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theguy
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bullet Topic: any tips on my new pallete?
    Posted: 26 May 2007 at 3:28am

any crits on how to make it any better?
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Ensellitis
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bullet Posted: 26 May 2007 at 3:54am
depends on what its for.  i never have the same palette i started with when im done
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There's a pubic hair on my keyboard. What the f**k?? I "mow the lawn" so it's not mine. Gross.
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theguy
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bullet Posted: 26 May 2007 at 4:05am
its for general use really
 
EDIT: though I may use it for the weekly challenge


Edited by theguy - 26 May 2007 at 4:07am
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Hapiel
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bullet Posted: 26 May 2007 at 4:08am
Originally posted by theguy

its for general use really


Well its easyer to see if its a good pallete when you try to make something from it... Then we can easy judge if its good or bad.. and then you can change it, and change the image too, and we can take a look again... but at this point there is not much to say...
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Monkey 'o Doom
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bullet Posted: 26 May 2007 at 4:14am
its for general use really
 
Wrong answer. Unless you're attempting to improve color skills by using a preset palette like the C64 one, you should make a new palette for every piece. If I created a "general use palette" to use on all my pieces, I'd need it to be 16,777,216 colors. You need a lot of options if you'll use it for "general use" and it's just a pain to pick a color from a palette that large.
 
Palettes are parts of each individual pixel art work and you need to modify palettes often while you're pixelling, as Ensellitis said. This said, they really don't do much for anybody without a subject to modify. Horrible scribbles look just as bad with the palette of a great piece, but by giving a well-made pixel the perfect palette you enhance it that much more. I reccomend you ask this question after starting a WIP and giving us a pixel and its palette.
 
Also, that it's for the weekly challenge doesn't matter. You don't describe the Mona Lisa's mood or color choice when yyou say it's a portrait; the actual artwork is needed to know what the palette is and how well it works. Context is everything.

Edited by Monkey 'o Doom - 26 May 2007 at 4:18am

RPG is numberwang.
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theguy
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bullet Posted: 26 May 2007 at 4:16am
well okay I will only use it for this weeks challenge
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Monkey 'o Doom
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bullet Posted: 26 May 2007 at 4:31am
In case I was too slow editing my last post for clarity, could you re-read it?
 
I'm trying to emphasize that the palette needs to be tailored to the piece (unless you're stretching yourself by using a certain palette to improve color usage) so it reflects the balance of colors you want in order to convey the mood you're reflecting or achieve a purpose like readability. Your palette isn't going to be easy to use because it only contains one or two colors of each hue and many of the colors are really light. You also have a large variation in hues as well. If you're not planning to do hue-shifting intensely, then you should use those colors for more shading. If you look through the gallery, you see you don't need a huge amount of variation in hue if you have a specific subject: Bahamut Perched only uses shades of red-orange and purple, for example.
 
So let's see some pixel art that has its own palette and not a palette that wants to get with a pixel.

RPG is numberwang.
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theguy
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bullet Posted: 26 May 2007 at 4:34am
I have already decided to scrap it and make it on the fly now
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