WIP (Work In Progress)
 Pixel Joint Forum : Pixel Art : WIP (Work In Progress)
Message Icon Topic: Game asthetics (CakeDrake) Post Reply Post New Topic
Author Message
CakeDrake
Commander
Commander
Avatar

Joined: 16 February 2018
Online Status: Offline
Posts: 85
Quote CakeDrake Replybullet Topic: Game asthetics (CakeDrake)
    Posted: 11 July 2014 at 1:49pm
A running animation for a game. I just want critique before I started adding "flesh" :P

that's the person.

animation ref

Edited by CakeDrake - 04 August 2014 at 8:12am
IP IP Logged
JustinGameDesign
Commander
Commander
Avatar

Joined: 26 July 2016
Online Status: Offline
Posts: 74
Quote JustinGameDesign Replybullet Posted: 11 July 2014 at 2:13pm
You gotta draw the whole body before anyone can describe where the arms and legs should be in reference to it. I don't think anyone animates floating limbs first and then adds a torso after they're perfect.
IP IP Logged
r1k
Commander
Commander
Avatar

Joined: 01 April 2014
Online Status: Offline
Posts: 336
Quote r1k Replybullet Posted: 11 July 2014 at 2:22pm
ya it seems a little wierd not to have the actual torso in there.  Might as well include it as you can practically just get away with a rectangle for starters.

are you going for a run, or a walk?  Cause your ref is for a walk, and what you have looks like maybe a power walk.  For it to look like a run, both feet have to be off the ground at the same time at some point.

it also looks kind of like the character is leaning back, because the arms are further back than the legs.  If its a run, the character would probably be leaning forward a bit.  If its a walk you can adjust the posture however you think fits the characters personality.


Edited by r1k - 11 July 2014 at 2:24pm
IP IP Logged
CakeDrake
Commander
Commander
Avatar

Joined: 16 February 2018
Online Status: Offline
Posts: 85
Quote CakeDrake Replybullet Posted: 11 July 2014 at 2:47pm

JustinGameDesign: I have never animated a person before, so I just did one limb at a time, to try and get each limb right. But it's easier to see now tho...

r1k: I animated the run cycle to match the speed of the hitbox ingame (so it's more of a power walk). It would look wierd to run if it moved 1 pixel a second :P

Edited by CakeDrake - 11 July 2014 at 4:27pm
IP IP Logged
r1k
Commander
Commander
Avatar

Joined: 01 April 2014
Online Status: Offline
Posts: 336
Quote r1k Replybullet Posted: 11 July 2014 at 5:52pm
oh ok.  thats looking pretty good, but a little jerky, Im not sure exactly how to fix it though.  It seems like the legs get shorter when she picks them up though.
IP IP Logged
hellotherekyle
Midshipman
Midshipman
Avatar

Joined: 28 October 2022
Online Status: Offline
Posts: 46
Quote hellotherekyle Replybullet Posted: 11 July 2014 at 6:01pm
Looks pretty good. Almost seems like she's limping, though. Not sure why, honestly. New to animating as well!
IP IP Logged
boogieman
Midshipman
Midshipman
Avatar

Joined: 02 November 2024
Online Status: Offline
Posts: 26
Quote boogieman Replybullet Posted: 12 July 2014 at 5:13am
I think I may see where the "limp" is coming from. I will preface this by saying I know nothing about animating. It looks like the blue leg is shaped differently than the green. The blue doesn't seem to have as prominent of a knee, to me, this looks like how your leg remains stiff if you are hurt and limping, almost as if it were overstretching but in a stiff way. I think the green leg looks good and shows a good range of motion. I do notice on the last frame, the green "butt area" seems to shift up in relation to the rest of the stride. If the character has some jiggle there, that may be what you are going for, so not sure if this is out of the ordinary or not.

I am not sure what is causing it, but the blue almost looks like it's doing a moonwalk but in reverse, maybe it's hitting the ground too flat footed, or something with the weight shifting?

That said, it does look like a great start for the animation, keep up the good work! :)

Edited by boogieman - 12 July 2014 at 5:15am
IP IP Logged
CakeDrake
Commander
Commander
Avatar

Joined: 16 February 2018
Online Status: Offline
Posts: 85
Quote CakeDrake Replybullet Posted: 12 July 2014 at 6:20am

Tried to fix everything I could.
IP IP Logged
SuperTurnip
Commander
Commander
Avatar

Joined: 29 March 2014
Online Status: Offline
Posts: 301
Quote SuperTurnip Replybullet Posted: 12 July 2014 at 1:35pm
I can help your limping troubles! The main problem that I find when I animate is I often forget to lean the torso into a walk or run. This causes problems, because the torso is one of the best tools for conveying the direction someone is moving. A torso that isn't leaning towards where a person is going makes the whole thing weird. It's happened here, and instead of your torso smoothly following the direction of the walk, it's jerking around like nobody's business. It kind of looks like your character is taking a step, stopping, and turning their upper body 90 degrees before repeating the whole affair. The legs are a little uneven right now, but I'd say you need a good solid spine to animate off of before you go on with them.
IP IP Logged
CakeDrake
Commander
Commander
Avatar

