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tuaarita
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Quote tuaarita Replybullet Posted: 30 November 2007 at 5:01am
Quoting yourself is lame, let someone else do it.

btw still no real content!, did some editing. probably gonna change the borders and make some neat bg, i dont like all that black myself.
tested with IE6 and Opera9 @ 1280x1024, the border's 'clicked' with them so it should be okay.

sorry about partial finnish (=powerword) on the site (which you won't probably understand) :P

Edited by Leroy - 30 November 2007 at 6:32am
I'm running in the desert,
running in to the sun,
running out of blood
and I'm going numb.
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spartan_117
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Quote spartan_117 Replybullet Posted: 30 November 2007 at 6:35am
somesing crazy :click!
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Blueberry_pie
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Quote Blueberry_pie Replybullet Posted: 30 November 2007 at 7:12am
2 HANDENTECHNIEK!!
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Quote Hapiel Replybullet Posted: 30 November 2007 at 7:24am
Originally posted by Blueberry_pie

2 HANDENTECHNIEK!!

ja da's eigelijk gewoon hetzelfde als 4 handentechniek maar dan de helft ervan
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Pixel_Outlaw
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Quote Pixel_Outlaw Replybullet Posted: 30 November 2007 at 9:04am
Originally posted by Monkey 'o Doom

@P_O: That looks mightily sweet. How are you rounding coordinates though? It looks like things get a bit distorted (beyond what's inevitable) as you get to smaller sections and in some of the rotations of larger ones. Are you doing the entire image procedurally, or do you just generate/load a hi-res image of the most basic form, then manipulate it?
 
It's the graphics card update I installed. It looks really terrible sorry. The effect is all done with floating points. It's compleatly formed from iterations not rotations and scaling of smaller elements.
 
here is my source code:
 

Strict
Framework brl.glmax2d
' c fractal
Global old_lines:TList = New TList
Global new_lines:TList = New TList
Function point_direction:Float(x1:Float, y1:Float, x2:Float, y2:Float)
Local direction#= ATan2(y1-y2,x1-x2)+180
While direction > 360
 direction:-180
Wend

While direction<0
 direction:+180
Wend

Return direction

EndFunction
Function point_distance(x1:Float, y1:Float, x2:Float, y2:Float)
 Local dif_x:Float = x1 - x2
 Local dif_y:Float = y1 - y2
 Return Sqr((dif_x * dif_x) + (dif_y * dif_y))
End Function
Type line
 Field x:Float, y:Float, x2:Float, y2:Float, direction:Float, distance:Float
 
 Function Create(x:Float, y:Float, x2:Float, y2:Float)
 Local temp:line = New line
 temp.x = x
 temp.y = y
 temp.x2 = x2
 temp.y2 = y2
 temp.direction = point_direction(x, y, x2, y2)
 temp.distance = point_distance(x, y, x2, y2)
 ListAddLast(new_lines, temp)
 EndFunction
 
 Method divide()
 Local mid_x:Float = (x + x2) / 2.0
 Local mid_y:Float = (y + y2) / 2.0
 Local radius:Float = distance / 2.0
 Local theta:Float = direction - 90
 Local new_x:Float = mid_x + Cos(theta) * radius
 Local new_y:Float = mid_y + Sin(theta) * radius
 line.Create(x, y, new_x, new_y)
 line.Create(new_x, new_y,x2,y2)
 End Method
 
 Method draw()
 Local midx:Float = (x + x2) / 2.0
 Local midy:Float = (y + y2) / 2.0
 SetColor midx / 600 * 255, direction / 360 * 255, midy / 600 * 255
 DrawLine(x, y, x2, y2, 0)
 End Method
End Type

' seed the list
line.Create(400 - 128, 300, 400 + 128, 300)
SwapLists(old_lines, new_lines)

Graphics 800, 600

While Not AppTerminate()
 If KeyHit(KEY_N)
 
  For Local i:line = EachIn(old_lines)
   i.divide()
  Next
  
  SwapLists(old_lines, new_lines)
  new_lines.Clear()
  ' draw lines
  Cls
  DrawText("Current Lines: " + CountList(old_lines), 12, 12)
  
  For Local i:line = EachIn(old_lines)
   i.draw()
  Next
  
  Flip
 End If
Wend



Edited by Pixel_Outlaw - 30 November 2007 at 9:43pm
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Platnium
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Quote Platnium Replybullet Posted: 30 November 2007 at 10:06am
Sooo hows everyone?
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greenraven
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Quote greenraven Replybullet Posted: 30 November 2007 at 2:48pm
Originally posted by spartan_117

somesing crazy :click!


