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AntarosChronicles
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Quote AntarosChronicles Replybullet Topic: [Unpaid] AC-Seeking terrain design & gen. spriters
    Posted: 03 June 2008 at 4:00pm
Pre-Note: As many of you know this has been going on for some time now and we have a pretty popular work dump on Pixelation as of late many of you know is down and due to the progress of the game, and the urgency there is to find a terrain artist, I've decided to post here as well. So before I go into the whole advertisement post I'd like to tell everyone that I'm the lead of AC, been leading it for about one month now, organized the whole team which I will list below, and even started up the means of a company which is to be registered sometime later this week as it seems we were late to jump at the domain on the old domain. I'm personally overly dedicated to the project, and leading the project by strict guideline, setting short yet comfortable deadlines, and finishing the deadlines by whatever means necessary. As can be freely asked by my programmer/co-associate he is a witness to the greater half of my dedication and you can reach him at his following e-mail: straife220@hotmail.com : Also if you would like to reach any of the other members then I will be openly obliged to give you their contact information as well. Even the newest of team members have witnessed my all-nighter policy that I've been pulling out, drawing concepts of races"weapons"armor"characters"items"skill animations"etc, recruiting the team, advertising, plotting the game storyline, and doing my part as the lead of Antaros Chronicles. So I humbly ask you to take heed in the following project , as a friend, and as a fellow PJ member. Thank you.

Project Name: Antaros Chronicles
[Currently the Antaros project is a set project with hopes of achieving the popularity, to be able to inspire a larger team of talented individuals to team up with the project on further chronicles.]
Project Setting: Fantasy, Post-Armageddon, Progressive
[Generally meaning the storyline starts off several years later where new civilizations have begun to flourish again, and where ruins & relics of the grand civilizations prior, populate the world of Antaros, and the setting advances through the storyline chronicles.]
Project Engine: The engine that the Antaros project is based off of, is a fully custom 2-D MMO plaform, with a unique circular point-click PI system which allows characters to move within a typical 32x32 tile rather than by moving via tile. Additionally the entire concept of the engine is built off of an Atmospheric Ballastics incorporation, which up-to-date has never-before been involved in any Inde or Corporate production on this level of degree. What is it? Can't tell you, you'll just have to wait for the beta release this winter...
Project Concepts
-
[A goop racoon that sees through the 2 orb eyes in the mouth, in the tail there are black feelers that it crawls around with as it holds itself upright.](Design By: Dee)
- [The walker of the ancient ruins a-populace of Antaros. One among the few remaining functional relics of the ancient ages.](Design By: Antaros|Pixelated By: Jess)
-  [A mutated creature with a protruding fish spine, and with the origins of this creature unknown, these pests have become quite a problem within vacant cellars due to their vicious tendencies.](Design By: Antaros|Pixelated By: Dee)
- [Known to populate the murky swamp regions, the Tecroc are a vile demon kin, knowing no self restraint, these cursed creatures defile any living entity within their path...](Designed By: Andy)
http://i276.photobucket.com/albums/kk3/AntarosChronicles/AntarosChronicles2008-SandRabbit.png -[
A small populate of the desert region, these small creatures are almost as natural to scenery as the sky itself, but don't be mistaken by these creature's docile behavior for they have been a nuisance to the common wayfarer as their unground burrows are weak and are common to be over 11 ft deep, sometimes even their burrows connected in underground colonies which can be several miles wide, and rumors even say that the desert itself is the Sand Rabbit's nest.](Designed By: Frozen)
http://i276.photobucket.com/albums/kk3/AntarosChronicles/AntarosChronicles2008-IceBlow.png -[Prowling the icy regions and tundra of Antaros, these adaptive beasts are upmost fercious amongst the other inhabits of the frigid planes, known to attack any object possessing even the slightest ability of movement, and even rumored on occasions to take their own lives attempting to take down creatures several times their size.](Designed By: Frozen)
© AntarosChronicles, 2008. All Rights Reserved.


