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j0ncc
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Quote j0ncc Replybullet Topic: Pixel Art on a mac
    Posted: 06 August 2010 at 6:01am
What's the best piece of software for doing pixel art on a mac?

I have photoshop but it seems very bloated and pretty much all of the features are useless. Is there a better option?
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Manupix
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Quote Manupix Replybullet Posted: 06 August 2010 at 10:49am
Photoshop is ok, just make sure to disable any softness-inducing features such as auto-anti-aliasing, feather, etc.
Use the pencil tool, not the brush; eraser in pencil mode.

Layers and history are invaluable, as well as the possibility of having 2 windows of the piece open at once (one large for working, one small for checking).
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jalonso
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Quote jalonso Replybullet Posted: 06 August 2010 at 12:57pm
I use PS on a Mac for pixels. I think its great. Just use the pencil tool and adjust your prefs for pixelwork. How to set up is in the links section and somewhere in the forum. Do a search if you need.

The apple site has a paint like app with very little frills called 'Paintbrush' nice, neat and free.
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Eva2010
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Quote Eva2010 Replybullet Posted: 07 August 2010 at 3:03am
i always use photoshop...
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jalonso
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Quote jalonso Replybullet Posted: 07 August 2010 at 10:09am
Originally posted by Eva2010

i always use photoshop...


Please comment/post when you have something to ADD to the thread. I think most of your posts have been 3-word comments that are on the borderline of unneeded and just not worth the effort.

Consider this a warning


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Angeliex
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Quote Angeliex Replybullet Posted: 07 August 2010 at 4:02pm
*spam link removed by jal


Edited by jalonso - 07 August 2010 at 5:46pm
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jalonso
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Quote jalonso Replybullet Posted: 07 August 2010 at 5:47pm
Originally posted by Angeliex

*spam link*


Do not post spam like that again, we ban for that, k.
Because you have made some pixelart I have not banned your account outright. Thank you.
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aristotle
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Quote aristotle Replybullet Posted: 08 August 2010 at 1:46pm
thanks for the idea
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InvaderOz
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Quote InvaderOz Replybullet Posted: 13 August 2010 at 8:17pm
Hi there, i'm one of the unfortunate people who can't afford PS. I use Gimp but am not really statisfied with it. I recently checked out Grafx2, but i didn't work. It seems my OS isn't able to start the programm as it should, there's no application smybol to start with, just the standard application icon. Nothing happens.

Did anyone experience the same?

I downloaded the right version from this site: http://code.google.com/p/grafx2/

for my Leopard OS Version 10.5.8

http://code.google.com/p/grafx2/downloads/list?can=2&q=label%3AOpSys-OSX
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Quote Mis-BUG Replybullet Posted: 19 August 2010 at 8:09am
I usually use PS, but it is a pain for colour correction and animation, unless you're going to (and you know how to) use adjustment layers.
If you're a beginner and you want to feel comfortable with these features that in PS are not so friendly, I suggest you to try GraphicsGale. It's a WIN software but it can be easily set up for OSX via WINE BOTTLER.

EDIT: Graphics Gale is free for basic functions; if you want to save animated gif files (and some other minor formats) you have to buy the complete software (it costs about 20$).


Edited by Mis-BUG - 19 August 2010 at 8:12am
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Manupix
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Quote Manupix Replybullet Posted: 19 August 2010 at 8:16am
Mis-BUG: adjustment layers for pixel art???
I'm afraid you're taking the unnecessarily hard way there!

I have to agree the PS anim feature is far from friendly (since I've CS2, that means ImageReady, I don't know if it's any better in the next versions), but I think the layers + frames duality is very welcome for complex anims of few layers.


Edited by Manupix - 19 August 2010 at 8:17am
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Quote Mis-BUG Replybullet Posted: 20 August 2010 at 12:16am
@Manupix: How do you color correct in PS? 
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Manupix
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Quote Manupix Replybullet Posted: 20 August 2010 at 4:27am
Paint bucket?
Select one or several color(s) with magic wand then adjust?

