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Quote |||| Replybullet Topic: Terra & Celes [World of Ruin]
    Posted: 29 April 2012 at 11:26pm
Ok, I think I'm at about the 1/3 done point. I will put clothes on Terra when I get there, so no need to mention anything about that, and pardon the (temporary)  nudity or enjoy it. I am planning on adding 3-4 enemies from the game FFVI:, , & but redrawn to face the girls etc.
I'm more done with the left side overall. I still have a lot of work to do on that grass.. it seems a bit tedious..

EDIT: I just realized I counted 31 colors earlier, it's 30 :) so I have two to spare for Terra's pinkish-reds.. I'm reluctant to add anymore colors until I really need them and I might not. I'd like to keep it under 32; hope I can.. most other depictions of Terra are pretty colorful.


Edited by |||| - 12 May 2012 at 11:48am
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philippejugnet
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Quote philippejugnet Replybullet Posted: 30 April 2012 at 3:32pm
Really cool looking
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Quote |||| Replybullet Posted: 30 April 2012 at 6:53pm
Thanks Philippe.. I wonder what kind of clothes to give Terra; they both have different outfits for every picture it seems.. the sprites are one thing, the original booklet another, then the Amano drawings and of top of all those choices there's.. Deviant Art heheh. I will lean toward something more red and yellow I reckon. There are a lot of depictions of her with a lot of lavender and fuscia along with red and yellow.. but I think that's too much for this piece.
For now I'll work on the clouds and grass and let that be determined later.
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Quote philippejugnet Replybullet Posted: 30 April 2012 at 8:05pm
Drew those some time ago, thats they style I use for clothing

http://i1232.photobucket.com/albums/ff368/philippejugnet/Mihra.png

http://i1232.photobucket.com/albums/ff368/philippejugnet/Lightgod.png
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Quote Christoballs Replybullet Posted: 01 May 2012 at 2:44am
I really like the palette, ||||!
I'm not sure about the way you shaded Celes: I don't think it's a good idea to separate the buttock's shading from the legs, because I find it breaks the continuity of the limb.
I've made an edit to see how I could fix it:

I hope it helps. Can't wait to see more of this!


Edited by Christoballs - 01 May 2012 at 6:20am
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Quote |||| Replybullet Posted: 01 May 2012 at 4:33am
So you went with the White and green version of Celes it looks like Philippe?... I like that one too. I can't see any thing really as for detail in the second image.. is she wearing a tunic? All of the various costumes for these characters, Terra and Celes are so confusing.

Thanks Christoballs, I used your edit but met in less than the middle on a couple minor things, borrowing mostly from yours. I like how you shaded the back of the leg; and I like the shape of the buttocks a bit better in yours too.. perhaps I was overdoing it.
The palette is really fun to work with. I just changed one color in this last session...I have tinkered with it but had the basic color scheme in mind from the start. But I probably will have to add a few more colors for Terra.

I worked on the grass a bit too and added a few more flowers:

EDIT:
Going to finish the background or close today.. probably going to start finishing Terra as well.. I might be able to use the colors in the horizontal strip above the main palette along with some yellows and green for a floral print pattern.. What do you think; or should I just go above 32 color?






Edited by |||| - 01 May 2012 at 5:02pm
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Quote |||| Replybullet Posted: 02 May 2012 at 1:14am
I extended the frame a little bit on the right side and finished up the background.. I will still continue to peck at the grass.
Now for the daunting part and
a short break.

I changed the lighter grey by a hair (still fiddling with the palette a bit):



Update: Had to add 3 more colors..

Finished Terra (almost or close):





Edited by |||| - 02 May 2012 at 12:57pm
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Quote Mille Replybullet Posted: 02 May 2012 at 6:36pm
This is looking great, love the background color and athmosphere, there's really something that reminds me of oil paintings, maybe dutch renaissance stuff.
Maybe be careful with the shadows on the girls, the left one is way more contrasted than the right one, so while they both seem to fit the picture individually, they kind of seem not to belong to the same world... kind of like the left one is real and the right one is a (very well) painted cardboard cutout...
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Quote |||| Replybullet Posted: 02 May 2012 at 10:23pm
Wow.. thanks a lot; seems like I got the rustic or antique look I was going for.
 I absolutely agree with you about the two figures.. I'll have to play with outlining Terra to match Celes more maybe.. It's a challenge; It must be the outer-area shading; I hope I can get them to match.   Christoballs halp! :p
Oh yeah.. I was thinking of adding a short shadow, going into the distance but not far, following the light based on Celes backlightedness

