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jamaozero
Seaman
Joined: 26 June 2008 Location: United States Online Status: Offline Posts: 3 |
![]() Topic: xeroPosted: 26 June 2008 at 10:53pm |
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</radio-caller-voice>
Hi there, I love your show first time poster, long time viewer </radio-caller-voice> I have an ip/game/story that I've been working on sporadically for a little while now. This is the first work I'm posting here, but is the result of some other pieces. For instance, xero (fella below) previously had a full black outline of entire body, and that didnt look that great (although it actually wasnt that bad, since his entire suit is all black anyway *shrug*). I've also done some pixeling of some weapons he would have, and some icons to use ingame. But I've gone back and redone him, to "try to achieve" some more lifelike proportions (before his fist was about half size of his head). I also tried some diff shading. Now although I used (or assumed I used) some pixeling terminology in my little spiel, I am actually a programmer. My degree is in software engineering with emphasis in game programming, so the art of games is foreign territory to me, but I'd sure like to learn to speak the language. So, uh, there's that. ![]() his full height there is 32 px, I'm thinking I will try to go for a 48 version. My game idea is for the gba, which is 240x160. so 32 height is 1/5(2/10) of screen, and 48 is 3/10. I really think 48 will work better, but I started the work with 32, to first get a feeling for a diff type of shading/pixeling, i guess, i dunno... appreciate any feedback (hmm, looking at it from the preview, does look really small. is size my only concern in order to make details visible/appear?) |
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jamaozero
Seaman
Joined: 26 June 2008 Location: United States Online Status: Offline Posts: 3 |
![]() Posted: 16 August 2008 at 9:47pm |
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jalonso
Admiral
Joined: 29 November 2022 Online Status: Offline Posts: 13537 |
![]() Posted: 16 August 2008 at 9:54pm |
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Welcome to PJ. Our normal is answers can take 24hrs, you know, the world has many timezones.
Anyhoo, I like your sprite but it reads all black with 4 red pixels. You can safely use greys/blues/purples to 'read' black without using it. I see zoomed its not just black but in pixelart, especially when small, its ALL about 'reading'. |
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jamaozero
Seaman
Joined: 26 June 2008 Location: United States Online Status: Offline Posts: 3 |
![]() Posted: 20 August 2008 at 3:07am |
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thanks very much for responding jal.
my first post was in june, so i hobo-ed (instead of troll?) around seeing that there were views, but no replies. finally got around to changing it more and so resubmitted. about the size: its small viewing from monitor, but gba screen is 160. sprites on gba also are only of certain sizes, 8 16 32 and 64 being the biggest, which i need to reserve for another version of this sprite. I suppose the 32x64 would accomodate a 48px high xero, but i want there to be a evident difference between them. im also just keeping it 32 to make it 'convenient' for myself, so i can then design other sprites and such around that. my inspiration is heavily drawn from batman beyond (if that wasnt obvious enough), and on that show, there are two shades; pure black(or close to it) and a lighter black used to outline batman. so i was indeed looking to project an almost full-black costume. by using greys and blues you mean there should be greater contrast? i also changed background color. gba requires first color to be alpha (should color0 be white for easier viewing?), oh, and also removed one pix of hair. i shifted blacks by about ~15 rgb for this one ![]() and put in a blue tint for this one ![]() my main concern actually is more about the size/shape. my concern expressed in first post is if the body shape and arms/legs come across at such small size. along with the chest emblem. i guess i really need to see this on hardware to really make a decision, gotta go buy that stuff... (i got it to view in gba emulator, so im gonna try to come up with a mockup, we'll see) |
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