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zi-double
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Quote zi-double Replybullet Topic: as always - ISO building
    Posted: 04 December 2007 at 4:11am
I'm not post here nothink from too much time heh and lose my pass and mail but now always is fine :)

Ok here are some building for one my project ... Post and two work files. The colors are take from there and aren't so good to repair them, but if need will do that ! Will be glad to hear if somebody have some corrections ...



and

last edition after help

thanks in advance :)


Edited by zi-double - 04 December 2007 at 5:28pm
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jalonso
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Quote jalonso Replybullet Posted: 04 December 2007 at 4:24am
You are honestly one of the best isometric pixelartists ever, ever!!!

On the building with the domes.
• The way the columns on the front portico meet the green roof is very ugly.
• The much lighter color of the domes themselves makes them seem disconnected from the flat parts.
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zi-double
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Quote zi-double Replybullet Posted: 04 December 2007 at 4:46am
Thanks man, as always you are right :)

... and add a bit details which are in some  height as in another entrance  and make columns to view not so simple.

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jalonso
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Quote jalonso Replybullet Posted: 04 December 2007 at 4:59am
Maybe, add one pixels to the roofs so that they break the boxes a little bit and appear more organic?
Also the column on the end appears disconnected. If you modify the roof on the visible one in a way so that that back one is tied in?



I also edited the front column to show what I meant


Edited by jalonso - 04 December 2007 at 5:00am
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jalonso
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Quote jalonso Replybullet Posted: 04 December 2007 at 5:11am
One last thing before I go to work :(


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zi-double
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Quote zi-double Replybullet Posted: 04 December 2007 at 5:34am
hm back columb - I think for that maybe must hide 1 line ... else his place is there ... another what I think is to make 2 entrance parts biggest than will see and back roof and this columb will be not as implant.

Else thinking to add some konzole parts over the roof when are that 2 columbs - but must test first - will think and will see !

back steps think over 10 minutes how will look and make them before post here kekeke how stupid I'm :(

Thanks man for big help and to loose time and wish you good working time :)


Edited by zi-double - 04 December 2007 at 5:34am
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zi-double
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Quote zi-double Replybullet Posted: 04 December 2007 at 3:24pm
After interference of jalonso look better



I'll think for more details ...
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surt
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Quote surt Replybullet Posted: 04 December 2007 at 3:53pm
This second building really needs a light source. Every plane seems to be equally illuminated. This has a flattening result. Not what you want for a 3d rendering such as iso.
The first building handled this much better with the south-east facing walls being lighter than the south-west facing.
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zi-double
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Quote zi-double Replybullet Posted: 04 December 2007 at 5:26pm
Thanks surt you are right :) but I always make light parts when the work is near to finish ... because else sometimes when make much changes or add some other parts they can throw shades and than make that work twice :(

ok I start to make that changes because I dont see much details which I can add and here is result untill now:
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zi-double
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Quote zi-double Replybullet Posted: 05 December 2007 at 4:19am
... and another building on which working - hangar ... and one little plane - old plane :) Put them on the dark back because have too much dark areas and black outline

I'll put another little door on the big right wing of the hangar !



Edited by zi-double - 05 December 2007 at 4:20am
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jalonso
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Quote jalonso Replybullet Posted: 05 December 2007 at 5:57am
The hangar needs nothing, its AWESOME.
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zi-double
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Quote zi-double Replybullet Posted: 05 December 2007 at 8:07am


now I haven't more ideas for hangar :( only can try to make walk area over him to be large but ...

many times that cranes have cabin on them but I think if I put will have  some sort of disbalance !

ofcource will add some cables ets but when put in his place !


Edited by zi-double - 05 December 2007 at 8:09am
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Dutrho
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Quote Dutrho Replybullet Posted: 05 December 2007 at 9:13am
if anything, either the hangar needs to be widened or make the plane smaller, it dosen't seem like it could fit.
Mmmm.. Thats good placebo!
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zi-double
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Quote zi-double Replybullet Posted: 06 December 2007 at 4:24pm
durtho yep need maybe 2 or 4 pixels because now if the plane enter will havent free place but he is enough big in comparision with other building that maybe better is to stay in that size :(

hm in last days try to taste some colours, because maybe will need to change contrast and will need better palette ... until try ... make that building hah if that is building of course :) Just put here some details from my scene as horse climber ets for fun :)


