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Author | Message |
sfmorris
Seaman ![]() Joined: 05 October 2005 Online Status: Offline Posts: 3 |
![]() ![]() ![]() Posted: 21 August 2007 at 1:54pm |
This isn't meant to be an overly obscure question, but I was wondering if anyone familiar with Ultima7 (one of the greatest games of all time, by the by), could possibly estimate how many work-hours it would take to create the artwork that makes up, say, the town you begin in, Trinsic. Here are some screens to refresh the memory:
http://www.viridiangames.com/images/U7.png http://natu.txt-nifty.com/natsutan/img/ultima7.jpg The gist of this vague question is that I always found the world depicted in Ultima7 to be really wonderfully detailed and atmospheric -- were one to try to create a world even 1/10th that detailed, would it be dozens, hundreds or thousands of hours of pixel-work? Thanks for even considering such an odd question~ - S |
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Larwick
Commander ![]() ![]() Joined: 18 July 2024 Online Status: Offline Posts: 4015 |
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Holy crap the perspective just brought back my headache.
I'm no expert (so basically ignore this post), but i'd say it wasn't as great graphic/pixelart wise as you're making it out to be (although it is very good). However yes, i'm sure it would take ages, and probably had a team of artists. Lol this post is so pointless. |
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sfmorris
Seaman ![]() Joined: 05 October 2005 Online Status: Offline Posts: 3 |
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Fair enough~
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ceddo
Commander ![]() ![]() Joined: 01 June 2020 Online Status: Offline Posts: 466 |
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I'll second that part about the headache - the perspective is unreal!
Edited by ceddo - 21 August 2007 at 2:08pm |
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sfmorris
Seaman ![]() Joined: 05 October 2005 Online Status: Offline Posts: 3 |
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yeah, that particular projection isn't common, is it...didn't seem to induce as much vertigo when I was 14...
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Metaru
Commander ![]() ![]() Joined: 03 February 2020 Online Status: Offline Posts: 3305 |
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seing those pictures reminded my obscure days playing Tibia....
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I ate leel's babies
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