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eghost
Midshipman ![]() ![]() Joined: 19 June 2018 Location: United States Online Status: Offline Posts: 99 |
![]() ![]() ![]() Posted: 07 October 2007 at 12:42pm |
So...a quick question...Would ANSI art be appropriate in the gallery?
Regardless, heres a couple I've been working on...
![]() ![]() ![]() Both were done for a friend's BBS...He was feeling nostalgic...
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Hapiel
Rear Admiral ![]() ![]() Joined: 30 June 2023 Online Status: Offline Posts: 3266 |
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Originally posted by eghost So...a quick question...Would ANSI art be appropriate in the gallery? Regardless, heres a couple I've been working on...
![]() ![]() ![]() Both were done for a friend's BBS...He was feeling nostalgic...
![]() I dont think so, but I think you could convert them to pixel art (horizontal pixels) very easy, and then they would be very nice! |
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jalonso
Admiral ![]() ![]() Joined: 29 November 2022 Online Status: Offline Posts: 13537 |
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What awesome screen images!!!
This question you pose is awesome too. My first gut feel is that since you have control of every placement, the fact that the brush is text does make it a pixelart derivative. If any new category of pixelart were to be allowed this would be it for me. I would have to think and discuss it but everything is carefully placed. The only iffy thing is the type being a true font. With manual type tho, mhmmm... ...for now maybe |
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eghost
Midshipman ![]() ![]() Joined: 19 June 2018 Location: United States Online Status: Offline Posts: 99 |
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Thanks...
![]() If it helps any its the ANSI extended Fixedsys font...Makes for a pretty crappy brush too... ![]() Edited by eghost - 07 October 2007 at 12:52pm |
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eghost
Midshipman ![]() ![]() Joined: 19 June 2018 Location: United States Online Status: Offline Posts: 99 |
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Heh...Got bored waiting for input...
![]() Here's a real DOS bug...'bout 4 hours worth...
![]() ![]() Edited by eghost - 07 October 2007 at 8:59pm |
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jalonso
Admiral ![]() ![]() Joined: 29 November 2022 Online Status: Offline Posts: 13537 |
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See what you've done...you've swayed my opinion and now really want to give this a try. Is there a Mac emulator, anyone?
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eghost
Midshipman ![]() ![]() Joined: 19 June 2018 Location: United States Online Status: Offline Posts: 99 |
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*grins* What OS version are you using? There are several Linux based programs that should (read as might) run on OSX...
That being the case you might want to check out
The one that I use is: (Windoze only) :(
Edited by eghost - 07 October 2007 at 9:58pm |
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M.E.
Commander ![]() ![]() Joined: 26 February 2007 Online Status: Offline Posts: 430 |
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![]() Hi Eghost, Really nice bug you have made! The light source on the skull is a bit odd. Best regards from M.E. |
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KunstStukken.nl M.E. Art
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Hatch
Admiral ![]() ![]() Joined: 05 August 2015 Online Status: Offline Posts: 1387 |
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Originally posted by TundraDraw's SourceForge page
Operating System: All 32-bit MS Windows (95/98/NT/2000/XP), All POSIX (Linux/BSD/UNIX-like OSes), Linux No reason it wouldn't run on OS X, though you'll need X11. I'll definitely be compiling it when I get home. Looks like fun! Back on topic: I think these should be submittable as-is, even with the font. Maybe, if these do get accepted, they could have their own category and in it it could explain the type and so on. Those old BBS screens just wouldn't be the same without that crummy DOS font on them somewhere. |
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eghost
Midshipman ![]() ![]() Joined: 19 June 2018 Location: United States Online Status: Offline Posts: 99 |
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Ok...Well I'll try submitting the first screen and we'll see how that goes then...:)
BTW if anyone wants to check out how the intro screen looks in action:
telnet midnight.synchro.net
I think we allow guest logins but I'm not sure...
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greenraven
Commander ![]() ![]() Joined: 08 September 2016 Online Status: Offline Posts: 2598 |
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I haven't seen any ANSI stuff in what seems like ages. WOOT!
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eghost
Midshipman ![]() ![]() Joined: 19 June 2018 Location: United States Online Status: Offline Posts: 99 |
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Another new piece...Did this one in 80 column x 50 row mode...Nicer squares to work with...
![]() <EDIT> Thought I'd ad the 80x25 version too...Just for the sake of comparison...</EDIT>
80x50
![]() 80x25
![]() Edited by eghost - 10 October 2007 at 5:39am |
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eghost
Midshipman ![]() ![]() Joined: 19 June 2018 Location: United States Online Status: Offline Posts: 99 |
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Normally I wouldn't bump but this is a new piece...This one's a WIP at the moment though...Still a lot of elements that I'm wanting to add...It's best viewed in 80x50 though it still works in 80x25... Oh yeah...Ignore the yellow line at the top...I was working on this one in a scratch pad kinda way...Did one element, did another, thought "Hey...This might work..."
![]() ![]() Edited by eghost - 10 October 2007 at 10:22pm |
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Souly
Commander ![]() ![]() Joined: 13 December 2020 Online Status: Offline Posts: 2451 |
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I love the moon, the cross is the same size as the star..
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eghost
Midshipman ![]() ![]() Joined: 19 June 2018 Location: United States Online Status: Offline Posts: 99 |
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Thanks...
![]() *blinks*
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greenraven
Commander ![]() ![]() Joined: 08 September 2016 Online Status: Offline Posts: 2598 |
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Nice. This is bringing back memories.
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eghost
Midshipman ![]() ![]() Joined: 19 June 2018 Location: United States Online Status: Offline Posts: 99 |
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I think I'm almost done...I'm going to do another dead tree in empty space in the lower left corner, and have it so that the limbs define that edge...
Update:
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Souly
Commander ![]() ![]() Joined: 13 December 2020 Online Status: Offline Posts: 2451 |
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I think the tree in the distance is too generic turn it into a tree like the one on the left, that way it gives the scene a more dead look.
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eghost
Midshipman ![]() ![]() Joined: 19 June 2018 Location: United States Online Status: Offline Posts: 99 |
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I reworked what I was thinking you might have been indicating was a tree...It's supposed to be a statue of an angel...I was trying to make a haze effect as things approached the horizon line...At any rate, barring any glaring errors I think this version is the one I'm going to send to the admin tonight... ![]() Edited by eghost - 12 October 2007 at 11:16am |
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