WIP (Work In Progress)
 Pixel Joint Forum : Pixel Art : WIP (Work In Progress)
Message Icon Topic: First Pixel Post Reply Post New Topic
Author Message
Peach
Commander
Commander
Avatar

Joined: 08 May 2008
Location: Italy
Online Status: Offline
Posts: 239
Quote Peach Replybullet Topic: First Pixel
    Posted: 10 May 2008 at 3:46am
Well, not really the first one, but the first done interely with no gradients fills, soft brushes or filters.

I've based this work on a schetch I've made several years ago on a corner of a page, it's based on the Collodi's Pinocchio:

he says (more or less):
«Damn Disney, you snubbed me in front of the world...»
«ARRR... I'll kill you all!!!»
«I'm Geppetto and I will build a Killer-Pinocchio! MUHAUAUHA...»

This is what I've done so far:


Any comment would be appreciated!

IP IP Logged
Expand
Seaman
Seaman
Avatar

Joined: 09 May 2008
Online Status: Offline
Posts: 9
Quote Expand Replybullet Posted: 10 May 2008 at 4:56am
Very nice! The art resembles the sketch in a very nice way! I also like that his right eye is bigger than his left. There might be too much dithering, I don't know if that's the word for it, though. 
IP IP Logged
Peach
Commander
Commander
Avatar

Joined: 08 May 2008
Location: Italy
Online Status: Offline
Posts: 239
Quote Peach Replybullet Posted: 10 May 2008 at 5:03am
Originally posted by Expand

Very nice! The art resembles the sketch in a very nice way! I also like that his right eye is bigger than his left. There might be too much dithering, I don't know if that's the word for it, though. 

thanks!

The background is totally made from scratch and I tried to insert the fishbowl to make it more clear who is the character depicted.
As you noticed - the background was the boring thing to do, so if anyone could help me in improving it.
Apart from, that I was thinking to cut the image right on the left of the Pinocchio leg, just to avoid creating the whole Pinocchio, which is not in the original sketch. I don't even know if to add just a baloon (like only the fist on the left) or all the balloons, which will make it quite overwhelmed of white color...
IP IP Logged
Garrett
Commander
Commander
Avatar

Joined: 04 May 2008
Online Status: Offline
Posts: 147
Quote Garrett Replybullet Posted: 10 May 2008 at 5:31am
The sketch is really well done, but I dont like partucilary the pixel.
Maybe it's yust a stylistical matter, but I think you overdid with dithering.
To keep the cartoon-grotesque style I'd put some darker outlines, and I think Geppetto is not shaded enough, I mean I'd put the shadows darker.
Especially in the fishbowl I'd remove that dithering: it should look like glass, and dithering adds a sort of rough texture, while a glass fishbowl is smooth.

But..... wait for someone who is more experienced than me
IP IP Logged
Metaru
Commander
Commander
Avatar

Joined: 28 December 2025
Online Status: Offline
Posts: 3305
Quote Metaru Replybullet Posted: 10 May 2008 at 10:01am
Welcome aboard Peach ;D

 A common mistake for the newcomers in Pixel Art is to believe that dithering is part of the process of shading and couloring as a "must", wich is not 100% true. dithering is a technique often used to give surfaces a rought texture(like the wood leg you have there), or when specific limitations about the maximun amount of colors usable -either technical or self imposed- requires the use of dithering to create the ilusion of an extended palette, wich i don't believe is the case in your palette. so the general advice is to keep dithering untill the later stages of the pixel art, because if any modifications on the base of the image are required you will have to remove all the dithering that probably took you some time to do and then do it again on the new modification, wich can be a waste of time, effort and most important, annoying.

about your shading, there's two main issues to be revised in your pixel. one is the lightsource of your image. while the window in the background may be asumed as the main lightsource in the dark enviroment you've put gepetto, you might see that your corrent shading makes that every part of the clothing and face of the man doesn't follow it and instead they act like independent shapes with -in some cases- a beveled apearance. this -the beveled apearance-, in pixel art is called pillow shaded, and its an incorrect way to shadefor three reasons: first because it implies that the main light source is placed directly in front of your object (wich is not the case of this) , second because it can only be aplied to spherical objects that specifically follow the first reason, and third because it gives a beveled appearance to objects, rather than the volume for what shading is for.

the second reason in shading is the amount of colors you're using in your image. while in most art forms the more colors you use the best, its not exactly the case of pixel art. you're advised to choose more wisely your colors in order to reduce the amount you have, and to not limit yourself to  decreasing a color luminance to make a darker version. experimenting with Hue and saturation can provide more and more interesting shades and tones that will make your image richer and more credible.

as a final comment, i would encourage you to check any of teh tutorials in the resources section of the forums, where you surely will get a lot of tips and information about pixel art and its process.

hope to not bored you with this humble critique
best regards from
Metaru
I ate leel's babies
IP IP Logged
Peach
Commander
Commander
Avatar

Joined: 08 May 2008
Location: Italy
Online Status: Offline
Posts: 239
Quote Peach Replybullet Posted: 10 May 2008 at 10:12am
@Metaru: no no! not bored at all! I really enjoy this kind of comments, I say, constructivism :P
Btw you all totally got the point, and Metaru quite technically, that the background is totally post-generated. In fact maybe I made the mistake to first create the character and only then create the background, and even more difficult, adding elements not sketched in the first time, and the perspective was a hassle.
this is the image without background:


