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LordHannu
Midshipman
Joined: 08 August 2015 Online Status: Offline Posts: 71 |
![]() Topic: Undead slayer 2. Game WIPPosted: 02 July 2012 at 10:48am |
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Hi! sitting here making my game in windows 256 colors mode. 800*600
Just wanted to showcase my work so far.
the game doesnt have much of a story atm. only thing i have in mind is a knight trying to stop the undead king ![]() This is my first scene ive done atm it looks like his high up in the mountains. what i really want is a fancy forest. so gonna work on that. ![]() my inventory. I Have also animated that character 4 frame walk and attack on knee, standing and jumping. He can also attack with his shield by bashing, standing on knee and jumping. Special moves Zeal multi attack and firebird does upward attack hitting the enemy upwards hitting several times. Plans are to make a map were you travel on your quest. Also if you have any ideas about the game story or grafics or any suggestions. anyway this is how far ive come. i find it pretty hard to work with windows 256 colors. but im gonna try my best. =) |
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LachieD
Midshipman
Joined: 25 May 2017 Online Status: Offline Posts: 72 |
![]() Posted: 02 July 2012 at 12:48pm |
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Pretty neat looking stuff. Especially the background. Everything seems very consistent. Color-wise. Maybe the dirt appears a bit bland. And maybe more colors (lighter tones) on the tree trunks. But not sure about that last one. Other than that, for my standards, this is really cool.
I would be really cool if we could see the character animated (maybe a video or a gif animation). The story. You could be sort of a "freelance" knight doing various quests for minor warlords, while in the same time looking for a warlords who sacked your dominion and killed your father while you were away in the holy war. Yeah, sounds cliche. Sorry, can't think of anything better from the top of my head. The whole look of the game calls for supernatural/fantasy elements, though. Maybe you are hunting for a dragon and during your hunt you discover that the dragon is controlled by a human master. |
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LordHannu
Midshipman
Joined: 08 August 2015 Online Status: Offline Posts: 71 |
![]() Posted: 02 July 2012 at 1:18pm |
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Hi lacheD! thanks for your response. =)
Im working on the game now, made a forest im going to upload it later at the end of the day. Im going to have this thread updated.
The game is playeble but its a very early beta alot of polish is needed. ill make a gif animation of the character after i write this post. When you mentioned warlord was thinking of a king maybe he should be the kings silent son with one talent fighting. And his king could be sick by the epedemic undead pleague that is cover the land expanding over the lands making the people sick having a desprate time finding a end of this curse. supernatural/fantasy elements are welcome becouse its a fantasy world. So... undead dragons and undead cyclops haha that would be cool. Yeah the undead king wants to rule the world making the world pleagued to reach nirvana a new world. |
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LordHannu
Midshipman
Joined: 08 August 2015 Online Status: Offline Posts: 71 |
![]() Posted: 02 July 2012 at 1:35pm |
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heres undead slayers walk cycle.
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LachieD
Midshipman
Joined: 25 May 2017 Online Status: Offline Posts: 72 |
![]() Posted: 02 July 2012 at 1:55pm |
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Maybe you could make his arms swing a bit more for the starts. And add one more frame for the leg cycle. After that, attempt animating torso rotation. But first, try giving more life to arms.
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Zeratanus
Commander
Joined: 03 December 2020 Online Status: Offline Posts: 576 |
![]() Posted: 02 July 2012 at 2:11pm |
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theres only one frame that the feet are off the ground, they both overlap with the leg thats still down, and both frames are nearly identical in silhouette.
At least a frame for each leg being raised and brought forward should be added/edited in, and the back legs lifting up should be edited so that they're not so identical to one another Right now its just more of a slide than a walk |
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LordHannu
Midshipman
Joined: 08 August 2015 Online Status: Offline Posts: 71 |
![]() Posted: 02 July 2012 at 2:58pm |
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yeah he was bit stiff. here a later one. here he moves his hips more and shoulders lite more. Edit made him stay on the ground also.
