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Zetabot
Midshipman ![]() ![]() Joined: 28 February 2006 Online Status: Offline Posts: 69 |
![]() ![]() ![]() Posted: 07 March 2006 at 12:19am |
I submitted this to the actual gallery without actually being done. My friends and I have a couple of projects gonig on. One being Zetabot, the other being a revamp of an old NES game. This is one of the first area enemies from the NES game. Obviously he has no bottom half, I can't quite get it to look right. The main thing is I don't know if I should make him pantsless, or with some form of ripped shorts/bottoms. If I still can't decide or make it look how i want by tomorrow night I will submit what I have and ask for help. Once again, bonus points for anyone who knows what game this is from. |
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fil_razorback
Commander ![]() ![]() Joined: 17 December 2005 Online Status: Offline Posts: 215 |
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Whereever it comes from, I Love it (except the black outline) !
The shading gives him a VERY pleasant look ! |
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miau
Commander ![]() ![]() Joined: 11 December 2005 Online Status: Offline Posts: 122 |
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Yay, it's teh ultimate ferocious cuteness :D
Something about his sabre tooth looks odd although it seems logically correct I'm no good at perspective things so I can't really help you, but all in all it looks ok to me Unfortunately the only NES game I know of that involves tiger-like enemies is probably Mega Man 5 ![]() |
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randomblink
Commander ![]() ![]() Joined: 13 February 2014 Online Status: Offline Posts: 403 |
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Show em you're a Tiger...
Show em what you can do... The Taste of Tony's Frosted Flakes... Brings out the Tiger in you... AND YOU... (chuckle) Excellent work... The colors are so vivid that they forced me into remembering those damn commercials... |
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www.randomblink.com
I am me... no! Really! |
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JJ_Maxx
Commander ![]() ![]() Joined: 01 January 2006 Location: United States Online Status: Offline Posts: 182 |
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First thing I thought of was the second enemies you meet outside the town of Leaf in Crystalis. (Along with the purple blobs.)
Very nice work, very dynamic pose and the shading is good. ~ JJ |
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jalonso
Admiral ![]() ![]() Joined: 29 November 2022 Online Status: Offline Posts: 13537 |
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I agree that the black outlines don't work here as shown. The tooth
color is too soft and looks off, perhaps because there is no second
tooth. His left paw looks too linear too. Is it Luigi?
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Zetabot
Midshipman ![]() ![]() Joined: 28 February 2006 Online Status: Offline Posts: 69 |
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Originally posted by JJ_Maxx
First thing I thought of was the second enemies you meet outside the town of Leaf in Crystalis. (Along with the purple blobs.) Very nice work, very dynamic pose and the shading is good. ~ JJ JJ nails it! Jalonso - As for the tooth thing, I see where you're coming from with the tooth color, and I'll probably darken it up a bit. I don't really see adding the second large tooth as his head is a profile shot, even though his body is somewhat turned. I'll probably throw a little more work on the left fist, but I'm not sure what you meant by the Luigi comment. Everyone else- Thanks! |
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Shark
Commander ![]() ![]() a.k.a. Feron Joined: 02 July 2005 Online Status: Offline Posts: 2136 |
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i think the luigi was sarcasm. looks great except the tooth, it
appears to blend into his bottom jaw. |
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Snark, we love yuu.
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miau
Commander ![]() ![]() Joined: 11 December 2005 Online Status: Offline Posts: 122 |
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Crystalis... how come I've never played that game!
