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cele1989
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Quote cele1989 Replybullet Topic: 3D simulation
    Posted: 13 October 2007 at 10:01am
I would like to simulate a 3D world with pixel art.
The program should be able to rotate.
For the rotation I'm going to use tiles where I draw the point of view in the 4 corners.
The program should also be able to give diffrent views in vertical (kind normal and bird perspective)
Here I'm stuck.
Can anyone help me?


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jalonso
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Quote jalonso Replybullet Posted: 13 October 2007 at 11:11am
No such thing, you must draw all angles...one pixel at a time 
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Monkey 'o Doom
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Quote Monkey 'o Doom Replybullet Posted: 13 October 2007 at 12:07pm
I think the question is how you can simulate a 3D world with predrawn pixel art graphics (no perspective); as the camera angle changes a differently-shaped tile is used and the position relative to the origin is also changed. Maybe you could show/tell us more specifically what you have/need help on, Cele?

RPG is numberwang.
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cele1989
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Quote cele1989 Replybullet Posted: 13 October 2007 at 1:35pm

I kept the tiles the same width and drew some angles.
But I have difficulties working with them.
How do I draw a tree on it, or a sprite, etc...

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Hapiel
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Quote Hapiel Replybullet Posted: 13 October 2007 at 1:44pm
you will never get the result what you wanted, especially if this is the first time you are going to work with a 3d prorgam.
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cele1989
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Quote cele1989 Replybullet Posted: 14 October 2007 at 4:52am
I'm just going to use javascript to load picture after picture.
I'm not going to work with a 3D program.
I want a 3D LOOK with rotation and bird perspective and normal perspective.
I need to do everything from a difrrent angle.
I have difficulties drawing in perspective.
There I would like some help.
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jalonso
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Quote jalonso Replybullet Posted: 14 October 2007 at 9:06am
The WIP section is designed for help and there for your use : )
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M.E.
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Quote M.E. Replybullet Posted: 29 October 2007 at 11:34pm
My two cents:

It can work if you select ONLY 4
(or another maximum, better be small :) )
view points.

The 4 viewpoints that you have shown
could work. There are 'only' 4 vertical rotations
that you would be handling.

Whatever amount of tiles you select,
there will be lots of work. But people
already told you that, and if you are
still want to try I would suggest to
use a 3d program. No, no don't go
away. Use a 3d program to show you
what happens to spheres interacting
and rectangles, triangles etc.
Study all four view points with these
objects. Watch how the perspective
is different. Then combine some of
them. Why not a rectangular with
a circle on top. It could be a start
of a tree and maybe even a character.

After you have studied the different
positions you can work from there.
Use them as a reference together
with looking (or maybe making your own)
reference pictures with that angle.
Start simple because you will find it
hard.

Please, please share some of these
experiments, in for example the WIP
section as Jalonso has suggested, since
I am really looking forward to some of
this work!

Best regards from

M.E.
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