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Monkey 'o Doom
Commander
Joined: 24 September 2005 Online Status: Offline Posts: 2994 |
![]() Topic: Threading BeadsPosted: 13 December 2007 at 3:45pm |
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Well, not really beads. But how does one determine the highest point on a sphere or semisphere (AKA the point where an intersecting pole would exit/enter) in isometric POV? I've got a diagram here showing how I think it would be done, and it looks right, but I can't seem to prove the validity of the method. Any help?
This whole dilemma was inspired by this post, in particular, as well as all the semispheres (often topped with poles or decorations) I've seen in iso over the years. Thanks for your help, guys.
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jalonso
Admiral
Joined: 29 November 2022 Online Status: Offline Posts: 13537 |
![]() Posted: 13 December 2007 at 4:53pm |
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MoD you are quite correct with this formula. However, after many domes and orbs I find that you need to in the end raise it up a little more so that it is technically incorrect but visually correct. In your example placing the pole on the top of the white highlight is where I'd put it here. This is a common error in iso. Many a dome has been topped poorly.
FYI, in my hot air balloon pixel I found that for sensible placement I had to move it even lower than normal and the place ropes to fool the eye. Domes remain an advanced iso thang...Pirate Ship Sail, a holy grail ![]() |
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