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Glenn
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Quote Glenn Replybullet Topic: Some works of me
    Posted: 03 January 2008 at 6:16am
Hello.
I come from the Netherlands and i am just registed.
I love making animals with MS paint and objects are nice too do too.
Somebody on a Dutch Gamemaker forum have told this site too me.
Here are my best works:
 
 

 
 
 
 


Edited by Glenn - 03 January 2008 at 6:22am
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hiddddde
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Quote hiddddde Replybullet Posted: 03 January 2008 at 6:24am
Hey glenn. Ik zie dat je toch al best ver bent met het maken van pixelart. Je schaduw werk word steeds beter als ik kijk naar je laatste art. Probeer eens een groter beest te nemen of maak je oude arts wat beter. Kijk anders op Google naar de beesten die je aan het maken bent voor de beste schaduw. En kijk natuurlijk ook naar de arts van andere mensen.
 
 
Hi glenn. I see that you are far in making pixelart. Your shadows are being better after seeing your last art. You need just some tips for shadow. Try to make a bigger animal or just make your old one better. You can look the animal down on Google to see the best shadow. And always look to other people their arts.
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greenraven
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Quote greenraven Replybullet Posted: 03 January 2008 at 8:44am
Welcome to PJ.

I would add some water to that ship. And the wolf looks a bit... I dunno odd.

Your stuff isn't bad. Keep at it.
"pwnage comes with patience, practice and planning." ~ Jalonso   
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Glenn
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Quote Glenn Replybullet Posted: 03 January 2008 at 11:52am
Originally posted by greenraven

Welcome to PJ.

I would add some water to that ship. And the wolf looks a bit... I dunno odd.

Your stuff isn't bad. Keep at it.
 
Thanks, but actually that isn't a Wolf but a Fox. ;)
 
(Sorry for the bad English XD)
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Quote greenraven Replybullet Posted: 03 January 2008 at 5:00pm
Don't worry about your English.

You might actually want to add legs in the background. It's only standing on two right now.
"pwnage comes with patience, practice and planning." ~ Jalonso   
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Glenn
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Quote Glenn Replybullet Posted: 06 January 2008 at 11:06am
 
This is made a few day's ago.
It is a cow. (Isometric)
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jalonso
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Quote jalonso Replybullet Posted: 06 January 2008 at 11:21am
Not bad work. You seem to only be lacking in pixelart techniques. Keep at it and look around the forum and the gallery for tutorials, samples and general questions you may have that already have answers. Its all here, if its pixelart. Welcome.


*more Dutch o.O, what is it with you people and pixelart.
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Quote Hapiel Replybullet Posted: 06 January 2008 at 2:10pm
Originally posted by jalonso


*more Dutch o.O, what is it with you people and pixelart.

There ones was a man named Mark.
Mark was a game programmer professor on a university in the Netherlands
He developed a game making program for his students
He remade and remade it, over and over, published this on the internet
All Dutch people downloaded it
Created their own games
with Gamemaker.
Now gamemaker is known all over the world, but biggest non official GM communities are Dutch.
For games you need sprites
For sprites you need pixel art
And there is some guy.. ehm nevermind about his name who links the most talented spriters to PJ.. just as this one...

Great you joined glenn! (ik ben die ene persoon van dat ene forum )
Your animals are nice, but to make them look more realistic, you will have to study the skeleton structure of the animals and pictures of them. This is very hard actually..
I think your best work right now is the ship, thats why I will be giving C&C on thatone.

Lineart is good enaugh at the moment, the colors could use some more work. To start with, it might be usefull to have more contrast. This will make the ship look less flat, and more intresting. Also, allways reuse the colors you have used before in pixel art. I also changed the hue a bit.

Next step is to get your shading more accurate.. you have only shaded the front part.. the front part shows that the light source is on the right.. than the right part of the ship should be light aswell right? I have changed a few more things aswell



Now try these steps your own :)

Als je het niet begrijpt, geen probleem ik leg het graag in het nederlands uit voor je :)


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Glenn
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Quote Glenn Replybullet Posted: 07 January 2008 at 7:02am
Lollige, (lollig is goed XD)
 
Hmmmm... who will be that guy that have tell me about this forum.... hmmmm
 
The things i want make better is more textures on the skin on the animals.
But that will be so difficult...
 