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jalonso
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Quote jalonso Replybullet Posted: 06 December 2007 at 6:21pm
To me the windows and roof are ON the pumpkin not a part of it.
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zi-double
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Quote zi-double Replybullet Posted: 07 December 2007 at 2:18am
a bit more ... If I put roof inside will be very strange where will go the water that is why try to find another variant ... of course background /leafs/ isn't good ... think to change quadratic windows ...



jalonso if I work with you in one place I'll hate you, because always easy find mistakes and induse peoples to repair and to improve ! Just joking ;)


Edited by zi-double - 07 December 2007 at 3:43am
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jalonso
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Quote jalonso Replybullet Posted: 07 December 2007 at 7:11am
You wouldn't hate me because I love your work and by extension you too :p

This is what I meant by integrating the man-made elements into the organic ones.


It may be that the tree's foliage is not around the pumpkin but collaged onto it.
Making the foliage grow around the pumpkin is all that you need. The trunk is fine.

e:typo


Edited by jalonso - 07 December 2007 at 7:12am
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zi-double
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Quote zi-double Replybullet Posted: 07 December 2007 at 11:35am
hehehe jalonso you are as stimulant :) I think that today again will not sleep :(

just progress ...

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pixelblink
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Quote pixelblink Replybullet Posted: 07 December 2007 at 11:38am
it's a very dark scene but you have some very bright highlights that make it seem like it's glowing instead being reflected from somewhere.

On a plus note, the new edit looks better, especially the windows blending in.
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zi-double
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Quote zi-double Replybullet Posted: 07 December 2007 at 11:54am
agreed blink better will be if have some trees near, which envelop pumpkin  and as somebody open grass ot leafs in front /my first idea was to make pumpkin with his leafs but start to work too large pumpkin :(/ ... I just use template of kenneth and that is why background is unneeded, but will think what I can do :)

Edited by zi-double - 07 December 2007 at 11:58am
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Quote zi-double Replybullet Posted: 08 December 2007 at 11:40pm
I think if put more details or elements on the pumpkin will be very overburdened ...

that is until now:

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zi-double
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Quote zi-double Replybullet Posted: 09 December 2007 at 9:22am
hm back to the theme

this is some stuff as cars, horces, planes ets. If somebody see something too wrong will be glad to hear :)


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jalonso
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Quote jalonso Replybullet Posted: 09 December 2007 at 1:15pm
wow, what beauties!

Very wimpy looking propellars is all I see to crit.
The window bubble on green plane #3 looks too flat, or missing glass dome?
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Skaka
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Quote Skaka Replybullet Posted: 09 December 2007 at 3:27pm
Zi I have no crits but I have to ask how long does it take you to pixel one of those iso vehicles? I did a tank from 4 perspectives once and it took me ~ a week, and here bam no problem you have load of them, and they look awesome too!
Ars longa, vita brevis.
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Quote zi-double Replybullet Posted: 10 December 2007 at 4:39am
current work on the fire station


and

thinking a bit and add some carriage ... maybe better will be with "pumpkin carriage", but carriage which try to make I'll use in another work :)


jalonso I want stuff to look old as before 30-40 years and that is why haven't glass, but /yellow plane/ make first and for me he isn't good and have some problems with the wings :(

Skaka
I make them until try to improve details of the building maybe for 2-3 hours but I watch them and sometimes repair some details which aren't good ...  as example
1. take some picture to see some details
2. because scale is very little try to make some changes from original

in train poor is that I haven't red in my works else better will be with red colour ... and remove part for colas because will be a bit misunderstanding for somebody ... if you watch chimney will see they aren't in proper place but if I put them in that scale on right place will be badly ets.

in plane ... in first plane watch wings ... if you see lover wing is small but if I make him right with 1px small will be poor choice from red plane I watch how wings keep one to other ...



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Quote zi-double Replybullet Posted: 11 December 2007 at 6:02am
some elements which maybe are ready or maybe not ... I'm not shure, but maybe need more work on the grass with statue and maybe bus-stop must be 1 or 2px high ... he is enough high but because have too big roof and only little parts from columb are visible and that makes him to look poky ... if I put concrete part of the end will be better else now he can fall out on the ground !


