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Mizur
Seaman ![]() Joined: 21 July 2012 Online Status: Offline Posts: 19 |
![]() ![]() ![]() Posted: 21 July 2012 at 5:17am |
Hi all,
I come quickly: I am a French student, I just finished my first year of engineering school, where we try some programming languages more or less interesting. Later I want to work on software, but for now I "have fun" to play with some basics that I have bought or that I learn on my side. Today I present you some pictures of a small project that I develop myself. It's been a few months I learned to program in JAVA, and I am still very far from having a real good level. Since I'm a fan of Final Fantasy Tactics Advance (GBA), I used provisionally game characters to represent the players on my essay. Please bear with me. ![]() The character who is attacking is on a white square. The enemy targeted by artificial intelligence (simple and basic) is on red box. A blue arrow points the ennemy. The yellow area is the distance of attack of the attacker. As you can see, there is almost NO graphic style, just drawn isometric tiles in Java. It is still very simple (in a new line) post boxes drawn pixel art, or change characters, etc.. ![]() Just open paint and give a report of this kind. My program makes the pixel of this shade of green, transparent. OF COURSE it's a START, the interface is far from being completed, artificial intelligence provides only a step ahead (against a human player would destroy it without mercy.), Graphically nothing is worked, etc..
But the basis is there, and I can put almost as many players controlled by the computer I want, they will fight until only one remains. ![]() Did you see that some characters have their feet moving ? During the game, they are animated and always walking on the spot. They all look the same direction because I'm too lazy to retrieve all the sprites needed. The blue arrow shows the direction for now, but it would suffice to have the characters .PNG and it is easily changed. AND MY QUESTION IS: In your opinion, should I start looking for a pixel artist to make it more beautiful, more interesting, pushing each other to continue this project? (actually, people knowing to do that or that (ok I admit, I got a little inspired by his disposal of the land for mine ...)) Obviously I want a skilled pixel artist, who does not expect to be paid, who knows with tiles recreate a world that makes you dreaming. Last detail: you can create an entire field of a single block in one image, and overlay a matrix like this one TRANSPARENT. So instead of having a collection of tiles, you can also just create ONE ground in one piece. (well, ground + another image superimposed to affix the elements that must be in front of characters (walls, trees, bushes, etc..)) Thanks for reading et sorry for mistakes ![]() Edited by Mizur - 21 July 2012 at 1:49pm |
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Digital
Seaman ![]() ![]() Joined: 15 July 2012 Online Status: Offline Posts: 28 |
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I suggest on providing a base sprite like a bald stripped man w/ short. So the clothes and hair or weapon if necessary will be customize-able.
Edit: The map is a little boring so I decided to make a grass/rock tile that fits on the tile size and map. Here: ![]() Edited by Digital - 21 July 2012 at 11:14pm |
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Yuran
Commander ![]() ![]() Joined: 10 November 2024 Online Status: Offline Posts: 329 |
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Si vous voulez faire cela au sérieux, je suis prêt à vous aider. Mais tout semble encore très inachevée.
Un morceau d'herbe, sable, etc, un beau paysage ne peut pas être organisée. Je suis à court de temps, ainsi l'exemple peut se faire que pendant la nuit. If you want to do this seriously, I am ready to help you. But everything still looks very unfinished. One piece of grass, sand, etc., a beautiful landscape can not be organized. I'm running out of time, so the example can be done only at night. Если ты займёшся этим серьёзно, то я готов тебе помочь. Но всё пока выглядит очень сыро. Одним кусочком травы, песка и тд, ландшафт красивым не создашь. У меня кончается свободное время, поэтому пример смогу сделать только вечером Edited by Yuran - 21 July 2012 at 11:51pm |
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Mizur
Seaman ![]() Joined: 21 July 2012 Online Status: Offline Posts: 19 |
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Hi guys, this night I have made a mana choice system. The NPC choses himself if he uses his spells or not, according to his stock of mana, the distance of the enemy, the magic damage that causes compared with those with weapon, etc. .