real time battles... big sprites.. nice graphics.. great sound track This one definitely surpasses the horizon of a normal NES game. I'm amazed! Unfortunately there's no PAL version and I'm currently broke D: |
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Zetabot
Midshipman ![]() ![]() Joined: 28 February 2006 Online Status: Offline Posts: 69 |
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It really was ahead of it's time. But anywho, to brush up on the game, my friend found an emulator and the file somewhere. I don't know where he actually got the Crystalis game from, but the emulator can be found here www.emulator-zone.com/doc.php/nes/fceultra.html |
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Zetabot
Midshipman ![]() ![]() Joined: 28 February 2006 Online Status: Offline Posts: 69 |
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I was on lunch and did a quicky on him. I Decided to change the teeth, and I also threw out the black outline, just for comparison purposes. The left one is the revision of the right. |
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miau
Commander ![]() ![]() Joined: 11 December 2005 Online Status: Offline Posts: 122 |
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Yay, good old fceu will do :D
The rom is pretty easy to find, too So.. what exactly are you planning with the concept of Crystalis that would require such a large pixel of one of its enemies? Is there any way we can check the process of your project?.. (sorry, guess I immediately fell in love with that game >.<) EDIT: Yes, that definitely looks better to me ![]() Edited by miau |
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Zetabot
Midshipman ![]() ![]() Joined: 28 February 2006 Online Status: Offline Posts: 69 |
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Well, a couple of my buddies built their own engine and what not, and they never really got around to doing their remake because neither of them could draw. That's where I come in. We're staying very true to the story (4 swords, the tower in the sky, etc) but also adding a few things. We all agreed that this deserved a remake, and the rerelease of it on Gameboy was definitely not it. It's mostly a graphic overhaul, with a few story/side additions in mind. We haven't yet decided on the size of the resolution, but it will be at least 800x600, possibly 1024x768. He may be a little bit big for the 800x600, but the way I figure it is that a weretiger would be a fearsome, large creature (even though it is the 2nd enemy) and you will be moving around the screen and actively fighting it so it won't always be completely on the screen, or overpowering too much. If it is decided that he is simply to big, I'll have to shrink him. As for watching our progress, at least art wise, I will be posting things like this fairly regularly to make sure that it's as good as I can make it. My main goal right now is to finish all of the area 1 enemies, finalize the hero, and do some townspeople so that we can throw them in the engine and see how it looks. Gameplay wise, I don't know if they will want to release anything unfinished, but I'll se if I can't talk him into releasing the first area when we finish it, just to get outside feedback. |
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JJ_Maxx
Commander ![]() ![]() Joined: 01 January 2006 Location: United States Online Status: Offline Posts: 182 |
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Crystalis is my all-time favorite game of all-time! It's the only game I've played through numerous times, own the original copy of, and kept track of a re-make group that fizzled out. (I believe it was called Crystalis 2000 or something like that.
I have a mockup of a screen I remade with better graphics. I also created all the Crystalis maps for www.vgmaps.com. (Which I'm still working on.) Bottom line, my all-time favorite game... ever. The original sprites in the game were 16x16 up to 32x32. Don't you think your sprite size is rather large? I mean, even 128x128 is big. ~ JJ ~ JJ |
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fil_razorback
Commander ![]() ![]() Joined: 17 December 2005 Online Status: Offline Posts: 215 |
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IMO, the update is much better :)
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miau
Commander ![]() ![]() Joined: 11 December 2005 Online Status: Offline Posts: 122 |
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It will certainly be a lot of work so I'm curious how this project will develop.
Crystalis deserves a decent remake. That's for sure! =) (ugh.. I just noticed the game can be quite challenging as well ;-;..) Alright, I'm a stupid NES enthusiast.. I shall remain quiet now ![]() Edited by miau |
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JJ_Maxx
Commander ![]() ![]() Joined: 01 January 2006 Location: United States Online Status: Offline Posts: 182 |
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It's not that hard, you can see someone beat the game an hour and some change here.
*bwahahaha* ~ JJ |
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Zetabot
Midshipman ![]() ![]() Joined: 28 February 2006 Online Status: Offline Posts: 69 |
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I like the updated one much better also. I think the teeth work a little more with them this way. As for the sprite size, he may end up being a little large, but I really like the design of him. Once I've gotten a rough idea of how I would like things to look, I will see how it looks in game, and then decide if he needs resizing. Again, the main reason he is this big is I just felt a weretiger would be more imposing, but I'll just have to wait and see the next time I can get with my partners in crime. |
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Shark
Commander ![]() ![]() a.k.a. Feron Joined: 02 July 2005 Online Status: Offline Posts: 2136 |
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i think the lineart and what you have here is good, but not finished. i
think there needs to be more contrast and texture on the fur. the claws need to be shinier and the selout of the teeth must be much darker. |
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Snark, we love yuu.