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Quote jamcob Replybullet Posted: 11 December 2007 at 9:47am
So are you going to make an isco-town with all this because if you're not then you should really consider it!
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Quote jalonso Replybullet Posted: 11 December 2007 at 10:29am
the moped/motorcycles are mind-blowing in detail legibility 

Black lineart in statue is weak.
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zi-double
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Quote zi-double Replybullet Posted: 11 December 2007 at 3:59pm
listen to advice jal :)

here is repairs

and some trees on which working now  ...


jamcob yep will make one "retro green village", but if I post work until now then will be very hard somebody to repair my mistakes and faults ... I think better is to add separately current works ...
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Quote Fuzzyleaves Replybullet Posted: 12 December 2007 at 8:35am
holy crap is this going to be a game?
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Quote jamcob Replybullet Posted: 12 December 2007 at 12:29pm
Yer your right, then people can see each buidling/object as a seperate piece and feel their able to comment on it withought sounding picky.
So i can't wait for this town now, you're truly amazing =)
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Quote Club Beuker Replybullet Posted: 13 December 2007 at 4:50am
Originally posted by zi-double

hm back to the theme

this is some stuff as cars, horces, planes ets. If somebody see something too wrong will be glad to hear :)




The only crit I can see here is that the "nose" of the locomotive seems a bit out of perspective (according to the back). That's it! For the rest, keep up the good work, I really like your style here.
Without me, it's just aweso
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Quote Pixel_Outlaw Replybullet Posted: 13 December 2007 at 1:54pm
Excellent work!My only complaint is that the spire on the middle dome of your buildings appears to be off center. It seems to come out of the back side of the dome rather than the top. Try bringing the spire's base down a few pixels.
 
Perhaps this will help. Your dome is similar to the spheres here.
 


Edited by Pixel_Outlaw - 13 December 2007 at 2:01pm
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zi-double
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Quote zi-double Replybullet Posted: 14 December 2007 at 5:04am
Club Beuker will be repaired ...

Pixel_Outlaw Yep you are right will repair will add more details and will try to make better background and then will post again for crit

Where I'm with my work - to nowhere ...
1. have too much unfinished parts and work in all areas :(
2. add 2 colours which I don't need because work on separately files. I'll remove them when going to finish, because want to keep 64 colours but think to add more red colours.
3. dislike colours and need more contrast :(

here is the piece and will be glad for all comments ofcourse :)



Cheers for now, because finish scene with coffin heh

Hm too poor, when the size going over 1024 the piece was smashed now I don't know what to do with outside border :(

PS
the shadows from the fire station aren't correctly
tennis court haven't door
the scool is like without light source and I think that his roof is very scantly  
ets ...



Edited by zi-double - 14 December 2007 at 6:08am
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Quote klav Replybullet Posted: 14 December 2007 at 9:35am
Jesus Christ!  i almost fell out of my chair when i saw the full image.  The scale of the image is fantastic.  This is inspiring. 

Im not sure if your finished, but the upper right corner doesnt  run off the page like all the other sides.  as far as composition goes, it needs one more building or some trees...




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Quote FireMedic Replybullet Posted: 16 December 2007 at 12:27pm
The only thing that popped at me righta way was the steam locomotive, but that's because I'm a train buff. :)

The drivers on it need to be larger. They *should* be more visible then say, the trucks of the boxcar or tank car following it.

Also, they probably wouldn't run loco-first into a siding, especially in the days of steam. ;)
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Quote jalonso Replybullet Posted: 16 December 2007 at 1:15pm
As I said in the beginning of this thread. You are one of the best at iso making. You have always been a source of insipiration. 
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Quote zi-double Replybullet Posted: 18 December 2007 at 1:31am
Klav I'm going and going with bigger size that is why some corners aren't finished ... Just want to make one  petrol stantion and one canal in east part ...
Fire Medic I can try to make detail scene with the locomotive, than you will see more ;)

I run shortly from the little size :)

here is some detail scenes from the map ... ofcourse must back and repair some parts as rocks near to the scene with the miner or hair of the man with the dog, seat on the tennis court ets ... I keep some colours from the grass and from the soil from map and add more contrast colours for the sprites !

one global question to keep light outline or to make sprites with their current outline but with more dark colours




As note: Some elements and sprites haven't shadows !

ofcourse if you see some problems will be apreciated because I have problem with the horse...



Edited by zi-double - 18 December 2007 at 1:37am
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Quote zi-double Replybullet Posted: 27 December 2007 at 7:08pm
finish upper right corner and add some more details, shadows ets ...

