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Topic: Samus Sprite |
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aLk!
Seaman
Joined: 18 September 2006 Location: United Kingdom Online Status: Offline Posts: 3 |
![]() Topic: Samus SpritePosted: 18 September 2006 at 2:25pm |
![]() Was hardcoring metroid prime hunters on the DS earlier and decided to make a samus sprite, need to do a bit more detail on the gun arm and the left leg as im not to keen on the dither i did, then im gonna animate the gun to shoot a gunshot but that will be done 2moro as now i am sleepy ![]() aLk! Edited by aLk! - 18 September 2006 at 2:50pm |
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art at the click of a mouse
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Larwick
Commander
Joined: 18 July 2024 Online Status: Offline Posts: 4015 |
![]() Posted: 18 September 2006 at 4:04pm |
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Hmm, this isn't a sprite, it's replicated concept/ingame art. PLEASE completely lose all of the dithering! It adds nothing to your piece but unwanted textures and gradients. Find a lightsource, research anti-aliasing, selout... etc. That's all i have to say so far.
Oh and welcome to PJ!
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alkaline
Commander
Joined: 25 August 2020 Online Status: Offline Posts: 868 |
![]() Posted: 18 September 2006 at 4:31pm |
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hey, you stole my name! :P
indeed, get rid of some texture..too much dither..what's with the pillowshaded shoulder? |
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jalonso
Admiral
Joined: 29 November 2022 Online Status: Offline Posts: 13537 |
![]() Posted: 19 September 2006 at 10:37am |
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Welcome. Too many coloring styles on one piece. Pillowshaded feet, shoulder, face. Inconsistent Dithering. Maybe its time to recolor?
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aLk!
Seaman
Joined: 18 September 2006 Location: United Kingdom Online Status: Offline Posts: 3 |
![]() Posted: 20 September 2006 at 12:31pm |
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im really bad at the coloring, and i havnt found a tutorial yet that helps on that subject
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art at the click of a mouse
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