IP IP Logged
Garrett
Commander
Commander
Avatar

Joined: 04 May 2008
Online Status: Offline
Posts: 147
Quote Garrett Replybullet Posted: 10 May 2008 at 11:46am
I don't know haw to say it technically, but looks like your shadows are so... colorless!
Metaru said you should experiment with the palette (more or less), trying to obtain a colored shadow; i am sure you know the importance of the complementars, I suggest to use them ;)

p.s. If I say stupid things, or uncorrect ones, please let me know; I'm still a newcomer, hoping to improve...
IP IP Logged
Metaru
Commander
Commander
Avatar

Joined: 28 December 2025
Online Status: Offline
Posts: 3305
Quote Metaru Replybullet Posted: 11 May 2008 at 12:19am
you might find this useful

I ate leel's babies
IP IP Logged
Peach
Commander
Commander
Avatar

Joined: 08 May 2008
Location: Italy
Online Status: Offline
Posts: 239
Quote Peach Replybullet Posted: 11 May 2008 at 4:41am
Ok
Thanks as usual Metaru, I'm getting a little close (I hope)
Now I tried to give more contrast and saturate the image
I totally re-sketched the background: this is the result, I hope the light steps and the shadow areas can be recognized.
I'm planning to draw the whole or part of the pinocchio.. I'll see what I can get, I want to reuse the distorted perspective I've sketched by hand.

IP IP Logged
Metaru
Commander
Commander
Avatar

Joined: 28 December 2025
Online Status: Offline
Posts: 3305
Quote Metaru Replybullet Posted: 12 May 2008 at 8:58am
no ofense, but i don't see much of a dostorted perspective,  most elements are in a similar proportion. honestly, i would recomend you to start on a new piece rather than using an old sketch and try to fit elements into it, because right now, the idea of using it as a base is defeated by the need of redraw it to make it fit any background you wanted to put.

anyway, is just an opinion. feel free to take it or ignore it.
I ate leel's babies
IP IP Logged
Peach
Commander
Commander
Avatar

Joined: 08 May 2008
Location: Italy
Online Status: Offline
Posts: 239
Quote Peach Replybullet Posted: 12 May 2008 at 11:18am
Originally posted by Metaru

no ofense, but i don't see much of a dostorted perspective,  most elements are in a similar proportion.

More or less... the legs, are way smaller than the rest of the body, it's like seen through a fisheye lens.

Originally posted by Metaru

honestly, i would recomend you to start on a new piece rather than using an old sketch and try to fit elements into it, because right now, the idea of using it as a base is defeated by the need of redraw it to make it fit any background you wanted to put.

well, before you said that I started naturally to work on another piece.
Here it is:
I've tried to put a little more effort on choosing the correct ramps. I think the skin is the best one, I'm asking myself if the other three (for the tissue, hair and brown things) are wrong: it seems like the top step is too much dark. This could only be right for the tissue.
As you can see I tried to avoid dithering as much as possible as you suggested.


IP IP Logged
Peach
Commander
Commander
Avatar

Joined: 08 May 2008
Location: Italy
Online Status: Offline
Posts: 239
Quote Peach Replybullet Posted: 12 May 2008 at 2:13pm
did some small color corrections (especially in the light tones)


dunno what's wrong, maybe the wrong shape I gave to the back, or the colors
IP IP Logged
l3m0n5
Commander
Commander
Avatar

Joined: 05 June 2007
Location: Canada
Online Status: Offline
Posts: 337
Quote l3m0n5 Replybullet Posted: 12 May 2008 at 4:27pm
I'm actually loving this, Its a great improvement from the first, dithered-to-death one
"Hate is my enemy, Life is short and Life is plenty, keep my eyes on my path cuz i know who sent me"
IP IP Logged
Metaru
Commander
Commander
Avatar

Joined: 28 December 2025
Online Status: Offline
Posts: 3305
Quote Metaru Replybullet Posted: 12 May 2008 at 8:33pm
indeed, its a huge improvement from the first piece. yet i would point your efforts into color unification. if you look carefully, the last two orageish ramps you've got there are quite similar, so why don't you try to merge them into one? i'm sure you could achiee the same result and could learn a bit more about color usage
I ate leel's babies
IP IP Logged
Peach
Commander
Commander
Avatar

Joined: 08 May 2008
Location: Italy
Online Status: Offline
Posts: 239
Quote Peach Replybullet Posted: 13 May 2008 at 9:29am
thanks l3m0n5

Originally posted by Metaru

yet i would point your efforts into color unification. if you look carefully, the last two orageish ramps you've got there are quite similar, so why don't you try to merge them into one?


here I am again: first of all I tried to correct the back of the "dogman"
and then I tried to unificate the two brownish ramps into one.
In other words these are still two 4-steps ramps: an hi-lights ramp and a low-lights ramp very saturated. the third and the forth colour are in common with these two ramps (did I explained it well???)
btw here it is:



Edited by Peach - 13 May 2008 at 9:30am
IP IP Logged
Post Reply Post New Topic
Printable version Printable version

Forum Jump
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot delete your posts in this forum
You cannot edit your posts in this forum
You cannot create polls in this forum
You cannot vote in polls in this forum