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rabidbaboy
Midshipman
Joined: 25 July 2006 Location: Philippines Online Status: Offline Posts: 68 |
![]() Topic: 'tis a mockup, my dear sirsPosted: 21 December 2006 at 11:07pm |
Wouldst thou be kind enough to giveth me some crit?
Yes, I know, it's full of laziness and all.
But the deadline for the entries is tomorrow (it's for the tourney at Pixeltendo, dear sirs), and...
DAMN PROCRASTINATION!
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"baboy" is Filipino for "pig"
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jalonso
Admiral
Joined: 29 November 2022 Online Status: Offline Posts: 13537 |
![]() Posted: 21 December 2006 at 11:58pm |
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Desaturate the clouds. Add some vines to cover the errors on the brick wall to hide some of the flaws. Add a touch of contrast to the platforms sa that they stand out a bit more. Fix the font to something more balanced and better spaced. TADA! hurry, hurry
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Skull
Commander
PJ Pioneer Joined: 03 August 2019 Online Status: Offline Posts: 1521 |
![]() Posted: 22 December 2006 at 7:04am |
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I like it..
The tree and background are very nice, as is the HUD. I'd just suggest giving the font a little work, aswell as making the stone wall a little bolder in it's outline. Still, very impressive work. |
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Pixel_Outlaw
Commander
Joined: 01 September 2005 Online Status: Offline Posts: 3829 |
![]() Posted: 22 December 2006 at 1:58pm |
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I think the clouds are fine with saturation they just need to be lightened.
Saturation is how much pigment is in a color not how light it is.
I'm not being an ass Jal just pointing something out. Edited by Pixel_Outlaw - 22 December 2006 at 1:59pm |
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jalonso
Admiral
Joined: 29 November 2022 Online Status: Offline Posts: 13537 |
![]() Posted: 22 December 2006 at 11:16pm |
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My bad, you are right. It was a hurry, hurry, thing. The man has a comp in one day. Cut me some slack, grinch
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Pixel_Outlaw
Commander
Joined: 01 September 2005 Online Status: Offline Posts: 3829 |
![]() Posted: 23 December 2006 at 12:11am |
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no worries. :)
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Aleiav
Commander
Joined: 08 April 2016 Online Status: Offline Posts: 2380 |
![]() Posted: 23 December 2006 at 8:39am |
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I'd make the foreground a little more saturated than the background so that it pops out to the eye more, which makes the game easier to play and focus on.
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PixelSnader
Commander
Not a troll! Joined: 05 June 2014 Online Status: Offline Posts: 3194 |
![]() Posted: 23 December 2006 at 11:17am |
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the tiles and stuff are too detailed in comparison to the sprite
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