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born2die
Seaman
Joined: 21 August 2006 Online Status: Offline Posts: 23 |
![]() Topic: wip avatarPosted: 22 August 2006 at 4:49am |
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I'm trying to make something to use as avatar on these forums this is what i have so far...still need to decide what he will be wearing... and maybe some ix ups on the bg.. do u guys have any sugestions on clothing... or bg...CC is always nice to
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inkspot
Commander
Joined: 05 May 2005 Location: Estonia Online Status: Offline Posts: 452 |
![]() Posted: 22 August 2006 at 10:24am |
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It looks like an old painting. I quite like it.
The crit is that you should make the mountains in the back a little brighter so they would look more far away.
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born2die
Seaman
Joined: 21 August 2006 Online Status: Offline Posts: 23 |
![]() Posted: 22 August 2006 at 10:47am |
I edited the hills made them lighter also added a sabertooth tiger and a spear and some kind of tarzan-lap to cover up his private parts thank you inkspot for the CC edit:an other small edit don't know if it better or worse, plz tell me! but i made the darkest color a little darker...
![]() Edited by born2die - 22 August 2006 at 11:29am |
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Blick
Commander
Joined: 19 November 2025 Online Status: Offline Posts: 389 |
![]() Posted: 22 August 2006 at 11:54am |
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The figure itself is pretty monotonous and crowded in places. I'm not sure what exactly it's supposed to be, it is a robot? Is it a caveman? He appears to have on clothing, but it's the same color as his skin. It looks like he has sleeves and pants (with a loincloth over it...) because of the harsh lines seperating the feet and hands from their legs and arms.
About the hills and making them more distant, I'd say add the blues in the sky in there. The farther something is, the bluer it appears because our atmostphere is blue and the more distance between you and the object means the more atmosphere there is between you and said object. I made a quick edit on the hills here. A few other things I notice is that the birds get cluttered, I'd say get rid of the middle one and remove most of their anti-aliasing, it's really ot smoothing them out much at all currently. Same thing about the anti-aliasing on the outside of the man, it's not helping all that much in most places (especially where it's making a faint attempt at smoothing his outline to the sky). |
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Larwick
Commander
Joined: 18 July 2024 Online Status: Offline Posts: 4015 |
![]() Posted: 22 August 2006 at 12:04pm |
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I really liked the first few steps, with the characters lines. I think once you coloured it and took away some details (such as the hair) he looks more (as Blick notes) like a robot. This is probably due to the shinyness of the skin and the highly contrasted separation of the body parts.
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Skull
Commander
PJ Pioneer Joined: 03 August 2019 Online Status: Offline Posts: 1521 |
![]() Posted: 22 August 2006 at 1:13pm |
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Very detailed. Great work.
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Souly
Commander
Joined: 13 December 2020 Online Status: Offline Posts: 2451 |
![]() Posted: 22 August 2006 at 2:08pm |
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Why'd you remove the hair?
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born2die
Seaman
Joined: 21 August 2006 Online Status: Offline Posts: 23 |
![]() Posted: 22 August 2006 at 3:00pm |
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thank your for the CC
well i wanted to keep the color count down ...
so i romved the hair and made the clothes the same color as the skin ...
now i see that was a mistake...
i will add a few more colors...lower the contrast in the skin make a difrent color tarzan-lap
i'll also revision mi AA
edit:
blick the example helped me alot for the hills thank you
the hair doesn't seem fine to me but don't seem to get it right
![]() hop this is what u ment with your Edited by born2die - 22 August 2006 at 3:42pm |
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