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Guert
Midshipman ![]() Joined: 06 June 2005 Location: Canada Online Status: Offline Posts: 50 |
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Hey there! I think the same as Shark on this one. I feel there should be more contrast and more textures. Nice work tho, it's coming along real nice! |
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Zetabot
Midshipman ![]() ![]() Joined: 28 February 2006 Online Status: Offline Posts: 69 |
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I can't thank you guys enough for all the suggestions and constructive crits. I'll darken the selout and shine those claws up. I'll see if I can't get him a little "furrier" as well.
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Guert
Midshipman ![]() Joined: 06 June 2005 Location: Canada Online Status: Offline Posts: 50 |
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To help on the fur, you could add some textures near the junctions opf the body (elbows for example) or on the dark parts of the figure. The texture will help to add more depth to the shadow at the same time. Show us when you have something! |
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Zetabot
Midshipman ![]() ![]() Joined: 28 February 2006 Online Status: Offline Posts: 69 |
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Ok. I got home from work a little while ago and was messing with the slimes, but I did a few tings to the Weretiger as well. As was suggested, I upped the contrast on some of it and shined the claws (maybe a little too much) and tried to make him a little furrier with the lines. Also, darkend the selout on the teeth. If it needs to go darker just say the word. I'll have to figure out some way to do the texture thing because I just can't quite get it. I'm still a major noob at pixel art. Again, for comparison purposes, but now the right is the revision of the left. |
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Shark
Commander ![]() ![]() a.k.a. Feron Joined: 02 July 2005 Online Status: Offline Posts: 2136 |
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looks much better, those claws and great, but they lok a bit too 3d
compared to the rest. perhaps add another shade to the fir the get some more depth. |
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Snark, we love yuu.
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jalonso
Admiral ![]() ![]() Joined: 29 November 2022 Online Status: Offline Posts: 13537 |
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The teeth are perfect now. The hair puffs on his back are pointing in
the same direction and have the same pointyness as the ears. This makes
his ears dissappear. I do like the hair back there but they should be
smaller. I do not like the color or shininess of the new claws. Perhaps
mixing some of the teeth yellow with the belly grey and maybe the pale
green from the eyes, so that the claws have the look of having been
used lately but still shiny and sharp. I also think the eyes need to
have depth added at the corners, this may not be possible since there
is no room. One last thing is the nose, it does not work with these
pinks..... oooooh, and the bump directly above the pink nose where you
have 4px up and 7px across should definitely be 3 up then 1 then 6
across. I love this piece, do it justice
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Zetabot
Midshipman ![]() ![]() Joined: 28 February 2006 Online Status: Offline Posts: 69 |
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I'm at work right now, but I'll see if I can't fix a few things on lunch, or when I get off tonight.
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Zetabot
Midshipman ![]() ![]() Joined: 28 February 2006 Online Status: Offline Posts: 69 |
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A quick/rough update I did on lunch. Shortened some hairs, fixed the wrinkle above the nose, a couple of small things. Left is the revision of right. |
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Pixel_Outlaw
Commander ![]() ![]() Joined: 01 September 2005 Online Status: Offline Posts: 3829 |
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Very NIce update maybe just thicken the wrist a little as tigers have thick wrists.
Edited by Pixel_Outlaw |
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..::Naso::..
Commander ![]() ![]() Joined: 13 June 2005 Online Status: Offline Posts: 200 |
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Also try to add more contrast on the orange furr, and if u dont mind adding a few more colors add some AA to it to make it more smooth. nice join over all btw.
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Zetabot
Midshipman ![]() ![]() Joined: 28 February 2006 Online Status: Offline Posts: 69 |
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Thanks for the continuing help. I'll try just a slight more contrast and maybe try my hand at some AA. As for the wrist, I know what you mean, and I'll try a little thicker. Who knows, I may like it. |
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Shark
Commander ![]() ![]() a.k.a. Feron Joined: 02 July 2005 Online Status: Offline Posts: 2136 |
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perhaps add two more orange shades, the contrast needs to be
upped by 100% to get it more 3d. |
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Snark, we love yuu.
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PixelSnader
Commander ![]() ![]() Not a troll! Joined: 05 June 2014 Online Status: Offline Posts: 3194 |
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i think it'd help quite a bit for the furryness if you dont use flat circles and stuff for the shading, but try to use scanline dithering or something alike. right now, the smoothness is making it unfurry. |
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