Yeah I play with one hand too somethimes.

...

And here's a pre-emptive "shush now" to all you pervs out there.


Edited by greenraven - 30 November 2007 at 2:48pm
"pwnage comes with patience, practice and planning." ~ Jalonso   
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Brian the Great
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Quote Brian the Great Replybullet Posted: 30 November 2007 at 4:02pm
Originally posted by Lollige


Originally posted by Blueberry_pie

2 HANDENTECHNIEK!!
ja da's eigelijk gewoon hetzelfde als 4 handentechniek maar dan de helft ervan
EGNI


Originally posted by Pixel_Outlaw

Originally posted by Monkey 'o Doom

@P_O: That looks mightily sweet. How are you rounding coordinates though? It looks like things get a bit distorted (beyond what's inevitable) as you get to smaller sections and in some of the rotations of larger ones. Are you doing the entire image procedurally, or do you just generate/load a hi-res image of the most basic form, then manipulate it?
 

It's the graphics card update I installed. It looks really terrible sorry. The effect is all done with floating points. It's compleatly formed from iterations not rotations and scaling of smaller elements.

 

here is my source code:

 

[code>


Strict


' c fractal


Global old_lines:TList = New TList


Global new_lines:TList = New TList


Function point_direction:Float(x1:Float, y1:Float, x2:Float, y2:Float)


Local direction#= ATan2(y1-y2,x1-x2)+180


While direction > 360


direction:-180


Wend


While direction<0


direction:+180


Wend


Return direction


EndFunction


Function point_distance(x1#,y1#,x2#,y2#)


Return Sqr(((x1-x2)*(x1-x2))+((y1-y2)*(y1-y2)))


End Function


Type line


Field x:Float, y:Float, x2:Float, y2:Float, direction:Float, distance:Float



Function Create(x:Float, y:Float, x2:Float, y2:Float)


Local temp:line = New line


temp.x = x


temp.y = y


temp.x2 = x2


temp.y2 = y2


temp.direction = point_direction(x, y, x2, y2)


temp.distance = point_distance(x, y, x2, y2)


ListAddLast(new_lines, temp)


EndFunction



Method divide()


Local mid_x:Float = (x + x2) / 2.0


Local mid_y:Float = (y + y2) / 2.0


Local radius:Float = distance / 2.0


line.Create(x, y, mid_x + Cos(direction - 90) * radius, mid_y + Sin(direction - 90) * radius)


line.Create(mid_x + Cos(direction - 90) * radius, mid_y + Sin(direction - 90) * radius, x2, y2)


ListRemove(old_lines, Self)


ListRemove(new_lines, Self)


End Method



Method draw()


DrawLine(x, y, x2, y2)


End Method


End Type


' seed the list


line.Create(400 - 128, 300, 400 + 128, 300)


SwapLists(old_lines, new_lines)


 


Graphics 800, 600


SetColor 255, 255, 255


While Not KeyDown (KEY_ESCAPE)


Cls


DrawText("Lines: " + CountList(old_lines), 12, 12)


For Local i:line = EachIn(old_lines)


i.draw()


Next



If KeyHit(KEY_N)


For Local i:line = EachIn(old_lines)


i.divide()


Next


SwapLists(old_lines, new_lines)


new_lines.Clear()


End If


Flip


Wend



[/code>

quoting this because its fukken hueg
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Brian the Great
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Quote Brian the Great Replybullet Posted: 30 November 2007 at 4:03pm
also wysiwyg is for pu­ssies
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Monkey 'o Doom
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Quote Monkey 'o Doom Replybullet Posted: 30 November 2007 at 5:54pm
Dang straight. EBay is a testament to that.