![]() Originally posted by Digital I suggest on providing a base sprite like a bald stripped man w/ short. So the clothes and hair or weapon if necessary will be customize-able. You're absolutely right, the only problem with this system is that it requires much more graphic work. Since currently I wonder how I will find someone ready to do simple tiles, I can not imagine the reaction if I ask for clothing and equipment in all possible positions. Although technically, it is widely achievable. Oh yeah it's boring, but I can easily use images. ![]() Like yours. ![]() Thank you for the tile ![]() Sounds a little strange because it does not fit with the rest but it's nice for a start And, you know, dimensions are easily adaptable. (even if characters are too small for this kind of dimensions) ![]() If you want to do this seriously, I am ready to help you. But everything still looks very unfinished.
It's not, sure ![]() Originally posted by Yuran One piece of grass, sand, etc., a beautiful landscape can not be organized. Right, that's why I've said : Last detail: you can create an entire field of a single block in one image, and overlay a matrix like this one TRANSPARENT. So instead of having a collection of tiles, you can also just create ONE ground in one piece. (well, ground + another image superimposed to affix the elements that must be in front of characters (walls, trees, bushes, etc..)) So one ground can be made in one image, the transparent matrix in front of. This allows to make every pixel of the ground as we like. Edited by Mizur - 22 July 2012 at 4:11pm |
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Digital
Seaman ![]() ![]() Joined: 15 July 2012 Online Status: Offline Posts: 28 |
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It's actually possible to make a base sprite customize-able by hair, armor, weapon. If you pushed the client source codes to its limit.
And I might able to do more tiles later. |
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Mizur
Seaman ![]() Joined: 21 July 2012 Online Status: Offline Posts: 19 |
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Originally posted by Digital
It's actually possible to make a base sprite customize-able by hair, armor, weapon. If you pushed the client source codes to its limit. As I said, it's technically possible, the program, my code, etc. CAN do it : but the graphist who has to create each hair, weapon, armor : for each step of the mouvement of the character (walking, attacking, dead, and every other positions) : the graphist, him, will have a huge work ![]()
And I might able to do more tiles later. Thanks ! Note that's for some tests of tiles for the beginning : at the end, I think I will use a single bloc of map, with transparent matrix on it. 'cause a real beautiful map should only have 3 or 4 times the same tile on it. Edited by Mizur - 22 July 2012 at 7:03am |
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Digital
Seaman ![]() ![]() Joined: 15 July 2012 Online Status: Offline Posts: 28 |
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Yeah, it will have a huge work, but in the size of that base sprite, it will take few hours just to finish the complete sheet.
On my past works, imagine how bigger in time allotment it will take to finish a single armor with this base sprite? ![]() So I think this kind of 2d game platform you're implementing would be much easier. :] Edited by Digital - 22 July 2012 at 7:35am |
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Mizur
Seaman ![]() Joined: 21 July 2012 Online Status: Offline Posts: 19 |
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Originally posted by Digital Yeah, it will have a huge work, but in the size of that base sprite, it will take few hours just to finish the complete sheet. On my past works, imagine how bigger in time allotment it will take to finish a single armor with this base sprite? ![]() So I think this kind of 2d game platform you're implementing would be much easier. :] And what about magic mouvements, sword mouvements, protection position, dead position, use object (like potions) position...? ![]() Even if in your image their is a lot of positions I don't need. For example in FFTA : ![]() AND for someone using magic spells : ![]() And it should be THIS kind of work, but stripped, and all the armors, weapons and hairs...? ![]() What a huge work ! Note that in the sprite you have shown here, the character is much bigger than than I need, but it's still a big work ! Edited by Mizur - 22 July 2012 at 7:47am |
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Yuran
Commander ![]() ![]() Joined: 10 November 2024 Online Status: Offline Posts: 329 |
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Pouvez-vous montrer les modèles de ce que vous devez d'abord et avant tout à faire.