The Team
Antaros - [Project Leader/Art Dept. Head/Conceptualist/Storyline Composer]
[I've been working on the project since the very idea of it came to mind. From storyline to advertising, to the general works of the project you'll see me there working side by side with you. If you need a concept drawn on anything from weapons, armor, items, animations to races or characters, just sent me a notice and I'll have it done within the hour, I've a pretty steady hand and a cunning creativity, so on average it only takes me 10 to 30 minutes to pop out a quality design. Also anything art related from spriting, music, writing, concepts to just general game content, you'll be looking to speak to me if you're interested. ]
Fayte - [Co-Lead/Programming Dept. Head/Engine & Site Programmer]
[A great guy, he joined the team initially last month and at the time we both had our own projects, he needed an artist, I needed a programmer, and it just worked out. Yet what's more astounding is that we've the same views and ideas for the "Ideal Game", if you're looking to get a spot in programming there couldn't be a better lead associate. He's also the most dedicated programmer I've ever seen, as he's been matching me recently for every all-nighter I pull, and even makes the project a joy to work on because of his never-ending corny jokes and outgoing attitude towards the project and other staff.]
Ben - [Programming Assistant/Engine & Site Programmer]
[A new recruit to the team, and a good friend of Fayte who opted to the cause the moment he heard about it and has been dedicating his time ever since to the project and has been steadily making it a better project and a better project to work on because of his outgoing personality.]
Frozen - [Lead Monster Conceptualist]
[Frozen is one of the most amazing conceptualists in the team, and definitely an over-achiever,  I've assigned her projects and usually come back with not just the original project but then some, her style's simple yet her hand is steady, gets the job done and even tags along a few fans on the way. In addition she hasn't once backed down to help, if you need her she's there simple as that, and her joking personality will make you end the conversation laughing.]
AndCetera - [Monster Spriter]
[Our most recent addition to the spriting department, and is currently time and time again proving up to the task, creating new and innovative designs and creating the essential sheets to see those marvelous monsters in creation. Although on occasion we do clash on certain requests as it is first for her in collaboration project design, she makes up with her lack of experience in game design with her stunning spriting talent and brings a lot to the table, ha...not to mention quite the talkative one in chats when we the team gets together.]
Dee - [Monster Spriter/Icon Designer]
[Been with us since the first day we decided to put this project in the works, although challenged by other obligations she has never once come short of a request. Also with a great personality she keeps the project alive and is alive a great person to talk to when you want to kick back with after staring at a computer screen, and working vigorously on the project.]
Kei Lie - [Character Spriter/Terrain Designer (Pending)]
[Yet another new addition to the team, Kei is currently finishing out other obligations before turning his attention towards the project, but has proven himself to be quite the terrain artist, but due to lack of time he won't be available for a set time of 2 weeks.]
Souly - [General Spriter]
[PJ's Souly, on my most recent submission he fav'ed I decided to approach him and say my thanks of MSN, and it turned into a discussion of projects. I learned some history about his project and explained my situation to him, and we both came to terms on an agreement to help each other get ahead. He's a straight forward type of guy, great artistic talent, and proficient at what he does, there's no doubt he'll be a great aid to the production of the Antaros Project.]

Leaving
XTCK - [Monster Conceptualist]
[One of the beginning concept artists of the project, he suddenly found himself under a new unavoidable obligation about 2 weeks into it, and although through the occasional terms it became to hard to find time for the project between life issues and keeping up with the updates and demands of the project.]
Jess - [Monster Pixel Artist]
[She was originally one of the beginning pixel artists of the team, but due to a new addition to her family, and other family affairs, she was unable to commit to the project, and had to take her leave to take care of family related issues. Her hyperactive and amusing personality will be missed.]

Project Compensation: The project is a non-commissioned collaboration project, that is basically seen as the base jumper project for many of the team to get the portfolio credit and experience they need in the field of design, and as simply a hobby to others. To all their own, we all have reasons for combining together to form this collaboration.

Project Incentives
Custom Character Design- [All developers get 1 Custom character of their own design. This includes armor, weapons, accessories, or even race.]
Gold-Title Staus
- [A small usertag status, that identifies all developer characters, can toggle on and off to hide from spammers.]
All-Access Status- [Meaning developer characters can access full world access including overworld and underworld regions.]