If you were thinking of something more complex, maybe post an example?


Edited by Manupix - 20 August 2010 at 4:28am
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Quote Mis-BUG Replybullet Posted: 20 August 2010 at 5:17am
Imho color selection and paint bucket are not an easier/faster alternative to adjustment layers. It depends on the piece you're working to, but they are both too many steps processes. That's why I prefer GraphicsGale way more than PS for colour management on pixel art. The only thing that PS can handle easier is isometric on big scale, because you can modify and move every single piece of the scene on a proper layer.
Maybe I'm just too much used to use PS for other raster graphics and photography to use it for something low spec like pixel art... Maybe we should ask the alternatives to someone else ;)
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Manupix
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Quote Manupix Replybullet Posted: 20 August 2010 at 5:39am
Since I don't know any other program, I sure tend to overrate PS, I think. Or maybe underrate? XD
One thing I'd like is to be able to have several color pickers open at once, or several colors in the picker, not only fg/bg. But quite possibly there are tools I don't know yet, such as the swatches palette I never use.
Still, I'm sure I couldn't do without layers, history (customized to 200 steps, could go even farther down with PA) and the ability to open 2 windows of the piece. And the shortcuts. And. And.
Also using PS for PA has opened my eyes to new ways to use it for other stuff. Photography too!


Edited by Manupix - 20 August 2010 at 5:39am
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jalonso
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Quote jalonso Replybullet Posted: 20 August 2010 at 7:21am
I couldn't agree more that making pixelart using PS makes you better for other PS uses.
Sometimes I'll use the lasso (tolerance 0) to pick a color and make a new layer with just that color and use that layer to correct,shift to easily see variations by turning layer on/off. This works great when I'm reducing my palette and have to find the right shade on bigger pieces.
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onek
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Quote onek Replybullet Posted: 20 August 2010 at 7:30am
Sometimes I'll use the lasso (tolerance 0) to pick a color and make a new layer with just that color and use that layer to correct,shift to easily see variations by turning layer on/off. This works great when I'm reducing my palette and have to find the right shade on bigger pieces.


i dont know if i got it right, but wouldnt that be easier with the 'replace color' tool (set to 0 tolerance...)???
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Quote Mis-BUG Replybullet Posted: 20 August 2010 at 7:48am
@jalonso: I don't know if pixel art in PS made me do better graphics on PS, but I'm pretty sure that pixel art made me better graphics on a more generic level.

@oneK: mmmh color replacement is not always so precise, so I can understand the lasso choice.
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jalonso
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Quote jalonso Replybullet Posted: 20 August 2010 at 10:09am
Originally posted by onek

but wouldnt that be easier with the 'replace color' tool (set to 0 tolerance...)???


Yes, once you know the color. I meant in trying to get to the right shade/hue, as a step in the process. Just to quickly view one shade from another and how it affects the whole piece*. If I know the color to change to then this step is not needed.

* for big pieces with lots of areas, not smaller isolated assets. i.e., in the Medici mockup where a color could be anywhere and something just a few pixels isolated then having the shade to adjust as a separate layer can help keep the madness in check.

@Mis-Bug, that's what I meant to say I know I'm a far better retoucher of photos because of pixelart.
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Quote onek Replybullet Posted: 20 August 2010 at 12:29pm
ok, i see... i guess... sounds very complicated tho

anyway.....i also have to say my photo-editing/ retouching skills have highly improved from PA.... i think im working much more precise, like a few years back i was mostly working on 6,25% (etc) view, not knowing what terrible things can happen on pixel level and then result in terrible prints, i was not even caring about compression and stuff, unfortunately a lot of beautiful pictures i took a while back when travelling are f**ked up from saving them 100x in jpg.
but also sometimes i tend to be too precise, like working on 3200% on a 4000dpi negative scan for hours , then zoom out and see no difference at all x_X...
also color editing has improved a lot i guess

Edited by onek - 20 August 2010 at 12:46pm
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jalonso
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Quote jalonso Replybullet Posted: 20 August 2010 at 2:59pm
Originally posted by onek

...sometimes i tend to be too precise, like working on 3200% on a 4000dpi negative scan for hours , then zoom out and see no difference at all x_X...