In the last version when finish all details will repair some colours but I want to know first or second varian is better ... for me is second ! I'm not shure because watch so long time that works and :(



PS
shadows of the trees are incorect in some areas, but will repair them when finish arrangement of all trees !



Edited by zi-double - 27 December 2007 at 7:10pm
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jalonso
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Quote jalonso Replybullet Posted: 27 December 2007 at 7:32pm
Maybe you have a reason to do so but the red on the firetruck and the horse carriage seem very saturated for such a green scene. I think the reds in such a scene would lean towards the purple side of red. Maybe even just greyed down a bit.
On the other hand the yellows and ligth blues are very saturated too but look fantastic : /

The horses are all fantastic.


Edited by jalonso - 27 December 2007 at 7:32pm
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zi-double
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Quote zi-double Replybullet Posted: 27 December 2007 at 8:02pm
yep, right will change the red ... until now I use only for clothes and some other very small objects as barriers, but now with that fire cars I need and add 4th colour of red ... big red elements look at very poor and will change that colours !

In the end think to repair a bit contrast between grey colours ...

blue look at good maybe because he is cold colour as green. Yellow is in the gamma of the brown, but many big elements are in brown as streets ... that is why red with that saturation look at disgusting :)

I make mistake untill make last 2 building as always in different files and now I have two brown colours which are near one to another and will replace them :)

Thanks for suggestion Jal and here is edition of red



Edited by zi-double - 27 December 2007 at 8:30pm
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jalonso
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Quote jalonso Replybullet Posted: 27 December 2007 at 8:33pm
waaaaaaaaay better.
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Quote surt Replybullet Posted: 28 December 2007 at 12:13am
Looking good.

One thing's bugging me though. The Green old-school car just right of image centre look out of scale in the direction of bigness.
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Quote Feron Replybullet Posted: 28 December 2007 at 4:09pm
f**k off this is awesome...

with all the foliage though makes me wonder whether you should make all the roofs blue or purple... some seem to get lost in the trees.
hmmmm.
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Quote Acherhar Replybullet Posted: 28 December 2007 at 4:13pm
*cough* Green Village *cough*
Anyway, it does indeed look spectacular. I LOVE tiny pieces like this, it's amazing how much detail you put in your work.
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Quote 5L1V3R Replybullet Posted: 04 January 2008 at 1:24pm
it all looks excellent, except for the plane in the upper left corner...its angle just looks awkward to me
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Quote Saint Minor Replybullet Posted: 04 January 2008 at 1:46pm

Planes of that era changed direction with the plane tilted to that angle. Watch an old war film and you will know what i mean.

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Quote jalonso Replybullet Posted: 04 January 2008 at 2:26pm
c'mon guys it's called green village it's green, as much green as possible. c+c other things.
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Quote zi-double Replybullet Posted: 05 January 2008 at 2:28am
Surt yep - repair it ... I watch old type of cars they are black and they are too long but now look better :)

Feron
I want many colours to be in green and brown gamma and just add 4 blue colours for water, 3 colours for some metal elements and 2 yellow  + 2 red colours for some elements ... but when I want to make fire cars I add + 2 ekstra red :( Else I try how will look with red and grey roofs but 1st my favourite colour is green 2nd I think green carry some specific atmosphere 3rd I want to keep colours below 64.

Acherhar
details isn't enough - if you look in one street will understand how much details and scenes have there :)

5L1V3R
plane isn't in the best direction, but I put him there because want left upper corner to have something like corner direction and in that corner I don't see much scenes which I can make ... maybe only fire in the fields :)

Yep agreed jal "as much green as possible" everywhere hehehe ... why - because I watch too much ISO works as streets and towns and they are without enough trees and vegetation, but if somebody look will see that in real world have too much green :) I want all elements and details to be vissible that is why I try do not cross visible areas with vegetation :( Also I try every small character to have some employment in some small scene :) Also I try don't repeat elements more than twice, of cource some elements as telegraph pole try to put in different right points but to be vissible different parts !

else here is some update where I repair too much details and add more ... and try to repair some colours and to repair contrast ! ... I think that I'm near to finish that size !


Edited by zi-double - 05 January 2008 at 2:48am
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Quote hiddddde Replybullet Posted: 05 January 2008 at 8:27am
Maybe let the plane fire. So it looks it's crashing down :P

Sorry for bad enlgish


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