I understand, if i first made a skeleton and make it a different image as the animal itself than i can make a skeleton and than draw the skin on it and save the skeleton with the skin as a different image.
That will be the most difficult thing i have ever done.
 
But i can try it.
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BlackDragon
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Quote BlackDragon Replybullet Posted: 07 January 2008 at 7:45am
If you mean a skeleton as in bones I sugest you just make a wireframe lol.
As for texture, its not that hard really. The gallery has many great works and can probably show you how texture properly on all these animals.
Good luck
"A little pain never hurt anyone." - Blueberry_Pie
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Glenn
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Quote Glenn Replybullet Posted: 08 January 2008 at 6:51am
@Blackdragon,
 
for me it is really hard to create a good texture.
Because i pixel maybe 6 monds.
And the most of things i made are sprite's.
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Quote BlackDragon Replybullet Posted: 08 January 2008 at 2:29pm
Try, you can do it. Just study up a little and post here with something for me to critique on
"A little pain never hurt anyone." - Blueberry_Pie
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promiser
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Quote promiser Replybullet Posted: 08 January 2008 at 7:54pm
i think the fox look off because it doesn't have a neck if you give it a neck of sorts so the head is a little higher it would like better
There is no God or King... Only man...~Andrew Ryan, BioShock the most amazing game ever...
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Glenn
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Quote Glenn Replybullet Posted: 09 January 2008 at 6:55am
@Promiser, thanks for the information.
I have make a neck.
But i am not sure with if it looks good.
 
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Club Beuker
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Quote Club Beuker Replybullet Posted: 09 January 2008 at 7:15am
Originally posted by jalonso

Not bad work. You seem to only be lacking in pixelart techniques. Keep at it and look around the forum and the gallery for tutorials, samples and general questions you may have that already have answers. Its all here, if its pixelart. Welcome.


*more Dutch o.O, what is it with you people and pixelart.


Jal shush
It's only that the dutch are fans of the oldschool 16 bit games (which brings you to pixelart). Plus the fact that they are known for their patience

@TS: Nice going there, there's a start for everyone. Just keep on working and practicing and you'll become a true pixel artist.
Without me, it's just aweso
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Quote promiser Replybullet Posted: 09 January 2008 at 1:47pm
here is a link to a fox picture to kind of reference
http://www.denali.org/images/26-fox.jpg
There is no God or King... Only man...~Andrew Ryan, BioShock the most amazing game ever...
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Glenn
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Quote Glenn Replybullet Posted: 12 January 2008 at 5:23am
This is a tank, made a day ago.
 
This one is from today :
 


Edited by Glenn - 12 January 2008 at 7:11am
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Hapiel
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Quote Hapiel Replybullet Posted: 12 January 2008 at 7:34am
You really spend too many colors on those..


I did not count them, but I think I have around 5 colors less than you had. The less colors the better!

EDIT:



Edited by Lollige - 12 January 2008 at 7:35am
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Glenn
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Quote Glenn Replybullet Posted: 05 February 2008 at 7:28am
I made a KLM Boeing 747
 
 
KLM is in Dutch: Koninklijke Luchtvaart Maatschappij
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Quote xeroxz2k7 Replybullet Posted: 05 February 2008 at 12:38pm
I think that you should spend more time on your sprites, instead of making new ones. Woah, what's the count of Blue shades on the plane? 9? You seriously need to reduce the colour count. Good luck.
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Talos
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Quote Talos Replybullet Posted: 05 February 2008 at 3:35pm
(Using a translator I conduct the following message)
Uw lijnen zijn goed maar gebruik minder kleuren. Kijk op leerprogramma's met affects zoals het dithering, glans, en texturering, en alle drie hiervan kunnen tot het blik maken beter met minder kleur.
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Glenn
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Quote Glenn Replybullet Posted: 06 February 2008 at 3:44am
(Lol, in the US its midnight XD)
 
Xeros guy, It is for a game thats very sunny, and the makers of the game like it very mutch
 
Talos, Translate this :P :
 
Dankje, ik kan het proberen, maar zonder Pillow shading (goede spelling?) weet ik niet hoe ik het zelfde 'schaduw effect'  terug kan krijgen.
 
