Job Offerings
 Pixel Joint Forum : The Lounge : Job Offerings
Message Icon Topic: [Paid] Lunix(Topic Closed Topic Closed) Post Reply Post New Topic
Author Message
Black Hawk
Seaman
Seaman
Avatar

Joined: 27 February 2007
Online Status: Offline
Posts: 6
bullet Topic: [Paid] Lunix
    Posted: 10 March 2007 at 3:28pm

Hello, currently me and a small residual team of spriters have started a small gaming project, that we intend to take to commercial heights. As of now only a small margin of work has been done in the field of character design, and even less in the visual game design such as tilesets, props, etc. which has brung me here today. Right now we are in need of talented pixel aritsts that are willing to stand up to fill the following positions or tasks:

Character Design (2 Of 3 Positions Open)
In general this will entail the detailed design of character's clothing throughout all of the main and sub character animations. This is of which includes idle, walking, attacking (stance based off weapon), items (specific items), death, and skills (base model animation based off of each skill). In addition to clothing two sub-categories of hair design and weapon design are also attributed as they are essence to the basic equip/unequipped functionality to the fundamentals of this gaming project. Also there will be other side tasks that will inevitably be assigned regarding a new character skill animation or a specific NPC action, as the game class tree and in general the game itself begins to expand once the foundation of the game becomes sturdy in publicity. The need for these positions right now is fairly high as they are a well-off contributor throughout the game, and will probably pertain to a static position under this genre of development throughout the release-span of this game. Also in regards to the work line quota this position sheds a different minimal quota as it only requires the submission of 1 full stance set per week to maintain this position under this project, meaning all the main stances excluding skills as this would be under a seperate condition as the consistancy of skills will undoubtably change throughout the project.

Monster Design (1 Of 2 Positions Open)Updated!
In accordance with the game's theme, this of all genre's is suitably the most flexible of all as there are but very few limitations to deviousness. All of the creations though are subjected under two guidelines or persay limitations. The one limitation and the guideline consist of the monster's size, alas it must be judged in height accordance with the exampled base model (that will be presented when applying under this category) to resolute to a common realism. Yet in reference to the guideline, all monster designs must also follow the stances as descripted above, "Idle, Walking, Attacking, Item (Only For Civilized Races Or Creatures), Skills (Generally consistant of 1-2 except in the cases of a MVP), and Death (Which should be in accordance with the creatures anatomy or bio-structure)." This as well shares a one week quota, but it also entails the subjection of the skill animation stance if the monster should pertain the use of skills. These positions are one of the higher contributing factors, and there will be a possible increase in positions once the project's budget stance has become static after the game has been realeased.

Tileset/Visual World/Scenario Interface Design (1 Of 2 Positions Open)Updated!
Now this will be the most challenging of all the genres due to the theme as there will be very few references to the assignments, and the quality that is reserved for this department is highly expected. In general this genre is the mainframe of the entire game as it will be the foundation of which all the players walk upon, and what most of the other genres will be based off of in terms of style, dimension, and quality. These tilesets consist of 32x32 frames spreading a static amount of 8 frames across, and specifically can be as many frames long as is needed by the designated set. Throughout the various tasks there will probably be a request of possibly everything reverting from metal frame work to dungeon catacombs and will relatively diverse based on the exempted location, so this will serve as a challenge as well as a caution to all artists interested in this specific field. These positions of are a high demand due to their importance as the foundation of the game, and alas on average a normal work line quota for this genre consists of a 2 week deadline per set in the reserving matters of a normal scenario.

Animated Props (1 Of 2 Positions Open)
To be accurate this is simply a sub-branch off of the scenario design, but it as well spots a high importance in regards to the game main frame. Though this job will be in accordance with the work presented in tileset design as this job pertains for the designated artist to produce random props for the set, that may be attributed to the storyline or just by default to liven the 2D world. Normal standards for this set will require mainly minor props such as bushes, alarms, or larger things such as trees in which mostly will pertain to a 3 directional rubric of which will require the specific props to face in the directions of south, east, and west, with the quaint or rare possibly of a northern or sub-directional direction (NW, SW, SE, NE). The work demand for this will be fairly simple as the tasks will be via request of either myself or of the apparent scenario designer, so there is a ranging quota, but it should follow along the lines of at least 2-4 productions every week.

Icon Design (1 Of 1 Positions Open)
In general this as very faint branch off of the character design as all of the contributing weapons, armor, and items will have the need of a display icon in accordance with the designated equipment so that the player can see what the equipment looks like pre-purchase at a vendor, etc. This is fairly easy and has a distant importance, and the designated deadline for this section will be a 1-2 day limit to create an according icon for both drops and the vendor screen once a new weapon, accessory, item, or clothing set has been designed.

