Resources and Support
 Pixel Joint Forum : The Lounge : Resources and Support
Message Icon Topic: Threading Beads Post Reply Post New Topic
Author Message
Monkey 'o Doom
Commander
Commander
Avatar

Joined: 24 September 2005
Online Status: Offline
Posts: 2994
Quote Monkey 'o Doom Replybullet Topic: Threading Beads
    Posted: 13 December 2007 at 3:45pm
Well, not really beads. But how does one determine the highest point on a sphere or semisphere (AKA the point where an intersecting pole would exit/enter) in isometric POV? I've got a diagram here showing how I think it would be done, and it looks right, but I can't seem to prove the validity of the method. Any help?
 
 
This whole dilemma was inspired by this post, in particular, as well as all the semispheres (often topped with poles or decorations) I've seen in iso over the years. Thanks for your help, guys.

RPG is numberwang.
IP IP Logged
jalonso
Admiral
Admiral
Avatar

Joined: 29 November 2022
Online Status: Offline
Posts: 13537
Quote jalonso Replybullet Posted: 13 December 2007 at 4:53pm
MoD you are quite correct with this formula. However, after many domes and orbs I find that you need to in the end raise it up a little more so that it is technically incorrect but visually correct. In your example placing the pole on the top of the white highlight is where I'd put it here. This is a common error in iso. Many a dome has been topped poorly.
FYI, in my hot air balloon pixel I found that for sensible placement I had to move it even lower than normal and the place ropes to fool the eye. Domes remain an advanced iso thang...Pirate Ship Sail, a holy grail
IP IP Logged
Post Reply Post New Topic
Printable version Printable version

Forum Jump
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot delete your posts in this forum
You cannot edit your posts in this forum
You cannot create polls in this forum
You cannot vote in polls in this forum