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CELS
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Quote CELS Replybullet Topic: Undead machine gargoyle... thingy.
    Posted: 05 October 2011 at 3:51pm
It's not very original or exciting, but my muse commanded me to pixel this.



Still very much WIP. Trying to make it clear that it's a machine, while still evoking some of the undead vibe.


Edited by CELS - 05 October 2011 at 3:53pm
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Quote Friend Replybullet Posted: 05 October 2011 at 4:29pm
:-)  Do like the colors.  That blaster residue effect thing is very well done.  Not sure how it can have two wings and two limbs; seems kinda cumbersome.  I think I like the bald head the best.  It is the most machine-like
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Quote shampoop Replybullet Posted: 05 October 2011 at 4:30pm
Nice! I played with the colors a little. I don't know if it's the dark background but I feel your image is a little dull.

Maybe something like this?

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Quote Friend Replybullet Posted: 05 October 2011 at 5:00pm
nooooooooo the blue and purple clash with the green. 
CELS' grey and green colors were much more fitting
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Quote Tart Replybullet Posted: 05 October 2011 at 6:39pm
Your colors are better, Cels. You should add some purple tinted webs for the wings though!
He looks very organic for being a machine right now. maybe use sharper lines?
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Quote CELS Replybullet Posted: 05 October 2011 at 7:00pm
Thanks for your help, guys!

I have to say I prefer the original colours too, I'm afraid. I'm going a bone colour, rather than a Terminator-like metallic. And mixing blue with green and purple makes it look fluorescent in my eyes. Maybe I'll try to increase the contrast, but then again perhaps the bright green looks better next to a matte bone surface?

@ Frost Butt: I'm not sure what you mean by cumbersome. As in 'This thing couldn't fly'? If it was an organic creature, I agree that it would be completely unrealistic. Perhaps I should increase the size of the 'wings' just for aesthetics. And I'll see what I'll do about the skull. I just don't want it to look too much like a Terminator.

@ Sooba: I specifically didn't want the wings to be webbed, actually. I guess they would work through some kind of crazy techno magic. Electromagnetic fields, anti-gravity projectors or dark matter suspensorphonics. I will try to make the lines sharper though, so it doesn't look so organic.
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Quote Friend Replybullet Posted: 05 October 2011 at 7:30pm

CELS, I think if you want it to be more metal like, or more machine like, you need to really make the brights reaaaaaally bright, and the darks pretty dang dark.  For instance: Sorry, I didn't read when you said you weren't going for a metallic look.
I don't understand how you plan to go for a boney look and machine look simultaneously though.





Edited by Frost Butt - 06 October 2011 at 10:32am
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Quote CELS Replybullet Posted: 07 October 2011 at 3:27am
Well, the design is clearly inspired by biological creatures and I want the texture to look like bone. But I still want it to be recognisable as a machine, so the gun is built right into the arm, there are things that look like hydraulic pistons, and in this latest versions the horns are more like antennae. I'm not sure if it works, but let's see where it takes me. My muse will decide. With that said, I really do like the chrome effect you've got going there...
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Quote Qemist Replybullet Posted: 07 October 2011 at 4:54am
if you want to make it bones, then I guess things that are not bones should have a diffrent colour, or atleast more of a shine / metal look!

not sure what you want though and its your piece!
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Quote Friend Replybullet Posted: 07 October 2011 at 5:57am
ahh, great progress.  I can see where you are going with the texture. 
So it will be kind of like adarias's dragon with the bones, but with a slightly metallic texture? 


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Quote Cyangmou Replybullet Posted: 07 October 2011 at 8:08am
If you want it as an machine you should work on the joints.
I'd also change the pose to a bit more action, it looks very static right now (and your weapon interferes with the wing). also changing the colors a bit to get more volume could be rather helpful.
The light pouring out of the gun dont looks really good too, maybe another way is better.

However I made you an sloppy edit of some things you could work on.


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Quote Melee Replybullet Posted: 07 October 2011 at 9:28am
I like the edited pose by Cyangmou. It feels a little bit more dynamic.