Non-Directed Animation (1 Of 1 Positions Open)
For the most part this is a sub-category under props as these will be used for various traps, or long range impact skills such as a typically idolized mage skill, etc. that have effects on the designated target and chara-personal appeal. This has a fair importance to both the character class tree and the specific props, and this has a week deadline for at least 2-4 productions every week in accordance.

The above are simply insights into the tasks of the genres an artist will be entering into if he/she choosing an according category. Now the deadlines are just standard average deadlines, and many exceptions do apply in accordance with difficulty or the desired quality, and in cases of notified and excused leave. Yet if a deadline isn't met the artrist will be contacted on the first two offenses and relieved of his/her position upon the third offense, unless with a valified excuse.
Now in reference to payment all artists can expect to be judged off of three fields, efficiency, quality, and difficulty. Yet the following payment can be accounted for in average terms, but there will be many exceptions as guided by the field terms listed above:

Character Design: Up to 80$ (Full) (Expect Exceptions)
Monster Design: Up to 60$ (Full)
Tileset Design: Up to 100$
Prop Design: Up to 15$ (Including Variations)
Icon Design: Up to 5$
Non-Direct Animation: Up to 20$ (Including Variations)

The above references to the basic submission commission guidelines. Character and Monster design submissions must consist of all of the designated stances, and in reference to Prop and Non-Direct animation, it means at one set with all 3 directionals along with at least 2 variations of the same peice.
Next onto regards of payment method, the main method will be through Paypal except with few exceptions due to the situation of the receivant as another method such as mailing can be used to substitute. Now in terms of time, all payment will be received post-game release as this will be the foundation of the budget of which will be used to pay accordingly to all of the designated artists, and then henseforth by a monthly distribution.
Lastly in regards to the terms of employment, all artists must meet their division designated or specifically designated deadline or they shall be relieved of their position and pending commissions to the project. All artists are held only by the terms of the category-defined deadline when hired, and are considered freelancers until acknowledged otherwise by their work efficiency in their contribution to the project in of which they will then be presented with an employment contract.

Screenshots/Relative Material

Contact Information
I can be contacted by either PM or by the project E-mail address,"".



Edited by Ensellitis - 22 March 2007 at 8:56am
IP IP Logged
Black Hawk
Seaman
Seaman
Avatar

Joined: 27 February 2007
Online Status: Offline
Posts: 6
bullet Posted: 11 March 2007 at 2:18pm
Position's Availability Has Been Updated
IP IP Logged
JerryPie
Rear Admiral
Rear Admiral
Avatar

Joined: 01 October 2024
Online Status: Offline
Posts: 232
bullet Posted: 12 March 2007 at 6:53pm
I'm interested... rjdigangi@yahoo.com
AIM: ryrydeflyguy
IP IP Logged
Black Hawk
Seaman
Seaman
Avatar

Joined: 27 February 2007
Online Status: Offline
Posts: 6
bullet Posted: 13 March 2007 at 9:01am
Your style, and pixel format is far from what I'm looking for. I'm looking for people that have a quaint sense of both the format and style for the game. Plus they should be multi-talented and at least have a fair amount of medicore quality, diverse genre, pixel submissions or references. I've already looked through your gallery and seen that you're fair at still art, but you lack the skills in proper animation technique, which currently a higher-end experience is a major asset that all applicable spriters/pixel artists should already possess.
IP IP Logged
sausage
Commander
Commander
Avatar

Joined: 20 January 2007
Online Status: Offline
Posts: 161
bullet Posted: 18 March 2007 at 3:16am
Maybe i could do the icon's
Are there any examples of whats neededin this part?

If my gallery isnt What you hope for,   please remember i havent worked for more than 3 and a half hours on any one piece,  and am willing to work for much longer.

My email is battysausage@hotmai.co.uk    you can email me or PM Me,  either one ill respond to asap (Within a day)
IP IP Logged
Black Hawk
Seaman
Seaman
Avatar

Joined: 27 February 2007
Online Status: Offline
Posts: 6
bullet Posted: 19 March 2007 at 8:15pm
In regards to icons I'm very precise on what I'm looking for so if you would kindly present an update to date example of any given item within a high-tech theme within the borders of a 24x24 frame, it would help me decipher your stance under this job position. Thank you.
IP IP Logged
sausage
Commander
Commander
Avatar

Joined: 20 January 2007
Online Status: Offline
Posts: 161
bullet Posted: 19 March 2007 at 11:47pm
As of now i think i could have too much on my plate, but when i asked for it i didnt,   ill be sure to get back to you when i have a few hours spare.
IP IP Logged
Solinus
Seaman
Seaman


Joined: 18 November 2005
Online Status: Offline
Posts: 3
bullet Posted: 21 March 2007 at 1:28pm
Just a warning, be careful of the topic creator.

