WIP (Work In Progress) | |
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Author | Message |
6dof
Seaman ![]() ![]() Joined: 10 February 2007 Online Status: Offline Posts: 14 |
![]() ![]() ![]() Posted: 22 March 2008 at 5:32pm |
So this is just a Mockup for Top-Down game I'm doing for no peticular reson. I have a few questions: is it to pillowshaded (the light source is above tho), how can I improve the tiles (floor and walls), and what different colors should I choose? ![]() I wanted a dark, alien theme. The problems I'm having is picking out a good color to match the tubes, I am not to fond of the green(red and green reminds me of christmas and not laboratories
![]() Please give me some advice on how to improve the peice. Critiques are greatly appreciated!
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greenraven
Commander ![]() ![]() Joined: 08 September 2016 Online Status: Offline Posts: 2598 |
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To me the tubes seem like they are just there, but serve no purpose. Maybe have them connected to something?
I actually like the glowing green floor. But maybe have only the green glowing and not the gray. As for what different colors you should use, only the red seems to stand out. Might change that to something darker, like purple maybe. I dunno. |
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Sabata
Commander ![]() ![]() Joined: 08 July 2007 Online Status: Offline Posts: 128 |
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I don’t really
get about what tubes you are speaking of…are you referring to those organic red
things?? As for
colors try to remember that a character is what supposed to be de center of attention
so to do that don’t over do whit tiles, try using less saturated colors. The
glowing floor actually looks cool, but make only the green glow (if you do
that) and do change that red for something darker. I like the
character by the way…. |
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We fall to rise again.
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greenraven
Commander ![]() ![]() Joined: 08 September 2016 Online Status: Offline Posts: 2598 |
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Yeah, I'm talking about the red ones that seem to be handing in the middle of nowhere.
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6dof
Seaman ![]() ![]() Joined: 10 February 2007 Online Status: Offline Posts: 14 |
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Those tubes are going to give off exhaust. By the way, the animation is only to show a comparison of the two floor choices, it's not to make a blinking\glowing effect.
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Metaru
Commander ![]() ![]() Joined: 03 February 2020 Online Status: Offline Posts: 3305 |
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Originally posted by greenraven I actually like the glowing green floor. But maybe have only the green glowing and not the gray. trust greenraven when he says that he likes the glowing green floor. By the way, the red tubes aren't really desing wise... its more like they were draw to fill an empty space. (also they doesn't really match with the rest of the ambience of the machine). they are funky red hippie pipes in a clod hi-tech enviroment. as green raven suggested, try to replace these with more similar colors, and try to avoid the use of pure grays for the metals. ![]() these background from Chronno Trigger may be a good reference for a dark themed installation. notice the use of pruple to insert more life into the darkness of the objects and walls. |
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I ate leel's babies
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6dof
Seaman ![]() ![]() Joined: 10 February 2007 Online Status: Offline Posts: 14 |
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Wow that's really helpful
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AndyOaks
Midshipman ![]() Joined: 07 August 2006 Location: United Kingdom Online Status: Offline Posts: 55 |
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The shapes are excellent but feel a little lost at the moment. Adding some darker shades to your palette would help a lot. You could then enhance the shadows. |
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6dof
Seaman ![]() ![]() Joined: 10 February 2007 Online Status: Offline Posts: 14 |
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Ok so here is an update which took less time than I thought:
![]() And some test walks I made before I posted the WIP:
![]() ![]() It changed a lot from the original, it is vey different but I like it. It matches what I originally had in mind color-wise but it looks way more industrial than I thought it would be (still cool though).
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Saboteur
Commander ![]() ![]() Joined: 29 January 2018 Online Status: Offline Posts: 888 |
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Arms are used to balance biped walk cycles. For your forward walk cycle, the arms match their respective leg motions, as they should be the opposite.
So when the left arm is forward, the left leg is back, and vice versa. |
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"I was minding my own business and walking across a pebbled path, and a Duck started giving me the business."
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