RPG is numberwang.
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Pixel_Outlaw
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Quote Pixel_Outlaw Replybullet Posted: 30 November 2007 at 6:58pm
Heh that little program is nothing. Most of my games are thousands of lines of code.
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Monkey 'o Doom
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Quote Monkey 'o Doom Replybullet Posted: 30 November 2007 at 8:36pm
Speaking of that program, most of it is quite nice (lots of calls to trig funcs though; are there simpler, more specific, faster methods since you're just using 8 different angles?), but there are a few optimizations I'd implement if I were you:
First, I would only redraw and Cls when the fractal is being iterated (after the N key is hit); otherwise just use Flip in your while loop, and this cuts down on CPUsage by a ton.
Second, just a matter of opinion: Use "If Not AppTerminate()" or "If Not AppTerminate() or Keyhit(KEY_ESCAPE)" This just lets the corner x kill the app.
Third, you might be able to choose a better starting length that would be more conducive to integer coordinates; without doing any real math I'd guess you would do something like
local x%=0
for local i%=0 to n
x=2(x^2)
next
to get x as a good length. But I'm tired and getting sick and not really thinking straight so it's entirely possible this last bit is crap.

RPG is numberwang.
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Pixel_Outlaw
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Quote Pixel_Outlaw Replybullet Posted: 30 November 2007 at 9:09pm
Actually my code was unoptimized it is now fully optimized. I didn't notice that the new version of bmax doesn't have that annoying screen smearing that goes on when the window is overlapped partially by another gadget. It now only draws images as necessary and the iterations are produced very quickly. The list clearing in the divide function was KILLING the speed and turned out to be useless so it was discarded. Also there were multiple multiplications in the divide function and redundancies were converted to local variables for multiple calls. I intentionally used a direction calculation because I sometimes wish to edit the subangle and not mess with code.
 
I ALWAYS rough out code before optimization. From what I gather optimization is useless unless it is needed. I'll repost my new code in the old spot when finished. :)
 
OK edited original post.
 


Edited by Pixel_Outlaw - 30 November 2007 at 9:45pm
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Monkey 'o Doom
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Quote Monkey 'o Doom Replybullet Posted: 01 December 2007 at 6:12am
:o Have you tried running your code with the Debug Mode option off? It's making the fractal differently for me when I do; it looks like it's generating the new points' coordinates on the wrong side of the line.

RPG is numberwang.
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Blueberry_pie
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Quote Blueberry_pie Replybullet Posted: 03 December 2007 at 11:01am
I am appalled by the lack of activity in this thread.

Anyone here play Dwarf Fortress? I started playing it when the latest big release came out. It's awesome and funny. (Yesterday, one of my dwarves went insane and started randomly running around my fortress after taking off his clothes. He died of thirst because he didn't bother eating or drinking. That's how awesome the game is.)
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Hapiel
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Quote Hapiel Replybullet Posted: 03 December 2007 at 1:46pm
That looks awesome!
But because of my poor internet, it takes still 20 minutes before I can play..

EDIT:
WHAT am I supposed to do after I created a map, started playing, settled down somewhere.


Edited by Lollige - 03 December 2007 at 2:15pm
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Monkey 'o Doom
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Quote Monkey 'o Doom Replybullet Posted: 03 December 2007 at 3:59pm

I know Frankie has played it or its predecessors; I need to do that sometime.



Edited by Monkey 'o Doom - 03 December 2007 at 3:59pm

RPG is numberwang.
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Pixel_Outlaw
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Quote Pixel_Outlaw Replybullet Posted: 03 December 2007 at 10:52pm
I'm working on programming a seasonal greeting card with 3d effects. You can't see everything in this shot. The flakes fall and rotate and the tree rotates while text scrolls above the tree. I'm not too in to overkill with red and green. Both colors are there however.
 