Open Positions- [*'s indicate especially required]
**Terrain Designer & Spriter- (2 positions open)[We need someone that is experienced and dedicated in terrain design to create and animate certain aspects of the terrain, we know, this is a big task for the given applicant to both design and animate the scenery, but it brings the project to a new edge over still-screen game play.]
*Character Spriter- (2 Positions Open)[Looking for individuals that are skilled in spriting to create the character/race base animations such as idle, walking, general attack, take damage, death, and skills.]
*Equipment Designer- (3 Positions Open)[Seeking innovative and talented hands to design and work in co-op with the character base set animations to apply the weapon/armor/accessory designs.]
*Skill Animations Spriter- (2 Positions Open)[Recruiting skilled spriters to create non-character skill animations such as long-distance effects (ex:thunder, fireball, etc.).]
Monster Spriter- (Additional Hands Welcome)[Searching for the talented and the creative to design and animate monster base sets for walking, idle, general attack, and skills.]
Icon Pixel Artist- (Additional Hands Welcome)[Looking for the general pixel artist to take a light load off of the equipment designers and pixel the inventory icons for weapons, items, accessories, armor, basically the general works]

Contact Information
Post Or Note/Private Message
E-mail:
AntarosChronicles@hotmail.com
Website: [Currently in construction, will be up June 8th.]

Additional Information
Want To Join Our Waiting List?
Want to be among the first to play the new epic, Antaros Chronicles? Then send us an e-mail entitled, "Waiting List" , to "AntarosChronicles@hotmail.com" and we'll add your to our contact list and be sure to email you newsletters about the Alpha and Beta releases the moment we know!



[Once again, I thank everyone for their time that has read thoroughly through this post, and more-over to those who have considered joining the project.]

~Antaros

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Chaos Design
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Quote Chaos Design Replybullet Posted: 09 June 2008 at 12:01pm
Waiting

Edited by Chaos Design - 10 June 2008 at 11:57am
*My siggy shall never overpower the pixelart*
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AtomicMushroom
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Quote AtomicMushroom Replybullet Posted: 09 June 2008 at 3:01pm

Joining as a terrain designer/spriter



Edited by AtomicMushroom - 09 June 2008 at 3:01pm
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AntarosChronicles
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Quote AntarosChronicles Replybullet Posted: 10 June 2008 at 3:54pm
Thank you everyone for your interest in the project, we're continuing to hold open positions so please consider joining.

Best regards,
~Antaros
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AntarosChronicles
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Quote AntarosChronicles Replybullet Posted: 13 June 2008 at 2:58pm
Hey there everyone, decided to drop by and notify everyone that the project forums are up and only 7 more days to go before we'll have screenshot footage of the game! So take a look around, and if you're a good artist there are even a few contests there that might meet your fancy! So take a look and post around.

http://mystic-entertainment.net/Antaros/Forums/index.php

Cheers,

~Antaros
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Tarenken
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Quote Tarenken Replybullet Posted: 13 June 2008 at 6:39pm
I spend most of my time when I'm not spriting for Samsara spriting monsters/fakemon that look nothing like Pokemon, so if you want another spriter for the game, I'd be willing to try and convince Ethan that taking on another project wouldn't hurt Samsara. Plus... I really need portfolio credit. I have nothing but Pokemon Amber to my name currently. P:
However, I'm no good with deadlines/pixelling other people's concepts... If you're still interested, you can contact me at kyriaki@earthlink.net (MSN), or through PM here.
EDIT: applying for the team. Thanks Antaros


Edited by Tarenken - 13 June 2008 at 8:43pm
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AntarosChronicles
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Quote AntarosChronicles Replybullet Posted: 13 June 2008 at 10:03pm
You're welcome.
As to anyone else, please take consideration of the project as we are well underway but still with much ahead of us.

~Thank you,
Antaros
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Elwin
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Quote Elwin Replybullet Posted: 14 June 2008 at 1:39am
I'd like to apply for the equipment designer position. Contact me here, by PM or at this e-mail: anders.pluto@hotmail.com
I have a portfolio website, but the uploader thing messed up on freewebs, so my newest stuff can be seen in my pixeljoint gallery.
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AntarosChronicles
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Quote AntarosChronicles Replybullet Posted: 24 June 2008 at 11:34pm
Originally posted by Elwin

I'd like to apply for the equipment designer position. Contact me here, by PM or at this e-mail: anders.pluto@hotmail.com
I have a portfolio website, but the uploader thing messed up on freewebs, so my newest stuff can be seen in my pixeljoint gallery.


Ah Elwin, I have reviewed your gallery and will be contacting you shortly. Either way I once more thank you and everyone else who may have taken interest in the project.
A note to everyone else, due to some complications we were set back, but intend to release screen shots at the closest available time. Approximately a week from now we will be caught up on lost time due to Atomic's sudden disappearance, yet until then we urge you to bare with us.

~Antaros
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