And i make pixelworks only a half year, and i am only 11 (over just 3 monds 12  )
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Quote Club Beuker Replybullet Posted: 06 February 2008 at 7:45am
Hey Glenn,

Het is niet moeilijk om ditzelfde effect te krijgen zonder pillow shading te gebruiken, zoals je misschien weet is pillow shading de big nono. Het minst aantal kleuren wat je gebruikt om te shaden is 3. De neutrale kleur, de lichtste kleur en de donkerste kleur. Je kan met behulp van dithering 3 kleuren erbij krijgen (lastige techniek). Om een buis (want dat is een vliegtuig eigenlijk) te shaden zonder pillowshading te gebruiken stuur ik je even richting de tutorials die hier op PJ staan (homepage en dan even zoeken in het menu). Hier staat ook een aardige tussen over het shaden van zulke objecten.

<translation>
It's not that hard to get the same effect without using pillow shading, you might know pillow shading is a big nono here. The least amount of colors you have to use to shade is 3. The neutral main color, the lightest color and the darkest color. You can use dithering to get 3 more colors (hard technique).
To shade a tube (because that's what a plane is) without using pillowshading I'm redirecting you towards the tutorials floating around on PJ (Homepage, and then search around in the menu). There's a nice one about shading objects like these.
</translation>


Edited by Club Beuker - 06 February 2008 at 7:45am
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Glenn
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Quote Glenn Replybullet Posted: 07 February 2008 at 6:57am

Bedankt voor de informatie. Ik heb een paar tutoritials gekeken en gezien dat er geen pillow shading wordt gebruikt, nu heb ik gedaan wat ik veel zag:

Thanks for the information. Ik have look on a some tutoritials en i saw that there isn't use pillow, now i have done what i saw:
 
(Some 3 or 4 colors lesser XD)
 
http://img87.imageshack.us/img87/9247/boeing747fg4.png
 


Edited by Glenn - 07 February 2008 at 6:58am
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Club Beuker
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Quote Club Beuker Replybullet Posted: 08 February 2008 at 12:27am
Now up your contrast a bit. It'll give you more depth. I might give you a little update (if I can find the time)

Edit:
And if you do it right, you might end up with something like this or this or this with some AA





Edited by Club Beuker - 08 February 2008 at 12:52am
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Glenn
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Quote Glenn Replybullet Posted: 08 February 2008 at 7:34am
Hmmm... I don't like the contrast very mutch...
 
But i can use that way of making a sprite for other games :)
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Talos
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Quote Talos Replybullet Posted: 11 February 2008 at 7:50pm
A direct translation is: Dankje, I can try it, but without Pillow shading (good orthography?) weet I how I it can ' shade get same impact '.
Meaning: How can I get same impact without Pillow shading? (?) I think
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Quote Metaru Replybullet Posted: 11 February 2008 at 8:09pm
that plabne is, in fact, a tubular shape. define a ligth source first(from where the ligth will come from) and the start working on the shadows.
I ate leel's babies
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Glenn
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Quote Glenn Replybullet Posted: 19 February 2008 at 8:12am
I had some ideas for how i can pixel a topdown eagle, so here is it:
 
http://img129.imageshack.us/img129/7458/eagleiz0.png
 
The wings are not so good.


Edited by Glenn - 19 February 2008 at 8:12am
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Metaru
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Quote Metaru Replybullet Posted: 19 February 2008 at 7:31pm
lGlenn, it appears that this has been said already, but i'll ask you again: are you asking for help on how to improve these images, or you are just showcasing them?

If the idea is to ask for help, you have to actually show any kind of progress(or interest, or something) on these, based on the comments that people gave you, and please stick to one image untill it can be defined as 'done'. this is not any kind of rule, but a least give us a sign that we are not wasting our time.

on the other side, if you're just showcasing these, please be warned that the forums are not the best place(while indeed  it is not the place) to do it. you are encouraged to submit these to the site's gallery, but honestly, based on the images you have posted i would not recomend this for now.

you decide.
I ate leel's babies
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Glenn
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Quote Glenn Replybullet Posted: 20 February 2008 at 8:30am
I just show them.
Almost all my works never get in a game.
But almost all my work is just practice things.
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Glenn
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Quote Glenn Replybullet Posted: 24 February 2008 at 3:45am
I have made a car:
 
http://img508.imageshack.us/my.php?image=autosu4.png
 
But it look a bit bad.
Do anyone know how to make it better?
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