Edited by Pixel_Outlaw - 03 December 2007 at 10:55pm
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tuaarita
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Quote tuaarita Replybullet Posted: 04 December 2007 at 12:17am
I'm gonnainstall ubuntu today oO Im soo gonna miss psp7 ;D

p_o that'll look cool in motion
I'm running in the desert,
running in to the sun,
running out of blood
and I'm going numb.
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Blueberry_pie
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Quote Blueberry_pie Replybullet Posted: 04 December 2007 at 5:24am
Originally posted by Lollige

WHAT am I supposed to do after I created a map, started playing, settled down somewhere.

It's a pretty complex game. The graphics (or lack thereof) and interface make the game a bit hard to get into. These guides should help you get started. (The rest of the wiki is a great resource as well)
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Pixel_Outlaw
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Quote Pixel_Outlaw Replybullet Posted: 04 December 2007 at 6:59am
I need shave facial scruffs!
 
I can destroy airplanes with MY MIND.
 
I'm in ur 1337box haxing your compiler.
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greenraven
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Quote greenraven Replybullet Posted: 04 December 2007 at 9:13am
Originally posted by Blueberry_pie

I am appalled by the lack of activity in this thread.

Anyone here play Dwarf Fortress? I started playing it when the latest big release came out. It's awesome and funny. (Yesterday, one of my dwarves went insane and started randomly running around my fortress after taking off his clothes. He died of thirst because he didn't bother eating or drinking. That's how awesome the game is.)


Never played that one. But if we're on the subject of old games. Ragnorak is awesome! And before anyone askes, no, it has nothing to do with Ragnorak online.

The amount of stuff you can do is this game is KRAZY. I've got stories galore.
"pwnage comes with patience, practice and planning." ~ Jalonso   
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Blueberry_pie
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Quote Blueberry_pie Replybullet Posted: 04 December 2007 at 11:27am
Originally posted by Wikipedia's Ragnarok article

it is quite possible to begin the game as a male sage, and end the game as a lycanthropic female Fire Giant conjurer with 14 fingers, 3 eyes, and the ability to shoot laser beams from her eyes.
Funny on Wikipedia? Someone alert the admins!
Roguelikes are pretty cool. Dwarf Fortress' Adventurer Mode has some delightfully detailed fight descriptions:

  
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Pixel_Outlaw
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Quote Pixel_Outlaw Replybullet Posted: 04 December 2007 at 12:07pm
Originally posted by dogmeat

just went to the dwarf fortress website, I have to admit I want to play really bad, this looks awesome. I miss the days  of good game dev which are now replaced with flashy 3d graphics.
 
Thanks for the reccomendation BBP
 
 
Well it goes deeper than that. Now games are targeted towards everyone and they have become largely too long too bland and too pointless. I want to sit down and have a game pwn my ass until I get better. I want to play a challenging and inspired game for maybe a month and compleatly master it within that time, not have a 4 year 100 hour love affair with it.


Edited by Pixel_Outlaw - 04 December 2007 at 12:12pm
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Quote Opacus Replybullet Posted: 04 December 2007 at 1:39pm
<JonJonB> Purely in the interests of science, I have replaced the word "wand" with "wang" in the first Harry Potter Book
<JonJonB> Let's see the results...

<JonJonB> "Why aren't you supposed to do magic?" asked Harry.
<JonJonB> "Oh, well -- I was at Hogwarts meself but I -- er -- got expelled, ter tell yeh the truth. In me third year. They snapped me wang in half an' everything

<JonJonB> A magic wang... this was what Harry had been really looking forward to.

<JonJonB> "Yes, yes. I thought I'd be seeing you soon. Harry Potter." It wasn't a question. "You have your mother's eyes. It seems only yesterday she was in here herself, buying her first wang. Ten and a quarter inches long, swishy, made of willow. Nice wang for charm work."
<JonJonB> "Your father, on the other hand, favored a mahogany wang. Eleven inches. "

<JonJonB> Harry took the wang. He felt a sudden warmth in his fingers. He raised the wang above his head, brought it swishing down through the dusty air and a stream of red and gold sparks shot from the end like a firework, throwing dancing spots of light on to the walls

<JonJonB> "Oh, move over," Hermione snarled. She grabbed Harry's wang, tapped the lock, and whispered, 'Alohomora!"