Can you show the patterns of what you need first and foremost to do. Можешь ли ты показать шаблоны того что тебе надо в первую очередь сделать. |
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Mizur
Seaman ![]() Joined: 21 July 2012 Online Status: Offline Posts: 19 |
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Originally posted by Yuran Can you show the patterns of what you need first and foremost to do. I currently work with single images: ie I have an image for the character sets, an image for the character with the right leg forward, an image for the character with the left leg forward, etc.. I know it is not optimized at all, but are tiny images, processed in transparency from the start of the program, and stored in cache memory: as to say that for your computer it is very easy to do. ![]() Here to see it bigger : http://img15.hostingpics.net/pics/694047bddimg.png SO, I need maps (it would be easier for me, and for the designer, to do a single image rather than tiles, BUT it involves making a map of good quality from the start), and secondarily : characters. Then come the weapons, armor, etc.. applied to the characters. Then come the effects. (as for magic, or anything that could be displayed around your character, outside of his sprite) Then there are the icons and interfaces. All this in an order of priorities. I am in no hurry at all, but I am a perfectionist. PS: the artificial intelligence that I develop is really limited, should be avoided maps with large potholes in the middle, or mountains. Knowing that an area with an elevation of more than two tiles is considered high by the AI, as "impassable" and "can not attack what it is." Knowing that water will be traversable (with the character a half in, and preventing certain maneuvers): vacuum, lava, etc.. are impassable. SO please, easy maps a the beginning. Edited by Mizur - 22 July 2012 at 8:50am |
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Yuran
Commander ![]() ![]() Joined: 10 November 2024 Online Status: Offline Posts: 329 |
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Bon, je fais juste du paysage. Je vais montrer ici pour voir les prix et les vip à la critique générale.
Okay, I'm just doing landscape. I will show here to see prices and vip for general critique. Окей, я пока занимаюсь только ландшафтом. Буду выкладывать сюда и на вип для общей критики. Edited by Yuran - 22 July 2012 at 10:48am |
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Mizur
Seaman ![]() Joined: 21 July 2012 Online Status: Offline Posts: 19 |
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Originally posted by Yuran Okay, I'm just doing landscape. I will show here to see prices and vip for general critique. Okay we did it, I'm waiting to see what it's going to tell you for what we can do together, and why not redefine dimensions for my tiles, because they are, for a computer, rather small. (64 * 32 as I showed just above seems too big, but the 32 * 16 as at present, is not it just a little?) |
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Yuran
Commander ![]() ![]() Joined: 10 November 2024 Online Status: Offline Posts: 329 |
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as you wish 32х16
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Mizur
Seaman ![]() Joined: 21 July 2012 Online Status: Offline Posts: 19 |
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Originally posted by Yuran as you wish 32х16 I said that because for some pixel artists, 32x16 should be too small for a really good result. So it depends of you skill, and what you can do. ('cause I don't want a too little map, if it has to make the player dreaming a bit, with a charming atmosphere, etc. So, AT LEAST a 10*10 tiles map. At least. And smaller are the tiles, bigger is the work on the map) BUT, for now I don't know what is your level, what are you capacities, so I don't talk more about it ![]() Edited by Mizur - 22 July 2012 at 2:25pm |
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Mizur
Seaman ![]() Joined: 21 July 2012 Online Status: Offline Posts: 19 |
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Hi everybody !
Some news on the development of the game! I had to take a break but by taking up A BIT (sorry for my slowness) between yesterday and today I was able to give the player the possibility to play (yes, creating an AI that fights against itself is not sufficient) ![]() In the bottom menu, you can Move, Action, and Finish turn. Move is shown with the image above: one moves the keyboard, with a limited number of shots, we can validate or cancel his trip. We can act, it includes an ACTION. Use an object (not yet fully developed), or attack with his basic weapon, or attack with a skill (not yet implemented), or attack with a spell, etc.. A session of movement and action per turn. ![]() AS YOU CAN SEE, phrases, "buttons" on the screen (that you can click, the game is a mix between mouse and keyboard), images, frames, etc.. ALL THAT is disgusting, I temporarily displayed while basing myself on the X and Y coordinates on the screen: if I just had the buttons in pictures, the sentence formatting, etc.. Something like that: http://www.spectaclerock.com/spec/wp-content/uploads/2008/10/ffta2_battle.jpg could be made. (with the basics, I only can made polygons with coordinates and display images...) To make it more beautiful, but I do not know how to do that graphically, at least it's functional! ![]() Please, there is some icones and sentences out of frames, and some icones which don't correspond to their name/function, it's normal, i'm too lazy to put it really properly... Edited by Mizur - 25 July 2012 at 4:12pm |
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Mizur
Seaman ![]() Joined: 21 July 2012 Online Status: Offline Posts: 19 |
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Hum, for now...
![]() But where are you ? ![]() |
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lordjosephdeburg
Midshipman ![]() ![]() Joined: 03 September 2012 Online Status: Offline Posts: 40 |
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I am really liking how this game is shaping up, really came out of nowhere. I think the current art style works well if you can get some CC sprites.
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