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skeddles
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Quote skeddles Replybullet Topic: Snowball Fight [also on pixelation]
    Posted: 11 November 2007 at 11:37am
Hey, PJ. I had this thread at Pixelation, but I decided to put it here too because it it very important.


I have co clue what i'm doing.
Well, my friend and I are entering a game making contest, and the subject is winter.[due date: dec. 23rd]
We are going to make a snowball fight game.

But I have no clue how to show walking.
Heres my try:

Looks horrid.

So please, crit the crap out of the animation, and sprite. We want these to be as good as possible.(I need better colors for 1)

EDIT: Anyone have any idea how to draw a pine tree from overhead?
***extra apologies to people who commented on my other threads. I did read your your comments, and used them. This has just gotten in the way..***

Do you think everything should be AAed?

Stuff(CRITCRITCRIT):

Look up^^^ Should I use original, AAed, AAed2, or shaded?





Edited by skeddles - 11 November 2007 at 2:21pm


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BlackDragon
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Quote BlackDragon Replybullet Posted: 11 November 2007 at 12:07pm
AA it! It'll be on a whit background so its OK. Anyways i makes it look cleaner.
The snowballs kinda look off in the shading aspect of it. 
"A little pain never hurt anyone." - Blueberry_Pie
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skeddles
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Quote skeddles Replybullet Posted: 11 November 2007 at 12:31pm
Originally posted by BlackDragon

AA it! It'll be on a whit background so its OK. Anyways i makes it look cleaner.
The snowballs kinda look off in the shading aspect of it. 


Please explain the shading....





AA          AA2       UBERPWN shading.
did a little with the sprite




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Hatch
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Quote Hatch Replybullet Posted: 11 November 2007 at 12:57pm
What if you shaded the hat a bit more like this?

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skeddles
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Quote skeddles Replybullet Posted: 11 November 2007 at 1:02pm
Originally posted by Hatch

What if you shaded the hat a bit more like this?



That looks awesome, thank you.


btw:
new snowballs
also, about the colors? Any better ideas other than red and green?


Edited by skeddles - 11 November 2007 at 1:09pm


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Skaka
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Quote Skaka Replybullet Posted: 11 November 2007 at 1:19pm
It may help if pick a new perspective for your game, because as this seems to be top down it's like they're holding they're chins in the air. I'd suggest kinofa side view but that lets the players move up and down a little to dodge the snowballs. Just a though :P Good luck.
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skeddles
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Quote skeddles Replybullet Posted: 11 November 2007 at 1:50pm
Originally posted by Skaka

It may help if pick a new perspective for your game, because as this seems to be top down it's like they're holding they're chins in the air. I'd suggest kinofa side view but that lets the players move up and down a little to dodge the snowballs. Just a though :P Good luck.


no, we already have a lot planned, and its not an adventure game, its an arcade/multiplayer game.


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Hatch
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Quote Hatch Replybullet Posted: 11 November 2007 at 1:54pm
It's actually pretty common to cheat the top-down perspective when it comes to the head and face. I can't think of any examples at the moment, but I'm sure I've seen it a lot before.
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Quote skeddles Replybullet Posted: 11 November 2007 at 2:14pm
well, heres an update:
throwing:

PLEASE HELP ME


Edited by skeddles - 11 November 2007 at 2:20pm


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Metaru
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Quote Metaru Replybullet Posted: 11 November 2007 at 5:06pm
Originally posted by Hatch

It's actually pretty common to cheat the top-down perspective when it comes to the head and face. I can't think of any examples at the moment, but I'm sure I've seen it a lot before.
Smash TV
That Mode7 Stage on Contra 3
Zelda?
 
etc.
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Quote Skaka Replybullet Posted: 11 November 2007 at 5:21pm
Fair enough. But what I meant was do it like on Streets of Rage, anyone ever play that? Bah I'm getting ahead of myself I should be critting the perspective As I'm not on your team :P
As for the throwing sprite, you may wanna have him tilt his head/body in the direction of his right arm whiles he's throwing it to make it look like he's putting some 'oomph' into it. The way he's throwing at the moment is likely to make the snowball hit the ground (a sort of over the shoulder vertical throw) as you can see if you watch some clips of cricket. Have a look at the way baseball players throw and try to copy that rather as they throw pretty much straight forward rather that trying to bounce the ball on the ground. As you'll see baseball players do more kind of an underarm throw that makes the ball go allot straighter and therefore has a better chance of hitting it's target. I hope that made sense. Tell me if it didn't :P
*Edit
PS. this isn't the Yoyo games Games maker comp is it? In this case it may be worth your while to notice that teams aren't allowed (you mentioned working with a friend?).


Edited by Skaka - 11 November 2007 at 5:22pm
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skeddles
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Quote skeddles Replybullet Posted: 11 November 2007 at 7:07pm
Originally posted by Skaka

Fair enough. But what I meant was do it like on Streets of Rage, anyone ever play that? Bah I'm getting ahead of myself I should be critting the perspective As I'm not on your team :P
As for the throwing sprite, you may wanna have him tilt his head/body in the direction of his right arm whiles he's throwing it to make it look like he's putting some 'oomph' into it. The way he's throwing at the moment is likely to make the snowball hit the ground (a sort of over the shoulder vertical throw) as you can see if you watch some clips of cricket. Have a look at the way baseball players throw and try to copy that rather as they throw pretty much straight forward rather that trying to bounce the ball on the ground. As you'll see baseball players do more kind of an underarm throw that makes the ball go allot straighter and therefore has a better chance of hitting it's target. I hope that made sense. Tell me if it didn't :P
*Edit
PS. this isn't the Yoyo games Games maker comp is it? In this case it may be worth your while to notice that teams aren't allowed (you mentioned working with a friend?).