If you want it to look like bone /and/ metal, texture-wise, I'm not sure what you can do. Bones are... okay, smooth, but not metallic-smooth. They've got actual texture, they're dull. Metal is super smooth and reflective. You could set up actual bone shapes (really just reworking the contours of some stuff, maybe adding more bones, like tibia and fibula instead of one big piece. And make it metallic with the extreme shininess and the machine-like jointing. Ummmm, does that make sense?

He's kind of lighting himself up with the eyes and chest thing, but idk if there'd be that much light cast all over his front from those. Or is he stepping out of the darkness? Then it'd be more lit overall. Otherwise, most of the light on him should probably be coming from the blaster's gooey stuff. So his left (our right) half should be lit dramatically, and his right (our left) lit barely at all. I think.

Edited by Melee - 07 October 2011 at 9:28am
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Quote CELS Replybullet Posted: 08 October 2011 at 9:19am


Well, I feel like a sunuvabitch right now, ignoring plenty of fabulous advice, but let me plead my case.

- The pose isn't supposed to be dynamic. Think more gargoyle perched on a building top, shooting down at stuff.
- The wings don't need full mobility, because they won't be flapping around like a bat's wings. They don't work like normal wings, as they don't really have big enough surface to create lift anyway.
- The arms don't need full mobility, because it's generally shooting down at stuff. Kind of like how a tank is generally shooting horizontally or upwards, but can't shoot downwards.
- The surface... well... let's just agree that it's not exactly like bone, but not exactly like shiny metal either. I mean, metal only looks shiny if it has a very smooth surface. That's not always the case.
- @Melee: The orb on the chest would cast light on the "ribs" if it protruded from the chest. But that's not the main light source. You're right that this should be more lit overall, I just haven't gotten around to adding more light and texture to the wings and feet. :)
- @Cyangmou: I see what you're doing with the face, but that's what I meant by not going down the Terminator route. Instead of doing a skeleton face, I went with something more like Snake Eyes from GI Joe, or the Foot Soldiers from TMNT, or the Cyborg from Rise of the Robots. I do like how you did the brow though, so I tried to copy that. In regards to the light from the gun... I was originally going to do some kind of glowing green slime dripping from the gun, but that's so unoriginal. So I thought it would be better to have sparks dripping down, as I haven't seen that before. Is it a bad idea, or do I just need to draw the sparks differently?


Edited by CELS - 08 October 2011 at 9:45am
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Quote Friend Replybullet Posted: 08 October 2011 at 9:26am
hmm I don't know.  cyangmou's pose looks more gargoyle like to me though with the wings spread upward 





Edited by Frost Butt - 08 October 2011 at 9:26am
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Quote CELS Replybullet Posted: 08 October 2011 at 9:34am
Example 1
Example 2
Example 3
Example 4
Example 5
Example 6
Example 7
Example 8
Example 9
Example 10

Some gargoyles are just lazy, I guess...


Edited by CELS - 08 October 2011 at 9:37am
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Quote Christoballs Replybullet Posted: 08 October 2011 at 10:42am
If you're doing a gargoyle and it's shooting down at things, I think it'd be interesting to look at a gargoyle's function: it's a gutter.

As you can see from these drawings gargoyles are in a more or less horizontal position.
I reconsidered your monster's pose and tried to convey depth:

I hope it helps in some way... :B
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Quote Hapiel Replybullet Posted: 08 October 2011 at 10:54am
These gargoyles you showed all have one thing in common: They are dynamic and their wings look like they could work.

If you are going for something artyfarty, go ahead. If you want something that appeals to the eye, I suggest going with the metallic palette Frost showed and to go for the action pose Cyang showed. Christo has some good ideas too!
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Quote CELS Replybullet Posted: 08 October 2011 at 11:08am
Well, you know what they say: a horse designed by committee is a camel 

Thanks for the edit, Christoballs. You've certainly done a good job of conveying depth. Since people are suggesting so many different things, perhaps I shall include a series of gargoyles in my piece.