Joined: 16 February 2018
Online Status: Offline
Posts: 85
Quote CakeDrake Replybullet Posted: 12 July 2014 at 2:44pm
I have worked a bit more on it, but I have to go on a vecation for a week... so I'll be back with an update on it
thx for all the help guys d('v'o)

Edited by CakeDrake - 12 July 2014 at 2:45pm
IP IP Logged
JustinGameDesign
Commander
Commander
Avatar

Joined: 26 July 2016
Online Status: Offline
Posts: 74
Quote JustinGameDesign Replybullet Posted: 12 July 2014 at 3:27pm
I'm gonna go for the obvious advice and tell you to find a sprite similar to the animation you're hoping to create and imitate it. You're not going to have luck trying to imagine what running or walking look like without some kind of reference.

Get a model you like in a style you like, look at the silhouette, recreate the poses in your own style. This is how you'll learn the fastest. Best of luck.
IP IP Logged
boogieman
Midshipman
Midshipman
Avatar

Joined: 02 November 2024
Online Status: Offline
Posts: 26
Quote boogieman Replybullet Posted: 12 July 2014 at 9:06pm
It's looking a lot better. I agree with SuperTurnip, the next step is to get that torso leaning and worked out a bit. It's coming along nicely, enjoy your vacation!
IP IP Logged
CakeDrake
Commander
Commander
Avatar

Joined: 16 February 2018
Online Status: Offline
Posts: 85
Quote CakeDrake Replybullet Posted: 20 July 2014 at 7:50am
Back from the vacataion, phew...

I'm going to search up some animations (suggestions are welcome) and I'll be back with a new animation :)
IP IP Logged
CakeDrake
Commander
Commander
Avatar

Joined: 16 February 2018
Online Status: Offline
Posts: 85
Quote CakeDrake Replybullet Posted: 21 July 2014 at 11:16am
I have "something" at least, it doesn't look too smooth. You guys probably know how to fix it though :P

haven't shaped the torso yet
IP IP Logged
Damian
Commander
Commander
Avatar

Joined: 24 February 2023
Location: United Kingdom
Online Status: Offline
Posts: 455
Quote Damian Replybullet Posted: 21 July 2014 at 11:43am
You need higher knee lift.

Generally when you run your feet get close to your bum and your knees move upwards to being almost horizontal. That is complete laymans terms btw. A slight lean from the torso is good too and pretty efficient from a semi-elite distance runners perspective.

Don't be afraid to exaggerate movements, they certainly look better to look at than limited movemnts.
IP IP Logged
SuperTurnip
Commander
Commander
Avatar

Joined: 29 March 2014
Online Status: Offline
Posts: 301
Quote SuperTurnip Replybullet Posted: 21 July 2014 at 11:54am
This looks so much better! Great work. Add in a head, maybe? The legs never seem to fully contract beyond 90 degrees, but they shouldn't be overdone. Also, I'm not digging the differences between the left and right arms/legs. In this perspective, any differences should be negligible at best.
IP IP Logged
CakeDrake
Commander
Commander
Avatar

Joined: 16 February 2018
Online Status: Offline
Posts: 85
Quote CakeDrake Replybullet Posted: 21 July 2014 at 2:28pm
small update -

Got some higher knee lifting, and I copied the legs so they are exactly the same. I haven't refined the arms, I can't get them right. I'm not going to add the head before I have a better understanding of the arms.
[I REALLY NEED HELP WITH THE ARMS!!!] D:

Edited by CakeDrake - 21 July 2014 at 2:30pm
IP IP Logged
Damian
Commander
Commander
Avatar

Joined: 24 February 2023
Location: United Kingdom
Online Status: Offline
Posts: 455
Quote Damian Replybullet Posted: 21 July 2014 at 3:50pm
That looks a lot better! The only thing I'd keep in mind is that when you run you drive forward, so it's very important that you capture that moment in a key frame properly, which is the only thing I think you're lacking right now.

I've made a very quick edit of a leg in 2 frames(1 frame really and then copy paste), have a quick look at what I've done. It doesn't have to be exaggerated as much as that, we all run differently so our running style differ from person to person, and in terms of animation can reflect on character of the person.

IP IP Logged
MFlanaga
Seaman
Seaman
Avatar

Joined: 15 July 2014
Online Status: Offline
Posts: 22
Quote MFlanaga Replybullet Posted: 21 July 2014 at 4:54pm
Hey cake I love your work. That's definitely a good animation start too. The first set of running has your gals left arm going too far back, making her look like she's twisting her torso outwards, as well as her leaning a bit backwards and her left leg seems shorter or weighed down. It looks like she is pulling a sled harnessed to her neck while also trying to yank a resistant dog's leash. You could make her bend a bit more forward and have her step farther with the blue leg, but I understand if you'd rather work with your latest one.