![]() Edited by LordHannu - 02 July 2012 at 3:23pm |
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LordHannu
Midshipman
Joined: 08 August 2015 Online Status: Offline Posts: 71 |
![]() Posted: 02 July 2012 at 7:35pm |
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heres my new forest. added some blue into the stone/rocks.
![]() Edited by LordHannu - 02 July 2012 at 7:37pm |
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LachieD
Midshipman
Joined: 25 May 2017 Online Status: Offline Posts: 72 |
![]() Posted: 09 July 2012 at 3:24pm |
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A new stuff from this? Really interesting project.
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LordHannu
Midshipman
Joined: 08 August 2015 Online Status: Offline Posts: 71 |
![]() Posted: 18 July 2012 at 1:17am |
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Yeah im glad you asked.
yeah changed the walk animation agian. added new weapons and shields. done with the forest level might need some more fixes.
added zombies, raven and half-horse. also added a map but the map needs more grafic love. started on graveyard today also made a slide animation so you can slide under smal gaps. finnsihed powerswing, deep strike attack. And done a intro retro style. Ill upload some pictures. heres from the intro. gheres ss from powerswing![]() Edited by LordHannu - 18 July 2012 at 1:22am |
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tzen
Seaman
Joined: 15 July 2012 Online Status: Offline Posts: 35 |
![]() Posted: 18 July 2012 at 5:49pm |
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This looks very cool. The only real critique I'd have to add is that his helmet/head looks a little straight up and stiff on the in-game sprite. The way his head is tilted down in the inventory screen is more badass and menacing looking.
Love the dark gothic vibe. Maybe the forest could be a little darker/creepier looking? That's subjective though. Perhaps the head straight up projects like a knightly confidence, though. So maybe the bottom of the helmet should contour down a little in the front? Oh, what engine/language are you making this in? Edited by tzen - 19 July 2012 at 12:31am |
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LordHannu
Midshipman
Joined: 08 August 2015 Online Status: Offline Posts: 71 |
![]() Posted: 19 July 2012 at 9:35am |
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hi!
you mean like this?
![]() Also i use "Multi Media Fusion 2" heres what im working on now the graveyard ![]() Edited by LordHannu - 19 July 2012 at 9:46am |
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tzen
Seaman
Joined: 15 July 2012 Online Status: Offline Posts: 35 |
![]() Posted: 19 July 2012 at 12:25pm |
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Yeah. I personally think that makes it look a little more natural, though you're undoubtedly a better artist than I, so take that for whatever it's worth.
Graveyard looks sweet. Love the tree. How about some low mist/fog? |
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Yuran
Commander
Joined: 10 November 2024 Online Status: Offline Posts: 329 |
![]() Posted: 19 July 2012 at 12:30pm |
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Just exactly, need to add a terrible fog!
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LordHannu
Midshipman
Joined: 08 August 2015 Online Status: Offline Posts: 71 |
![]() Posted: 19 July 2012 at 2:13pm |
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heres some fog / mist
Edited by LordHannu - 19 July 2012 at 2:37pm |
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tzen
Seaman
Joined: 15 July 2012 Online Status: Offline Posts: 35 |
![]() Posted: 19 July 2012 at 2:31pm |
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Perfect. I'd love to see this in motion with parallax scrolling.
I moved the helmet down one pixel and I think it grounds it a little more with his body. I also noticed his cloth seems to have a bit of red in it in the inventory and art screens, and if the palette allows for it I think it would help add a little bit of "pop" to his sprite. How gory is the combat going to be? This just begs for blood and dismemberment to me. Reminds me of Diablo 1 (in a very good way). |
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LordHannu
Midshipman
Joined: 08 August 2015 Online Status: Offline Posts: 71 |
![]() Posted: 19 July 2012 at 2:45pm |
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yeah it allready has parallax scrolling and blood. dismemberment is a good idea. At the moment theres a death animation falling down and dead and play dead.
dismemberment gonna think what i can figure out. have made skeletons going to have them scatter into bones when they die. insteed of death animation.