I do have to say though, I'm surprised that people are taking my words so literally. I mean, this is not actually a gargoyle whose purpose is to prevent water erosion on buildings made from bricks. Nor is this thing actually undead, like a vampire. It hasn't been dug up from a graveyard.

It's like... do you remember the parasite from Quake 2? It's basically a zombie machine dog. But that doesn't mean that it needs a tail, like a dog. Or that it should walk upright like a zombie, mumbling about brains.

I appreciate all the feedback, and I'll play around with the concepts given to me. I'm just warning you not to take my words so literally. I tend to throw words around to show where I draw inspiration from. I'm not actually drawing a 14th century gargoyle here, straight from the towers of Notre Dame.

Anyway, thanks again, guys.
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Quote Friend Replybullet Posted: 08 October 2011 at 11:09am
CELS, your pose works great if you are just presenting your monster- Your pose reminds me heavily of a machine blueprint.  But if you are actually making it doing something, (shooting down at stuff), the pose should be tweaked, though it doesn't have to look über dynamic.  I think doing the wings like cyang showed, but your face, legs and blaster would pull of just the look you are going for.
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Quote Qemist Replybullet Posted: 08 October 2011 at 11:18am
Hey again CELS!

As I said before, if you want to make it a machinery kind of bones character, you should have metal combined with bones, wich is what that parasite from Quake 2 has too.

I really like the pose of Chris and actually if you would look at it sideways, it kinda looks like how the dog does (pose wise).

Im curious on what you are up to, and how it will end up. Also, hows your other WIP? :)
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Quote CELS Replybullet Posted: 08 October 2011 at 11:24am
@ Frost Butt: I'm not making it do something. It's an idle stance. He's just standing there. I appreciate the suggestion of making it spread its wings, but I don't actually want it to spread its wings. I'm sorry if I didn't make that clear.

@ Hapiel: You can call it artyfarty, if that's the only alternative to realistic. Arty farty is not the term I would use to describe this image, even though the wings are absolutely useless for flying. I would guess that the six wings were inspired by six winged angels (seraphim), even though there are no further similarities to an angel except for the fact that the machine is somewhat humanoid. The robot wings don't look like angel wings at all, they probably wouldn't work in real life at all (if anything, they would probably fall off as the robot fell from the sky), but that's fine. It's a winged robot, it's not supposed to be realistic. (By the way, if anyone points out that the robot has spread its wings for a more dynamic pose, I'll kill you. And then show you this.)

@ Qemist: I noticed your comment, thanks! I was just going for the same texture anywhere - not mixing bone parts with metal parts. I notice everyone is bothered by the fact that it's neither bone nor metal, but I don't quite understand that. My other WIP is standing still at the moment. I thought I'd just knock out a simple piece while the inspiration was there, but this is turning out to be more complicated than I would have thought.


Edited by CELS - 08 October 2011 at 11:31am
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Quote Hapiel Replybullet Posted: 09 October 2011 at 3:09am
You are missing the points in the examples you give...

In the first picture nobody cares that they can't work because they are uber-cool! All those things are like bam bam bam in your face, and give him some awesomeness!
In the second picture, look again. He is dynamic and filled with awesome!!! Obviously this is also possible with your wings down but right now he is just putting himself in a dangerous and weak position. How about placing the wings behind his back, like in this mecha picture?



Also I recommend drawing some lines over the directions of the gargoyles you posted earlier, you will start to see a pattern. Most of the gargoyles are filled with cool!
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Quote CELS Replybullet Posted: 09 October 2011 at 8:16am
So the difference is that the robot has uber cool wings, so it's not a problem, whereas you don't find the skeleton wings cool at all. That's fine by me, Hapiel. I honestly don't mind that, I'm just drawing what I want. I'll just pretend that my drawing is cool enough that I can ignore realistic concerns. In regards to dynamic poses, surely there's plenty of character portraits in the gallery without dynamic poses? Sometimes you just want to draw someone standing up and down. Like... a bunch of circus artists, standing around, doing nothing. They don't have to be doing anything.

