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Author | Message |
Saiklor
Commander ![]() ![]() Joined: 16 May 2005 Online Status: Offline Posts: 230 |
![]() ![]() ![]() Posted: 04 July 2005 at 9:50am |
This is a great article, and I bet we allllll understand where the author is coming from.....
Edited by sedgemonkey |
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supergoat
Seaman ![]() Joined: 07 June 2005 Online Status: Offline Posts: 15 |
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Yeah, wow, he totally nailed what it's like to be someone who WORKS for a living trying to get hustled by someone who's trying to avoid working for a living :P of course writing is kinda his job ;p that part about wanting the artist to assume the risk... heck, I practically said that word-for-word to a developer that was trying to stick me. Then, of course, there's the humor inherent in the situation; there is a serious glut of these self-proclaimed "ideas people" (this in itself is hilarious, any time someone says "well no, I'm more of an IDEAS person" I think "well thank the sweet Lord, all we've got here is a team of programmers, artists, writers and musicians... I mean, wherever shall we find creativity?") who have the next gigantic epic game idea but absolutely NO concrete skills required to contribute to the development process. And yet, they expect rpg_idea_238584538 to attract and hold the talent that they lack, for promises of POSSIBLE compensation upon game completion. I think it's worth asking these people how much they spent on similarly developed independent games last year, because my lifetime total is zero dollars and zero cents. Of course, god forbid you give them even the slightest taste of reality. The reason they can't afford our time is certainly not because they aren't worth our time, nooooooooooo... it's because we're greedy. Right. This is a great reference for people who want to break into the freelance meat market, but haven't developed that precious B.S. radar yet. btw hi :x Edited by supergoat |
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PixelSnader
Commander ![]() ![]() Not a troll! Joined: 05 June 2014 Online Status: Offline Posts: 3194 |
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Thanks for the url. It's great! |
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sedgemonkey
Admiral ![]() ![]() Joined: 07 April 2021 Online Status: Offline Posts: 1669 |
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This is really a great article. I highly recommend all you budding creators take a look.
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Demon
Commander ![]() ![]() Joined: 16 March 2005 Online Status: Offline Posts: 562 |
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Thanks for the link, It'll come in hand over at PEA.
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"At least we killed some boredom..." - Death Note.
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_Acid
Seaman ![]() Joined: 10 May 2005 Online Status: Offline Posts: 1 |
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nvm
Edited by _Acid |
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nvision
Midshipman ![]() ![]() Joined: 24 May 2014 Location: Canada Online Status: Offline Posts: 85 |
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Originally posted by _Acid
If people want to get somewhere with indie business, they're going to have to stop their bitching about "wah wah... they're not going to offer me money... I guess I'll go elsewhere, since I'm so damn special with my un-frickin-believable work that's far too superior to work with anybody that doesn't pay me." They have to realize that in the "real-world" (as the article refers to) money might be possible, whereas the reason people are going indie is because maybe they ACTUALLY DONT HAVE ANY DAMN MONEY, put they may have a work ethic that reflects the job they want done. "Indie" doesn't necessarily mean a group of unfunded entrprenuers...it refers to individuals who want to make a go of something from outside of pre-existing corporate restraints. Many "indie" groups obtain funding, whether from venture capitalists, government entreprenuerial grants, or even bumming from family and friends. These groups are often the only ones who end up with a finished product...in my opinion, it's backing up faith in an idea with some collateral.
Originally posted by _Acid
So here's the part where you say "Well, that guy obviously has no talent and isn't getting anywhere with his team" or that I'm a U.E. myself. Well, I've been searching for this so-called "talent" for a year, and I constantly find that this "talent" is so damn lazy that they weren't worth the effort in the first place. I don't care how "talented" you are if you waste my time telling me about it and don't show me with actual content. I could perhaps forgive it if the team was indeed started by somebody that was obviously lame like the U.E. the article speaks of, but honestly... c'mon... Again, you get what you pay for...money is a great motivator. If you have a group of people working on any project for a long period of time, with no reward, most likely those people will lose interest. Regardless of talent level, people gotta eat, and food cost $$$. There's a gross misconception that artists (in particular) are able to sustain themselves through pure love of the work they're doing... There are lazy people out there, though...I've hired a few of people (even some on this board) who claimed they had the skills to make professional work. Their work may have been good, but their ethics weren't. I've had people ignore deadlines, disappear without notice, and generally leave me hanging with a crapload of work to do...and they were getting paid. It seems, especially in creative fields, that some people have problems going from a "hobby" mentality to a "professional" one. You take a gamble when you hire anyone, but generally, if you offer something in return for services, you're going to get more done. |
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Citizen_Insane
Commander ![]() ![]() Joined: 30 March 2005 Online Status: Offline Posts: 189 |
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yikes.. haha
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xtremetom
Commander ![]() ![]() Joined: 13 April 2005 Location: United Kingdom Online Status: Offline Posts: 105 |
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yeah with demon on that one, cheers for the very useful link.
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