I love diablo. Edited by LordHannu - 19 July 2012 at 3:05pm |
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LachieD
Midshipman
Joined: 25 May 2017 Online Status: Offline Posts: 72 |
![]() Posted: 19 July 2012 at 2:52pm |
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The ground tiles are excellent, as well as the main character, what I stated earlier, but I do think the tree is a bit awkward in shape in the graveyard scene, as well as the objects in the background. The crosses need more refined sillouetthes in my opinion. This is too sketchy. Those grave stones in front of the first graveyard image also have the same problem. Unrefined shapes.
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LordHannu
Midshipman
Joined: 08 August 2015 Online Status: Offline Posts: 71 |
![]() Posted: 19 July 2012 at 3:10pm |
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yeah true. ill start working on that. also made more red colors on the mian character i think is scream to much with the saturation.![]() Edited by LordHannu - 19 July 2012 at 3:09pm |
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Yuran
Commander
Joined: 10 November 2024 Online Status: Offline Posts: 329 |
![]() Posted: 19 July 2012 at 4:24pm |
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past the color of the character were better.The red is too bright.
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LordHannu
Midshipman
Joined: 08 August 2015 Online Status: Offline Posts: 71 |
![]() Posted: 19 July 2012 at 7:01pm |
added sine addetíve fog, made 5 new gravestones. and fixed the tree some anyway.
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tzen
Seaman
Joined: 15 July 2012 Online Status: Offline Posts: 35 |
![]() Posted: 19 July 2012 at 7:09pm |
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Wow. Even better.
You might try tilting or even rotating (on the Z-axis, I think) the crosses so they're not all standing at perfect 90 degree angles facing forward. And the big cross in the foreground is too pristine and could use some cracks or wear like on the other tombstone. But it's just nit-picking at this point. It has a great atmosphere! You can always go back and adjust and add more detail after release, too. Edited by tzen - 19 July 2012 at 7:10pm |
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LordHannu
Midshipman
Joined: 08 August 2015 Online Status: Offline Posts: 71 |
![]() Posted: 19 July 2012 at 10:28pm |
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no single straight cross on the scene just tilted them and added cracks to it all.
after release. yeah then i must make an updater witch i do know how to make. its a long way to release anyway. I see this as a fun project atm.Edited by LordHannu - 19 July 2012 at 10:42pm |
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LordHannu
Midshipman
Joined: 08 August 2015 Online Status: Offline Posts: 71 |
![]() Posted: 20 July 2012 at 4:09pm |
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Made a zombie today.
![]() and i tried to make him move. ![]() He walks like.. yeah.. what you think? Edited by LordHannu - 20 July 2012 at 4:09pm |
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tzen
Seaman
Joined: 15 July 2012 Online Status: Offline Posts: 35 |
![]() Posted: 20 July 2012 at 4:19pm |
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That looks really good. The head movement is a little odd, as it bobs up when he steps forward with one leg but not the other.
I like how he moves with speed and determination instead of a prototypical slow zombie shuffle. |
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Yuran
Commander
Joined: 10 November 2024 Online Status: Offline Posts: 329 |
![]() Posted: 20 July 2012 at 9:01pm |
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Make that the head be hung on the neck relaxed
Сделай так, что-бы голова болталась на расслабленной шее. |
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Digital
Seaman
Joined: 15 July 2012 Online Status: Offline Posts: 28 |
![]() Posted: 20 July 2012 at 11:20pm |
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Looking good, but don't you have a base sprite? Like a stripped man w/ short. So he can wear set of armors/clothes.
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LordHannu
Midshipman
Joined: 08 August 2015 Online Status: Offline Posts: 71 |
![]() Posted: 23 July 2012 at 3:24pm |
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"This just begs for blood and dismemberment to me." Dismemeberment i dont know how to make it effektive without making new sprites example zombie with no arm etc. so i made a brutal death animation for the zombie today. ![]()
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tzen
Seaman
Joined: 15 July 2012 Online Status: Offline Posts: 35 |
![]() Posted: 24 July 2012 at 2:53am |
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Sweet. The blood really looks like fluid. Good job.
