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|  Topic: [unpaid] Stealth Action Ops |     | 
| Author | Message | 
| badmonur Seaman   Joined: 30 August 2006 Online Status: Offline Posts: 7 |     Topic: [unpaid] Stealth Action Ops Posted: 22 September 2006 at 11:30am | 
| Silver Storm ---------------------------- Company: Bullfrog Games Title: Silver Storm Ops Description: This game is a mesh of every good stealth game you have seen before. It has all the best features of Max payne [slow downs]/ Splinter Cell [Lighting System & Stealth System & Interactive Guards & Crawling, climbing, shimmying, ledge grabbing + more]/Metal Gear Solid [Menu & weapons & Enemy Interigation & wall hugging]  Lighting System:  The light is dynamic in the game, your cover depends on it. The closer you are in the light the more visable you are. Guards and people notice you in light and cannot see you in the shadows, in this game shadows are your best firend. Everything casts a shadow and could be used as shelter. Adcanced lighting system, enemy sight is affected by sight of range and light: depending on how close you are to a light source you can be spotted. It is in many ways like splinter cells lighting system. -----------------------------------  Enemy AI:  Enemy sight/ view and range affected by the enviroment  Enemies make general talk when you are there or not  Enemies sense eachother: if there is an alert they concent eachother and look for you.  Enemies can spot dead bodies: If they spot a body then an alert is sounded or they react  Enemies duck, dodge, run, and take cover  Enemies can be interigated and leaked for information  Enemies know when you are holding one of thier own and they hold fire  Enemies are generaly very smart and know whats going on in the game. When your not there they do things that guards would normaly do, like talk to eachother and patrol. -----------------------------------  Gameplay:  A real sneaking system allows you to play the game you want. You can go around as a one man run and gunner or you can not fire a single bullet and stealthfuly complete a mission. The game is not linear so you can play it any way you want.  Weapons Include; knives, handguns, pistons, fiber wire, duel wield pistols, grenades, rockets, heat seaking rockets & more.  You also have the option to slow down time and get a better look at the enemy.  There is wall hugging to better your chances at sneaking  You can hold guards hostage for a short while so that others will stop fire  Lock Picking & code breaking  There are objects layed out around the enviroment such as bottles cans and stones that you can throw to get a guards attention or distract them while you go for a kill.  Strafing while shooting and dodging, rolling, sneaking, climbing, running and crawling are also included.  While Interigating enemies you can have the option to let them go, cut thier throught, Interigate, or shoot. -----------------------------------  Menu:  A drop down scrolling menu much like the one seen in MGS games. This game takes the best of games people love and turns it into somting origional and new just for you guys. Layout on the screen shows, bullets, HP, light sensor, and stealth and An interactive Minimap where you only see guards on it after you have encountred them We need a good sprite artist to make Character Animations and Tileset layouts. If you think you can help then contact us by posting here or We will be looking foward to working with you   | |
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