Thanks for the good advice Mille and I'm very glad you like the 'painting'

UPDATE:

Pecked at the grass and background a bit, extended the canvas on the bottom  by 4 pixels(still need to clean up most of that) and shaded Terra heavily. Soon onto monsters , of course I will continue to peck at things as I go:




Edited by |||| - 04 May 2012 at 10:02am
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Quote |||| Replybullet Posted: 06 May 2012 at 3:40am
Who'd guess one frog legged monster would take almost all day ?...
Anyhow, I hope I'm doing this in a way that makes sense or works; this is the first of.. I'm thinking 3 monsters (including the brainpan and parasol holding clown):

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Quote Christoballs Replybullet Posted: 06 May 2012 at 3:53am
Terra's looking great!
I do think the monster melts into the background, though.
Here's an edit:

I've overdone it, but I think you get the idea.
Good to see some progress still :)
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Quote |||| Replybullet Posted: 06 May 2012 at 4:21am
Ah.. now that I have logged in I see it.. I didn't know what the difference was .
Now I see.
Thanks a lot for the extra pair of eyes also Christoballs, I am grateful.




Edited by |||| - 06 May 2012 at 5:30am
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Quote crozier Replybullet Posted: 06 May 2012 at 7:03am
I think this wip is quite nice. The clouds and grass are awesome.
These characters all remind me of the snes counterparts. The mage girl reminds me of FFVI a lot.
As for critique, you could add highlights to the nearby trees. Some things get a little lost in the BG. Also the 4 enemies could have been a little more memerable. When you think of FFVI you don't think of the clownguy or pyramid bug.
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Quote Zeratanus Replybullet Posted: 06 May 2012 at 7:22am
Says you. You know how many times i had to fight those freaking pyramid bugs!? SO MANY TIMES!

Then again, there's really not any enemies from FFVI I wouldnt immediately recognize. Man I played that game too much.


But for the enemy right now - he looks like he has no neck. his head is just coming out of the top of his torso.

Aside from that though Im loving this so far. Well, except that I prefer the white caped Celes, but I always think of their sprite designs when I think of them, not that official art that I've always thought was fugly, but hey, Terra's got green hair so awesome. That she's depicted as blonde these days irritates the hell out of me. Celes is already blonde and Terra's (WOOP SPOILER) not completely human, so why not!?

Erf. I'll stop ranting. Keep it up!
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Quote Mille Replybullet Posted: 06 May 2012 at 3:36pm
@Zeratanus: I wouldn't say the ennemy needs a neck, he seems to be some kind of frog like monster, frog heads are attached to the body this way after all. He's a monster, while making your monsters look right is important trying to apply human anatomy to them can be misleading, I think.

Anyway, looking great so far. A little red or lighter blue/yellow detail on that monster face, like the eye or something could definetely help him to stick out a bit., here's a quick example:

Of course the gils are the real subject so you may want to avoid the monsters stealing the attention. Especially if you are adding two other bad guys. Having three of them of colors similar as the background may work well also, but I think that if you add a probably quite colored clown this guy may fade a bit too much in the landscape.
Anyway after going quite close in this I absolutely love the work on Terra's clothing.


Edited by Mille - 06 May 2012 at 3:37pm
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Quote |||| Replybullet Posted: 07 May 2012 at 12:58am
@Crozier, I could make more memorable monsters but I like the idea of using common or 'generic encounter' enemies since you don't see that done too often. This is just a common battle in the world of ruin rerendered.. even though I think Brainpans are encountered on the floating continent.. I was hoping to use them but I still haven't started them; thinking about it. About highlighting the tree.. the next color up is a little severe for that. Some of the background will ineluctably be obfuscated especially once it's cluttered with enemies (I hope not to over clutter it).