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ionosphere
Seaman
Joined: 03 May 2008 Online Status: Offline Posts: 7 |
![]() Posted: 24 July 2012 at 1:47pm |
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Originally posted by tzen This looks very cool. The only real critique I'd have to add is that his helmet/head looks a little straight up and stiff on the in-game sprite. The way his head is tilted down in the inventory screen is more badass and menacing looking... Agreed, this was the first thought I had when I saw the inventory. Try making the jawline of the helmet slightly angled down toward the front, I think it would do wonders for the character. And the helmet may be a tad too small, it kind of looks like a tin can on top of a suit of armor, needs some pizazz and personality. Kind of like this, only mirrored obviously. http://i01.i.aliimg.com/img/pb/886/421/298/298421886_700.jpg Edited by ionosphere - 24 July 2012 at 1:57pm |
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Ian Barefoot
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LordHannu
Midshipman
Joined: 08 August 2015 Online Status: Offline Posts: 71 |
![]() Posted: 24 July 2012 at 3:17pm |
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made alot of helms but i found this to be my fave atm. no more bandana
with the current walk cycle ![]() what you think? Edited by LordHannu - 25 July 2012 at 11:01am |
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LordHannu
Midshipman
Joined: 08 August 2015 Online Status: Offline Posts: 71 |
![]() Posted: 24 July 2012 at 4:31pm |
started to work on my grave watcher at the end of graveyard level ![]() looks like this. also started to animate him does a huge swing from above. still all sketchy, Edit regret i want the bandana back. now i can give motion in it when he moves. did one pixel wider helmet.Edited by LordHannu - 25 July 2012 at 1:08pm |
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tzen
Seaman
Joined: 15 July 2012 Online Status: Offline Posts: 35 |
![]() Posted: 25 July 2012 at 7:03pm |
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Looks freaking beast, bro.
Maybe the grave watcher's armor could have a bit more contrast, maybe brighten the highlights a tad? |
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LordHannu
Midshipman
Joined: 08 August 2015 Online Status: Offline Posts: 71 |
![]() Posted: 25 July 2012 at 8:40pm |
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somehighlights and simple animation for idle.
i normaly do things like this to give some simple life.
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tzen
Seaman
Joined: 15 July 2012 Online Status: Offline Posts: 35 |
![]() Posted: 25 July 2012 at 8:58pm |
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Just curious, why did you not use black for the area under the leg armor like you did with the main character?
The spine kind of looks like metal instead of bone. |
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LordHannu
Midshipman
Joined: 08 August 2015 Online Status: Offline Posts: 71 |
![]() Posted: 25 July 2012 at 9:40pm |
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Easier to work with i think. Well im gonna add some meat at the legs and spide, brighten up the bones at the spine also add some dark red from the skinn as shade to give it some more fleashy feel.
Edited by LordHannu - 25 July 2012 at 10:19pm |
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LordHannu
Midshipman
Joined: 08 August 2015 Online Status: Offline Posts: 71 |
![]() Posted: 27 July 2012 at 10:41pm |
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Hi agian just wanted to share my attack animation.
still rough but motion i think looks okej. And damn i forgot to add the fleshyness in the stomach.
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LachieD
Midshipman
Joined: 25 May 2017 Online Status: Offline Posts: 72 |
![]() Posted: 28 July 2012 at 10:30am |
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I love seeing progress on this game. You definitely got the skills, and IMO maybe only depend too much on feedback to finish parts of your work properly.
On the latest animation, thought about giving more dynamic to the leg by the shield and maybe make him move the shield a bit forward when swinging? |
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LordHannu
Midshipman
Joined: 08 August 2015 Online Status: Offline Posts: 71 |
![]() Posted: 02 August 2012 at 1:58pm |
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Made 4 new frames to the walk animation. think it looks more smooth now.
