from behind it. Though they'll not be pixel art ^^ EDIT// Fixed the amount of red/orange/yellow. The orange area needed to be bigger and the red smaller. as it is now, the red has 15 units, orange 15 and the yellow 20 units (it's 16/14/20 actually, gotta fix that). I also made an animation of the health and special gauge (animation of adding/subtracting from the gauge, that is) ![]() Edited by Luzeke - 07 August 2006 at 7:17am |
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