@Zeratanus, yeah it's body was meant to be this way.. I can see what you mean and his being hunched over and angled differently doesn't help, but he's just a set of lizard jowls protruding off of litlle toad like hind legs. I did give the creature bigger arms than seen in the original graphic to make him seem more intimidating.
I think I will have to make another Celes or edit this one in another alt. piece.. I might as well since I know a lot of people like that version (can edit the yellow one pretty easily, but will need to add more color). I almost did the sprite version of Terra fully with the shoulder armor and the lack of clothes.. I think she has brown boots too. But I'm glad I went with this version. Actually, all these versions kind of drive me insane.. the portraits in the game may or may not vary etc.
 Don't worry, I would have never even considered the blonde version.. I hate it too! And the palette was just screaming "Don't even think about using that canary yellow when you have mint green right there!"

@Mille, I wouldn't have thought to do that and it looks great.

I will start working on the parasol holding enemy now but will put him back in the distance a bit.. fiddled around with it and some sketches for the pose but nothing looks great or inspiring about it :/.
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Quote Zeratanus Replybullet Posted: 07 May 2012 at 8:12am
I disagree. I dont see that thing being frog-like at all. Frogs have almost no neck movement and large eyes to compensate.

That creature's head is clearly on a neck: It's far more forward than a human's, but it's pointed forward while the body is upright. If it was froglike, as you're making it, the head would follow the direction of the body, meaning it would have to be leaned over, as you have it. Its eyes are also very small, so, i know its an old fantasy monster, but would make little sense for it to have no neck movement as it wouldn't be able to see.

And I'm all for an alt version with caped Celes :D but her yellow costume is fine, and still common enough to be recognizable.
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Quote |||| Replybullet Posted: 08 May 2012 at 4:19am
Ok I did add a bit of a neck and I like it so thank you Zeratanus.
 I also added the other three monsters:





Edited by |||| - 08 May 2012 at 4:32am
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Quote Trick17 Replybullet Posted: 08 May 2012 at 6:50am
I really like your overall work (I'm a FF6 fan), but this looks too crowded now. E.g. the third monster is align to Terrra and all three are looking at Celes. I suggest to move Terra beside Celes and to flip her, so that the monsters are in the right corner of the picture and looking at both. Or you could edit the monsters so that at least one of them is taking notice from Terra and maybe remove one. OR you could expand the backgrund to give them more space.
And another point is that Celes looked nude to me at first, lol. Maybe add some wrinkles to her pants.
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Quote |||| Replybullet Posted: 08 May 2012 at 7:26am
Thanks Super17..
 I'll move Terra as first suggested; I thought that might be throwing it off composition-wise since adding that bug. I'll post two versions.. one with Terra moved left and rotated and the bigger monster over to the right; and one version with just the pyramid bug removed.
 I've actually been just working on the grass and waiting for some feedback.. I like her pants unaturally tight but if she looks too nude perhaps I should add wrinkles. I am planning on doing another costume version as well but later.
I'm banding hunting in the grass :p... the mission is to seek out slop because there was a bit of it as the grass was very tedious.
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Quote Trick17 Replybullet Posted: 08 May 2012 at 7:34am
Just play around with the positioning of the monsters and heroines and post some of them here if you are unsure ;)
Well, and I like the pants too, but one can't see if it is skin or cloth. A few wrinkles could help. But maybe it's just me.
And I like your grass.
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Quote |||| Replybullet Posted: 08 May 2012 at 7:41am
Thanks I will probably post a few arrangements, good idea.. the 1st edit was easy enough, just removing the pyramid bug to slake clutter but the next one will take a bit more effort. I may as well post the first one now (thanks about the grass too [now it's cleaner also]: Edit; and here's another configuration: I like it more.. changes what I pictured quite a bit in the beginning.. I was afraid it would take away from the two heroines' sororization but it doesn't too much; it brings them closer. A big plus is it opens up the background. Working in an indexed one layer file so moving them isn't super easy.. good thing I saved different versions at crucial points.

Edited by |||| - 08 May 2012 at 9:51am
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Quote Zeratanus Replybullet Posted: 08 May 2012 at 2:18pm
The new arrangement is nice, a bit more like the actual battle formation (and the first monster looks better!) but it does create an issue in Terra's not looking at anything anymore.