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Yuran
Commander
Joined: 10 November 2024 Online Status: Offline Posts: 329 |
![]() Posted: 02 August 2012 at 4:42pm |
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A little twitched movements, it may be because of the dancing shadows and illuminated areas on the chest armor and vambraces and thighs. The hand moves, and armor texture is almost in place
Немного дёрганные движения, может это из за пляшущих теней и освещённых участков на латах на груди и наручах и бёдрах. Рука движется, а фактура кольчуги остаётся почти на месте |
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proandrius
Seaman
Joined: 03 August 2012 Online Status: Offline Posts: 7 |
![]() Posted: 03 August 2012 at 6:59am |
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Wow, this is amazing. I like monster die animation. :-)
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LordHannu
Midshipman
Joined: 08 August 2015 Online Status: Offline Posts: 71 |
![]() Posted: 04 August 2012 at 10:53pm |
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made him run added standard shield and sword to him.
![]() I Have made long time ago animations, Attack standing, Attack crounch, attack jumping, attack combo1,2. powerswing, death, victory, walk, run,Jump, fall, crounch, shield bash standing, shield bash jumping. getting hit. made scenes the steppe and needle forest with trolls and diffrent ground textures. Edited by LordHannu - 04 August 2012 at 11:02pm |
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Peyton
Midshipman
Joined: 16 January 2018 Online Status: Offline Posts: 47 |
![]() Posted: 05 August 2012 at 12:05am |
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All of this looks fantastic!
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Yuran
Commander
Joined: 10 November 2024 Online Status: Offline Posts: 329 |
![]() Posted: 05 August 2012 at 1:18am |
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For a true test of physics runs should be tilted slightly in front of the torso,
and torso should be a little bit rotated to the left and the right axis. PC Shield is held by hand by the strap. And you need compatibility with the movement of his hand movements which it holding [SIZE]Для правельной физики бега необходимо наклонить торс немного в перёд, и торс должен немного вращаться в лево и право по оси. ПС Щит держится рукой с помощью ремня. И тебе надо совмести его движения с движениями руки которая его держит Edited by Yuran - 05 August 2012 at 1:23am |
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LordHannu
Midshipman
Joined: 08 August 2015 Online Status: Offline Posts: 71 |
![]() Posted: 08 August 2012 at 3:57pm |
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new run cycle
Edited by LordHannu - 08 August 2012 at 4:00pm |
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tzen
Seaman
Joined: 15 July 2012 Online Status: Offline Posts: 35 |
![]() Posted: 09 August 2012 at 1:43am |
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Looks like there's a frame missing in the legs or something. But it also looks like there's too much delay between frames, so maybe if you speed it up it will look better.
Perhaps the head should bob a little bit, too. Otherwise, it's great - as usual! |
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Yuran
Commander
Joined: 10 November 2024 Online Status: Offline Posts: 329 |
![]() Posted: 09 August 2012 at 2:00am |
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You can make a version of the animation when he swings his arm while running
Можно сделать вариант бега с замахом оружной руки |
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LordHannu
Midshipman
Joined: 08 August 2015 Online Status: Offline Posts: 71 |
![]() Posted: 09 August 2012 at 11:18pm |
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swings his arm while running i do not know but. i made a swing attack while running. =) the dirt i tried to simulate the particel effekts ingame. ingame does look much better. i think.
![]() Edited by LordHannu - 09 August 2012 at 11:18pm |
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Christoballs
Rear Admiral
Joined: 31 January 2023 Online Status: Offline Posts: 182 |
![]() Posted: 10 August 2012 at 1:09am |
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This is sweet! The next step is to refine your pixel technique.
Keep up the good work! |
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LordHannu
Midshipman
Joined: 08 August 2015 Online Status: Offline Posts: 71 |
![]() Posted: 02 November 2012 at 11:20am |
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Hi!
long time i posted something havent stop working on this project. got now 10 levels. wanted to showcase my ghoul. Ghoul Troll woods, here is a boar encounter. CapricornEdited by LordHannu - 02 November 2012 at 11:31am |
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