I would also like to point out that I'm not missing the point in the examples I give. What's happening is that I'm giving examples to show one thing, and people use it as arguments for something else.
Someone: Draw your gargoyles with spread wings, because gargoyles have spread wings.
Me: But these gargoyles have folded wings.
Someone: Yes, but look at how their wings are more anatomically correct.

Someone: Draw your gargoyle with more realistic wings.
Me: But some things are cool without realistic wings.
Someone: Yes, but they have more dynamic poses.

In my eyes, those things are not really relevant to the point I'm making. I'm grateful for all the help everyone has provided, and I do think that in most of my past projects I've tried to take advice to heart and follow other people suggestions when possible.

At this point, I've pretty much lost interest in this particular piece, I'm sorry to say. I know all the feedback was made with the best intentions, but everyone seems so insistent that I should do something else than what I set out to do. I'll leave this piece for a while, maybe I'll start seeing things from a different perspective. Maybe I'll come around.
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Quote Friend Replybullet Posted: 09 October 2011 at 8:55am
gosh, really hard to give advice on this piece because you want to stick to your own ideas so strongly xD
Please finish it eventually though, it really does have that coolness factor to it
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Quote onek Replybullet Posted: 09 October 2011 at 12:28pm
i really think u should make the wings up like in Cyangmou's edit....
as he said , it looks really static now, like a puppet/ toy or something,.. not organic

also its too symmetric and therefore also looks static... the pose needs work... make his upper body a bit tilted and his legs shuffled a bit...

also i think to achieve a more metallic look u should put some of that green reflecting in the specular highlights... also that would kill 1 or 2 colors, for extra pixelnerd-points ;D

cant. resist.... have. to. edit. cels. stuff..... ;D



its sloppy but maybe gives some pointers


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Quote Hapiel Replybullet Posted: 09 October 2011 at 12:44pm
Originally posted by CELS


Someone: Draw your gargoyles with spread wings, because gargoyles have spread wings.
Me: But these gargoyles have folded wings.
Someone: Yes, but look at how their wings are more anatomically correct.

Someone: Draw your gargoyle with more realistic wings.
Me: But some things are cool without realistic wings.
Someone: Yes, but they have more dynamic poses.

In my eyes, those things are not really relevant to the point I'm making. I'm grateful for all the help everyone has provided, and I do think that in most of my past projects I've tried to take advice to heart and follow other people suggestions when possible.



Too bad that you are loosing interest, but I understand where you are coming from.

Back on topic: These conversations can be seen from two perspectives.

Someone: Draw your gargoyles with spread wings, because gargoyles have spread wings.
Me: But these gargoyles have folded wings.
Someone: Yes, but look at how their wings are more anatomically correct.

Someone: I think in your case it would be cooler to have wings spread.
Me: Here, I found an image that is cool without wings spread, so my image can be cool too!
Someone: Yes, but that is because his stuff is anatomically correct. Of course you can make a cool picture without the wings spread, but then you'd have to be drawing a different picture!

It is possible to draw beautiful pictures of ugly things, you just need to do it right. We try to help you in that direction ;).

Like... a bunch of circus artists, standing around, doing nothing. They don't have to be doing anything.


Personally I think that piece overall sucks. The characters I like most are the ones that are doing things. The clowns have a conversation, the weightlifter is lifting and the director is smiling, the juggler is juggling. But  they mean nothing, and that is why I don't feel as excited any more to finish it, like I did in the beginning.
Why it is not working? I never started with the intention to make this scene. I started with the intention to draw one clown and animate it.

You do start with the right intention, so now you can still make a plan on how this should fit its purpose best! Make use of this, and don't try to fix it up at the end like I try to do with my circus project!


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Quote CELS Replybullet Posted: 09 October 2011 at 2:36pm
Thanks for your help, guys. You've given me some ideas, but they involve drastically changing both the design and the pose, so it might be a while before I have a new version up.

The whole point of doing this was just to knock out something quick while I reload my motivation for my bigger 360 x 240 pixel piece in the Anatomy Practice thread. Well, it turns out this wasn't as quick and easy as I'd planned, but at least I've started working on the bigger piece anyway.
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