I got the oomph thing, but not the throwing at the ground strait ball cricket thing.... Ill fix the head tilt though

And it says one person must submit it, but they may have assistance of a team.




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Quote micr0softener Replybullet Posted: 13 November 2007 at 4:58pm

You've got the thumb the wrong way around on the throwing hand! ARG! Why has this not been caught by anyone?!

The left hand throws. The thumb is only on the left side of the left hand if the hand is facing palm up. That means very flexible fingers. Go for it if that's what you're after, but I'd suggest fixing it- putting the thumb on the right side of the left hand.
 
Plus, the right hand is also backwards until the last frame.
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Quote skeddles Replybullet Posted: 13 November 2007 at 9:12pm
Originally posted by micr0softener

You've got the thumb the wrong way around on the throwing hand! ARG! Why has this not been caught by anyone?!

The left hand throws. The thumb is only on the left side of the left hand if the hand is facing palm up. That means very flexible fingers. Go for it if that's what you're after, but I'd suggest fixing it- putting the thumb on the right side of the left hand.
 
Plus, the right hand is also backwards until the last frame.


wow, didnt even notice that


i think i finished the throwing animation(i may add one or two more recoil frames, but you get the point)


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Metaru
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Quote Metaru Replybullet Posted: 14 November 2007 at 10:44am
his body should be tilted to the side where the hand holds the snowball. you can't throw anything that way very futher.
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Quote skeddles Replybullet Posted: 15 November 2007 at 6:35pm
Originally posted by Metaru

his body should be tilted to the side where the hand holds the snowball. you can't throw anything that way very futher.


Im sorry, but I didn't understand that at all.


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Quote Larwick Replybullet Posted: 15 November 2007 at 6:47pm
He basically means when throwing something a fair distance you can't lean completely forward when ending your throw, or the snowball will just end up on the floor infront of you. He should be leant to the left with his right arm swung around his body and his left elbow pointing backwards.

In my opinion this would work better with smaller sprites, but that's just how i work. Also at a slight angle perhaps, so they're not just a head when idle. Good luck with the project!
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Quote Skaka Replybullet Posted: 16 November 2007 at 2:06am
Think about when you throw something, you always need to bring your arm around from the side in order to get a good throw. No-one just throws straight over their head like that.
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Quote skeddles Replybullet Posted: 29 November 2007 at 8:34pm
I made a mini one, so i dont have to waste time one the big one.

If theres anything wrong with it, please point it out.


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Quote Hatch Replybullet Posted: 29 November 2007 at 8:41pm
It seems like an awfully long/slow animation for what I'm assuming is esentially "shoot". In an action game I expect to be going PEWPEWPEW rather than PEW... PEW... PEW. Scientifically speaking.

(it's also possible that I'm misinterpreting the thrust of your game entirely, in which case you can ignore this post)
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Quote skeddles Replybullet Posted: 30 November 2007 at 4:24pm
Originally posted by Hatch

It seems like an awfully long/slow animation for what I'm assuming is esentially "shoot". In an action game I expect to be going PEWPEWPEW rather than PEW... PEW... PEW. Scientifically speaking.

(it's also possible that I'm misinterpreting the thrust of your game entirely, in which case you can ignore this post)


the speed will be faster, but i want to get the right throwing stanceanotomyphysicsthing first


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Quote Squirrelsquid Replybullet Posted: 30 November 2007 at 4:45pm
you will get a better effect if you crop out some frames in the actual throwing motion. you can easily add the sense of fast motion by including some motion blur. also some additional pacing might not hurt. let the throw-hand move slightly even more after the ball leaves the hand. 1 frame should be enough to give it that additional pacing it needs.
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Quote jalonso Replybullet Posted: 01 December 2007 at 8:27pm
These all look fine to me. I think showing the BG/tiles these would go on could help in giving you better deatiled c+c. All looks great. Cept for th twisted thumbs and the obvious already stated.
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Quote skeddles Replybullet Posted: 06 December 2007 at 5:28pm
How does this look?


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Skaka
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Quote Skaka Replybullet Posted: 06 December 2007 at 5:31pm
Awesome ;]
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skeddles
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Quote skeddles Replybullet Posted: 08 December 2007 at 4:28pm
So I made the throwing animation:

and heres some more crap:
before i shade all of these, i need to know if i should keep the colors, and if the basic shading on the anim looks good.

And does anyone know how to do over head walking?


Edited by skeddles - 13 December 2007 at 1:09pm


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Quote Reo Replybullet Posted: 13 December 2007 at 1:11pm
I really Digg the green tiles!!something looks wrong with the animation,I will be back soon with crits on it!
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Quote Platnium Replybullet Posted: 15 December 2007 at 11:42am
At the end it looks like it needs another frame so it is smoother.
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