Since the work has no deadline, and you will only get paid when the game is done and beta tested.

In short, you will never know when you will get paid. If ever

For more details, read here
http://www.pixel-arts.org/pixelation/index.php?topic=3514.new;boardseen#new
 
He also made a lot of chaos in different threads.


Edited by Solinus - 21 March 2007 at 2:34pm
IP IP Logged
Black Hawk
Seaman
Seaman
Avatar

Joined: 27 February 2007
Online Status: Offline
Posts: 6
bullet Posted: 21 March 2007 at 4:31pm
Sorry, but everything was explained in the job thread already. Also you are making slander by saying the artists will never know, as I stated before due to the infancy of this project and the beta testing stages a date will not be decided until the beta testing has begun so artists will not have to be rushed or pressured. Though if an interestee would like to anything about the job, I have already said that they can contact me by doing so.
 
Also in your reference to making chaos I would appreciate it if you told the true story. Basically I gave some hard critique and was henseforth attacked for doing so ontop of any work I had done, so the chaos was simply myself being attacked and defending myself. That is all.
 
Lastly, I do not appreciate what you are doing, you are simply as I shall restate myself, reacting without knowing to trash this thread.
 
IP IP Logged
Frychiko
Seaman
Seaman


Joined: 19 August 2006
Online Status: Offline
Posts: 1
bullet Posted: 21 March 2007 at 4:39pm
I'm afraid I have to agree with Solinus, over at Pixelation.

The job post contains many misuses of terms, and some issues are not clear yet when I asked you to correct them (it's for everyone's benefit, I was trying to help you) you attacked me.

You were banned from Pixelation because you are too immature.
Anyone looking at this thread, please check the reference Solinus gave.

Grow up.
IP IP Logged
Solinus
Seaman
Seaman


Joined: 18 November 2005
Online Status: Offline
Posts: 3
bullet Posted: 21 March 2007 at 5:34pm
Originally posted by Black Hawk

Sorry, but everything was explained in the job thread already. Also you are making slander by saying the artists will never know, as I stated before due to the infancy of this project and the beta testing stages a date will not be decided until the beta testing has begun so artists will not have to be rushed or pressured. Though if an interestee would like to anything about the job, I have already said that they can contact me by doing so.
 
Also in your reference to making chaos I would appreciate it if you told the true story. Basically I gave some hard critique and was henseforth attacked for doing so on top of any work I had done, so the chaos was simply myself being attacked and defending myself. That is all.
 
Lastly, I do not appreciate what you are doing, you are simply as I shall restate myself, reacting without knowing to trash this thread.
 



I'm not going to sit down and let someone get fooled by your "Project", the people here in pixeljoint who are interested will just get their hopes up and loose a lot of time working for you.

In regards to your hard critics..  Do you call "Put some effort  beyond the paint bucket",  "show at least some effort other than just showing an outlined animation" and other arrogant remarks very helpful? that's just naming a few of your antics.

You boasted about your talent regarding your years working in 3d graphics and leading teams in different projects, but when asked about your portfolio or any past works you couldn't even named one

And when it was your turn to make some graphics, you didn't even have the sense of perspective/shading for a small building  <yeah, years of your experience in 3d paid off>. How ironic with your "Paint bucket effort"  when you don't have the faintest idea what your are talking about.

So, what do we learned here?

1. Arrogance will lead your nowhere
2. Lying and pretending to people would be your downfall

Goodbye and I hope you follow Frychiko's advice "grow up"



Edited by Solinus - 21 March 2007 at 5:37pm
IP IP Logged
Ensellitis
Commander
Commander
Avatar

Joined: 19 June 2005
Online Status: Offline
Posts: 10099
bullet Posted: 22 March 2007 at 8:58am
i have to agree.  the conduct of this member has done nothing by raise suspicions for me.  so much in fact i am locking and removing contact info from this thread.  you got angry asking perfectly valid questions.

you need to learn much before you can start hiring people, and i pity anyone who already took this job.
ಠ_ಠ
There's a pubic hair on my keyboard. What the f**k?? I "mow the lawn" so it's not mine. Gross.
IP IP Logged
Post Reply Post New Topic
Printable version Printable version

Forum Jump
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot delete your posts in this forum
You cannot edit your posts in this forum
You cannot create polls in this forum
You cannot vote in polls in this forum