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AirStyle
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Quote AirStyle Replybullet Topic: Palette Help
    Posted: 25 August 2011 at 6:54pm
I know there's forums telling you what they are, but not how to construct one. I'm trying really hard to figure out how make my colors close enough to allow the colors to easily flow from one to another, but spread out enough to allow a high change in value. I just can't seem to get it right!

Can anyone help me out? What have you done to fix your palettes?

Edited by AirStyle - 25 August 2011 at 6:55pm
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ellie-is
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Quote ellie-is Replybullet Posted: 25 August 2011 at 8:56pm
Well, it might help to post the piece.

I usually work on mine as I go, adding, removing and tweaking colors when needed. The good thing about pixel art is that you can do that without suffering any loss in quality.
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Tart
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Quote Tart Replybullet Posted: 26 August 2011 at 7:21pm
It's probably the hardest part of pixel art for me, and I'm still learning.
You learn to choose the right colors for your image the same way you learn to draw- through practice, but there are some cheat sheets.





I've found color theory to be especially important in pixel art because of the limited pallete. You can use it to figure out what colors will look good in a pallete.

Color theory will help your overall image look better, but it doesn't resolve the issue of AA in pixel art. You can first choose your hues by means of color theory, then you get to tweak these base colors to work for pixel art.

Understanding the visual difference in color terminology can help:
Originally posted by tanuki


Color is usually considered a combination of three things-

Hue
Basically where on the rainbow a color is, calculated on a 360° circle that goes from red to orange to yellow to green to blue to purple and back to red.

Saturation
How intense a color is. Black, white, and grey have 0% saturation. Colors tend to be more natural, easier to look at, and easier to harmonize with each other when saturation is kept down a bit.

Value
How light or dark something is. Black is 0%, white is 100%, and everything else is somewhere between the two. It's often times good to have a range of values in your palette. If the values of all the colors are too close things tend to look washed out. This is also called "tone" or "luminosity".


(quote form this thread: http://www.pixeljoint.com/forum/forum_posts.asp?TID=12771 I recommend you read it!)
These all refer to very different aspects of color, and if you understand them then it will help you troubleshoot issues with your pallete.

For example, You can create contrast in multiple ways. You can change the hue to make the colors complementary on the color wheel, you can change the values of light and dark, or you can change the vibrancy by making one color more saturated than the other. In order to make these two colors work with the others in your pallete, you'll have to see which change will disrupt the rest of your colors the least. It works the same with choosing colors that blend.
While blending remember that colors which sit together in order of the rainbow will blend together most easily: blue and green will blend better than blue and orange, etc.
Computers work on an RBG color scale (Red, Blue, Green)and increasing or decreasing the amount of each individually can help bring colors closer together.


In the end, you'll just have to develop an eye for color matches before it gets easy.

Btw, a lot of the difficulty in palletes aren't actually in the colors, but in pixel placement. You just gotta learn which colors should go beside each other the hard way through practice. Try working with pre-made palletes to see why/how they work. Maybe enter a weekly challenge with a mandatory pallete, like this week's. :)

Edited by Sooba - 26 August 2011 at 7:20pm
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jalonso
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Quote jalonso Replybullet Posted: 26 August 2011 at 7:30pm
I think he's talking more about 'how to' go about it?
The theories and all the more technical stuff really does help but here's something posted on some thread that might illustrate it for you:


(Originally used on another thread to make a point of some kind.)
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AirStyle
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Quote AirStyle Replybullet Posted: 26 August 2011 at 8:19pm
Originally posted by jalonso

I think he's talking more about 'how to' go about it?


That is EXACTLY what I mean! I've been for someone to get it. I believe I've tried this method, but I just didn't like the results. So the next step for me is WIP. I'll let some other people take a look at my stuff. Thanks again for replying.
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jalonso
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Quote jalonso Replybullet Posted: 26 August 2011 at 8:30pm
Color can be tough and pixelart really forces the issue.
This is one of the most important way pixelart makes you a better all around artist.
Just dive in, get feedback and experiment, experiment, experiment :)
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mdog95
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Quote mdog95 Replybullet Posted: 11 October 2011 at 5:37am
It would also help if you learned hex or used color selectors in programs like Photoshop or GIMP. Just make sure, if you do that, ONLY use the pencil tool to make your art if you want to do pixel art.
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surt
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Quote surt Replybullet Posted: 11 October 2011 at 6:09am
In my opinion pixel art is one of the most forgiving art forms when it comes to colour selection as you can freely change colours at any stage of work, you don't need your colours to be spot on first go as you can tweak and refine them throughout the pixelling process.
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Quote jalonso Replybullet Posted: 11 October 2011 at 6:44am
Originally posted by surt

...you don't need your colours to be spot on first go as you can tweak and refine them throughout the pixelling process...


I can never understand why this takes many a long time to comprehend. Not just colors but anything in pixelart is a 'tweak and refine' process that happens continuosly as you work.
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AirStyle
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Quote AirStyle Replybullet Posted: 12 October 2011 at 5:42pm
It's not just a "tweak and refine" as much as it is a time-saver to have right faster. As you get better as something, you shouldn't take as long doing it. This is my preferable: to be better at it. I've trying to make my palette choices a little faster than normal, so I can spend more time on the pixelling instead of the color choosing.
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mdog95
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Quote mdog95 Replybullet Posted: 30 October 2011 at 3:52pm
Making palettes is extremely easy in GIMP and Photoshop. I've used both, but I can't even afford to buy Elements 9, so I use GIMP. As you can see on this color picker, it is beyond easy to make palettes.


And a way to make a nice color ramp is to select the two extremes, (edge colors) select an area, and use the gradient tool to make the color ramp, like so:


And you can always get rid of unneeded colors and form it into your own palette.
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