Also the Jester enemy blends into the background quite a bit. if you could edit his colors or move him further left so that he'd overlap the blue more he'd stand out a lot better.
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Quote Trick17 Replybullet Posted: 08 May 2012 at 2:59pm
Ye, I like it a lot now, the composition could be improved more at some points (the monsters at right are to close to the pictures edge), but you are on the right way I think.
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Quote philippejugnet Replybullet Posted: 08 May 2012 at 5:03pm
its better without those mobs... for real XD
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Quote |||| Replybullet Posted: 08 May 2012 at 6:24pm
Alright, this is what I think I should do based on these very essential critiques .. I do agree about that fully Zeratanus. Terra seems out of place looking off to the side as she now is, no longer responding to Celes. So I need to fully repixel/redraw her head so that it's reacting to the monsters, her body is such that I can get away with not having to redo the whole sprite- luckily^^ (redrawing the head is hard to do as I am happy with the original but it no longer fits;having to redraw the whole body would depress me severely).
The second thing I ought to do is to extend the canvas again further on the right side just enough.. I'm not so great at composition so thank you Super17.

I also agree partially about the mob of monsters if that's the correct interpretation Philippe Jugnet.. but without them what would the two girls be doing swords drawn and all? I don't take that as a bad comment though because it means maybe I should do another purely landscape pixel art piece.. but in this one the monsters have to be there I think . That was the whole plan anyway... If that was what you mean I do agree; the monsters take away from some value of it in a way but also complete it. So many choices; it can drive one mad.

(also thanks about the 1st monster critique I first resisted Zeratanus; now it really is better in my opinion too).


Edited by |||| - 08 May 2012 at 6:27pm
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Quote Trick17 Replybullet Posted: 08 May 2012 at 7:14pm
Well, as I said, give more space to the monsters by expanding the background, rearrange them and maybe even consider to make them smaller, just try it out roughly. Just to think about it is not enough, do it as a sketch so you don't waste time if it doesn't work.

I think Terra's pose is working too at this position, but regarding the perpsective, it could be look better to swap her with Celes, because the angle of her body is more toward the monsters. This also could solve the face issue.

Keep it up!


Edited by Super17 - 08 May 2012 at 7:14pm
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Quote Christoballs Replybullet Posted: 09 May 2012 at 2:52am
I agree with what Super17 said about swapping the girls round.
I'd put the pyramid bug left of the the lizard, too.
You're nearly there!


Edited by Christoballs - 09 May 2012 at 2:52am
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Quote |||| Replybullet Posted: 09 May 2012 at 5:10pm
Thanks for the ideas guys.. I am happier with the expanded size and the edit to that side.. I still feel like Terra seems a little distant (so I may rework her a bit still[I just don't feel good today and am to go to an event]) but it definitely looks better swapped :).
I only kept the bug behind the lizard because when I moved it something about it was bothering me.
Latest:
edit:
I need to raise Terra and lower Celes.. I think (that was dumb) I'm out of it today though.


Edited by |||| - 10 May 2012 at 1:04am
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Quote |||| Replybullet Posted: 10 May 2012 at 6:15pm
Moving her up didn't work for me

I think also if I edited Terra's head to be turned in Celes would be blocking her view; must dwell on this for now..
The most epic thing to do would be to really expand the canvas by a lot and add
another big monster on the right side.. But I have too much else to do for now. Any solutions or is fine?
Maybe I should just do it




Edited by |||| - 10 May 2012 at 6:15pm
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Quote Zeratanus Replybullet Posted: 11 May 2012 at 7:21am
I think you need to lower Terra's raised leg. I think it puts her at a bit of a different angle from all the rest, which is more pronounced now that she's right next to Celes. Once that's fixed I'd say just make them pretty much even with each other and maybe it'd look better.

Or maybe its celes and the first monster that need adjusting, making Celes' right leg further up and the monster's right leg (our right) show less as it goes further up/back. changing those two might make all 3 fit together and with the background more

Edited by Zeratanus - 11 May 2012 at 7:21am
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Quote |||| Replybullet Posted: 11 May 2012 at 11:58am
OK.. I will (I think Terra's leg moved a bit is good) but maybe just a bit (1-2 pixels). I went with plan B!
 The canvas is now about 1/3 longer and I'm adding one of these beasts:
                                                        update:               
Moving her leg 2 pixels and reworking part did the trick for Terra I think.. I will post when I finish the extended background.




Edited by |||| - 11 May 2012 at 10:07pm
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Quote |||| Replybullet Posted: 12 May 2012 at 11:13am
Going to gawk at it for a little while longer and probably move some pixels , but I think after a final run-over I will submit it to the gallery. Here's where I'm at for now:
edit, got a little exited there.



Edited by |||| - 12 May 2012 at 11:50am
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