<JonJonB> The troll couldn't feel Harry hanging there, but even a troll will notice if you stick a long bit of wood up its nose, and Harry's wang had still been in his hand when he'd jumped - it had gone straight up one of the troll's nostrils.

<JonJonB> He bent down and pulled his wang out of the troll's nose. It was covered in what looked like lumpy gray glue.

<JonJonB> He ran onto the field as you fell, waved his wang, and you sort of slowed down before you hit the ground. Then he whirled his wang at the dementors. Shot silver stuff at them.

<JonJonB> Ok
<JonJonB> I have found, definitive proof
<JonJonB> that J.K Rowling is a dirty DIRTY woman, making a fool of us all
<JonJonB> "Yes," Harry said, gripping his wang very tightly, and moving into the middle of the deserted classroom. He tried to keep his mind on flying, but something else kept intruding.... Any second now, he might hear his mother again... but he shouldn't think that, or he would hear her again, and he didn't want to... or did he?
<melusine > O_______O
<JonJonB> Something silver-white, something enormous, erupted from the end of his wang

<JonJonJonB> Then, with a sigh, he raised his wang and prodded the silvery substance with its tip.

<JonJonJonB> 'Get - off - me!' Harry gasped. For a few seconds they struggled, Harry pulling at his uncles sausage-like fingers with his left hand, his right maintaining a firm grip on his raised wang.

Old probably. But for those of you who don't know it (y)

I am sad and emo for my pc fails at getting reasonable FPS at Call of Duty 4.
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Quote Ensellitis Replybullet Posted: 04 December 2007 at 1:40pm
dogmeat, try "castle of the winds".  made with all icons and actually pretty fun imo.  it just went freeware so you can get both episodes
ಠ_ಠ
There's a pubic hair on my keyboard. What the f**k?? I "mow the lawn" so it's not mine. Gross.
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Quote Brian the Great Replybullet Posted: 06 December 2007 at 2:31pm
thread needs more posts
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jalonso
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Quote jalonso Replybullet Posted: 06 December 2007 at 2:43pm
thread needs more c[ ]
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Quote soda Replybullet Posted: 06 December 2007 at 2:44pm
Post.

Depends (adult diapers) is such a weird idea.
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Quote jalonso Replybullet Posted: 06 December 2007 at 2:55pm
Not the Depends I wear...


...the thong style.



picture it

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Quote soda Replybullet Posted: 06 December 2007 at 2:56pm
That'd be even weirder.

Ew.
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Quote Metaru Replybullet Posted: 06 December 2007 at 5:41pm
I thought he ate his own.. ~♪
I ate leel's babies
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Quote Larwick Replybullet Posted: 06 December 2007 at 6:07pm
Originally posted by jalonso

thread needs more c[ ]


My house has run out of teabags.

Positive: Means when my mum does feel like a cuppa, she'll make a pot with loose tea. And loose tea tastes better.
Negative: I can't have a cup whenever i want without having to deal with stupid leaves and strainers and crap. So i don't bother, and drink this special herbal tea instead. Which actually isn't too bad. So that's kinda a positive.

I still want the teabags tho.
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Quote jalonso Replybullet Posted: 06 December 2007 at 6:19pm
If you don't know "c[ ]", you are a n00b :p
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Quote Larwick Replybullet Posted: 06 December 2007 at 6:49pm
D:
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Monkey 'o Doom
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Quote Monkey 'o Doom Replybullet Posted: 06 December 2007 at 7:09pm
nubbins :o

RPG is numberwang.
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Quote greenraven Replybullet Posted: 06 December 2007 at 11:33pm
I prefer the home brewed tea over the bags. And I like my tea nice and strong, no sugar, and on occasion a lemon slice.

edit:

Well I just found out something rather interesting: It seems you're only allowed 48 pages worth of favorites, then the old ones get pushed back into the void as you add new ones.