But you know deep down at the pixel level it kicks ass!
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ptr
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Quote ptr Replybullet Posted: 17 September 2010 at 5:01am
There's Pixen (http://opensword.org/Pixen/), although being free and a couple of nice features I wouldn't really recommend it--there are way too many bugs for my taste!   

Edited by ptr - 17 September 2010 at 5:02am
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Quote Fireball543 Replybullet Posted: 12 October 2010 at 8:12am
I use Pixen and its quite good but there are a couple of bugs, its got some useful features and stuff

EDIT: Although it does Crash ALOT

Edited by Fireball543 - 13 October 2010 at 7:46am
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Quote Jetrel Replybullet Posted: 16 October 2010 at 10:10pm
Yeah, I use photoshop (on a mac) for everything, because it's just got so many dang features. Especially all of the selection tools are incredible time savers for pixel art. For example, I can decide that I only want to modify, say, 3 colors; so I tap W, shift-click all three, and boom - I've masked the image so only those 3 will be modified.

This makes some jobs like AA, which is normally a bear (having to meticulously plod through, pixel by pixel, and place each AA point) very quick, because I can mask one of the two colors, grab an intermediate, and do most of the AA across the seam in one brushstroke, with only a little cleanup after the fact.

Same for rotation, and warping; photoshop can be set to pixel-art-friendly "nearest neighbor" interpolation, and you can bend around an image to suit, for example, the animation you're making, and then can easily clean it up afterwards. The obvious caveats about "select and slide" apply; you need to redraw any new surfaces that are revealed, and obscure surfaces which would become obscured, but in the hands of someone who knows what the hell they're doing, these are an enormous timesaver when you're doing animation and such. Especially if you're doing, say, cloth which flutters in the breeze, or something.

I also heavily use photoshop's "L*a*b" color mode for one specific use: if I hold L constant, I can switch around colors a lot without really disrupting my picture (since luminance is so much more important to human perception than chromacity).




Photoshop is a very bloated, bloody mess of a program, but there just aren't many decent competitors. There are a few up and coming ones; Pixelmator is starting to get there in terms of featureset, and is relatively similar in UI. Acorn is another one, which takes a rather simpler tack at UI.


Regarding pixen; it's a shame it's so unstable. Sadly, making it stable would probably be some invasive, "engine replacement" type rework, because I'm guessing their problem is something to do with memory management, and that's very non-trivial to fix.

Edited by Jetrel - 16 October 2010 at 10:10pm
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Quote Chalius Replybullet Posted: 24 October 2010 at 7:16am
When I had a a mac,  i used pixen, it is not as bloated as PS but still has neccseary features.
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Quote Jetrel Replybullet Posted: 12 June 2011 at 4:02am
Originally posted by Manupix


Since I don't know any other program, I sure tend to overrate PS, I think. Or maybe underrate? XDOne thing I'd like is to be able to have several color pickers open at once, or several colors in the picker, not only fg/bg. But quite possibly there are tools I don't know yet, such as the swatches palette I never use.Still, I'm sure I couldn't do without layers, history (customized to 200 steps, could go even farther down with PA) and the ability to open 2 windows of the piece. And the shortcuts. And. And.Also using PS for PA has opened my eyes to new ways to use it for other stuff. Photography too!


QFT.

Every time I use a dedicated pixelart program, I find myself dying to have a whole bunch of photoshop's features. Not just one feature, but something like half the program.

That's not to say there aren't other valid working methods, I just think photoshop has struck a few "immortal chords" in its design.
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