Cripes, I can't help it if there's so much good stuff here.
"pwnage comes with patience, practice and planning." ~ Jalonso   
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tuaarita
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Quote tuaarita Replybullet Posted: 07 December 2007 at 1:41am
i got my pc working yay, back to playing silent hill 2 :P
I'm running in the desert,
running in to the sun,
running out of blood
and I'm going numb.
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Larwick
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Quote Larwick Replybullet Posted: 07 December 2007 at 3:25am
Originally posted by greenraven


Well I just found out something rather interesting: It seems you're only allowed 48 pages worth of favorites, then the old ones get pushed back into the void as you add new ones.


Woaaaaaaaah, you're kidding. I need confirmation with that. That sucks if it's true, i've faved hundreds of stuff. The favourite must still count on the piece though, i would imagine, so all's not lost.
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Quote Pixel_Outlaw Replybullet Posted: 07 December 2007 at 12:34pm
Cows make good sammiches.
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
They should wash their hooves before food preparation however.
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Quote Hapiel Replybullet Posted: 07 December 2007 at 1:39pm
From on today I can do Rebound Juggling :D
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Quote greenraven Replybullet Posted: 07 December 2007 at 3:19pm
Originally posted by Larwick

Woaaaaaaaah, you're kidding. I need confirmation with that. That sucks if it's true, i've faved hundreds of stuff. The favourite must still count on the piece though, i would imagine, so all's not lost.


Sadly it's true. I looked back on one of the pieces that got pushed back, and it still says I faved it, but it's no longer on my fav list.
"pwnage comes with patience, practice and planning." ~ Jalonso   
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Monkey 'o Doom
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Quote Monkey 'o Doom Replybullet Posted: 07 December 2007 at 3:20pm
...which is what, pray tell?
 
EDIT: This was @lollige.


Edited by Monkey 'o Doom - 07 December 2007 at 3:22pm

RPG is numberwang.
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Monkey 'o Doom
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Quote Monkey 'o Doom Replybullet Posted: 07 December 2007 at 4:42pm
@ in that context meant 'in response to'. Like if I was to prefix a post with "@lollige", it would be interpreted as a response to lollige's post.

RPG is numberwang.
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Brian the Great
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RED!

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Quote Brian the Great Replybullet Posted: 07 December 2007 at 6:46pm
hey you guys could spend that time on more useful stuff instead of idle chat

do my homework instead. what would make a great nemesis for a traveling merchant

i already thought of tax man, but thats nothing too new or interesting

what the fu­ck my post looks weird when it has more than one line
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Monkey 'o Doom
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Quote Monkey 'o Doom Replybullet Posted: 07 December 2007 at 8:02pm
Toll bridge operator. Plural ones, even.

RPG is numberwang.
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jalonso
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Quote jalonso Replybullet Posted: 07 December 2007 at 9:00pm
traveling merchant v. cash registezilla
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Metaru
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Quote Metaru Replybullet Posted: 07 December 2007 at 10:26pm
a long time ago, but somehow in the future...
I ate leel's babies
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Ensellitis
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Quote Ensellitis Replybullet Posted: 07 December 2007 at 10:49pm
was a man whom only had one arm and a bad temper...
ಠ_ಠ
There's a pubic hair on my keyboard. What the f**k?? I "mow the lawn" so it's not mine. Gross.
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Hapiel
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Quote Hapiel Replybullet Posted: 08 December 2007 at 4:20am
Originally posted by Monkey 'o Doom

...which is what, pray tell?
 
EDIT: This was @lollige.


This is rebound juggling (I can only do 3 balls , but its pretty hard..)


small:
Windows Media
http://www.gandinijuggling.com/mediacircus/video/bip_small.wmv
Real
http://www.gandinijuggling.com/mediacircus/video/bip_small.ram
large:
Windows Media
http://www.gandinijuggling.com/mediacircus/video/bip_large.wmv
Real
http://www.gandinijuggling.com/mediacircus/video/bip_large.ram

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