For running I usually take a cue from oldschool games where the entire sprite drops a few pixels during full stride. If you can, do a quick jog around wherever you are, and notice that you feel your entire body rise as each foot pushes you forward, so you kind of bounce a bit. I've got a really poor & sloppy example of this made and as soon as I get home I'll export it as a .gif and edit this post to include it.

edit: attached it. Like a previous poster said before it's probably best to work with the sprite itself, especially such a clean and well designed like that one.

PS that ref animation looks like its meant to illustrate walking from my perspective

Edited by MFlanaga - 21 July 2014 at 5:42pm
IP IP Logged
CakeDrake
Commander
Commander
Avatar

Joined: 16 February 2018
Online Status: Offline
Posts: 85
Quote CakeDrake Replybullet Posted: 22 July 2014 at 6:34am
Thx MFlanaga. The one you made is more of a walking animation to me, the one I have now works better ingame. But it defenetely helped me :)
I hope I have improved the animation, I feel I have to add a couple of frames to make it smoother... but that could just be a 300% issue:

if it looks fine I'll start adding the character. But before that I want to make sure the sprite itself looks good :P

Edited by CakeDrake - 22 July 2014 at 6:35am
IP IP Logged
JustinGameDesign
Commander
Commander
Avatar

Joined: 26 July 2016
Online Status: Offline
Posts: 74
Quote JustinGameDesign Replybullet Posted: 22 July 2014 at 8:45am
Looking much better. Don't be afraid to add a head, though.
IP IP Logged
CakeDrake
Commander
Commander
Avatar

Joined: 16 February 2018
Online Status: Offline
Posts: 85
Quote CakeDrake Replybullet Posted: 22 July 2014 at 4:43pm
Got some sort of head going :/... my anatomy sucks!

Don't know if I should turn the head or not. The legs look a little small too.

Edited by CakeDrake - 22 July 2014 at 4:48pm
IP IP Logged
jalonso
Admiral
Admiral
Avatar

Joined: 29 November 2022
Online Status: Offline
Posts: 13537
Quote jalonso Replybullet Posted: 22 July 2014 at 5:17pm
No. The head is just too big even if its going to be toony.
IP IP Logged
JustinGameDesign
Commander
Commander
Avatar

Joined: 26 July 2016
Online Status: Offline
Posts: 74
Quote JustinGameDesign Replybullet Posted: 22 July 2014 at 8:40pm
Do you turn your head left and right when you run in real life? No, you look where you're going. Don't make your sprite do it either.
IP IP Logged
CakeDrake
Commander
Commander
Avatar

Joined: 16 February 2018
Online Status: Offline
Posts: 85
Quote CakeDrake Replybullet Posted: 23 July 2014 at 5:17am
tried to make it better:

just a still frame

EDIT:

whole animation

Edited by CakeDrake - 23 July 2014 at 4:36pm
IP IP Logged
CakeDrake
Commander
Commander
Avatar

Joined: 16 February 2018
Online Status: Offline
Posts: 85
Quote CakeDrake Replybullet Posted: 27 July 2014 at 1:44pm
Fixing the actual sprite:
top - old style fixed
bottom - what I like most

Please tell me what you like most :)
IP IP Logged
jalonso
Admiral
Admiral
Avatar

Joined: 29 November 2022
Online Status: Offline
Posts: 13537
Quote jalonso Replybullet Posted: 27 July 2014 at 1:55pm
I like the newer sassier shorts and like how it make for a better stomach form but really dislike that single pixel just above and below on the out edges. One on each side. Can that be corrected?

E:Maybe the butt side one is supposed to be butt overhang?


Edited by jalonso - 27 July 2014 at 1:56pm
IP IP Logged
CakeDrake
Commander
Commander
Avatar

Joined: 16 February 2018
Online Status: Offline
Posts: 85
Quote CakeDrake Replybullet Posted: 27 July 2014 at 2:15pm
I don't get what you mean, sry. Maybe an edit?
to make it easier

Edited by CakeDrake - 27 July 2014 at 2:19pm
IP IP Logged
jalonso
Admiral
Admiral
Avatar

Joined: 29 November 2022
Online Status: Offline
Posts: 13537
Quote jalonso Replybullet Posted: 27 July 2014 at 2:24pm
Having technical difficulties posting image :(




Edited by jalonso - 27 July 2014 at 2:24pm
IP IP Logged
CakeDrake
Commander
Commander
Avatar

Joined: 16 February 2018
Online Status: Offline
Posts: 85
Quote CakeDrake Replybullet Posted: 20 September 2014 at 8:42am
Sorry for the long break...

Here is some tiles for the game:

The ones at the top are old, and others I just made.
also the bottom ones are pretty wip.


Edited by CakeDrake - 20 September 2014 at 8:47am
IP IP Logged
CakeDrake
Commander
Commander
Avatar

Joined: 16 February 2018
Online Status: Offline
Posts: 85
Quote CakeDrake Replybullet Posted: 04 October 2014 at 5:18pm
I have started a new project, wich im more confident that I can finish:

Supposed to be viewable at 100x 200x and 300x
I just came here to ask wich sprite is better. I'm not really sure because ghosts might glow, and the whitelined sprite could portray that (might be a pain to animate) :P
ps don't worry about the tiles right now. I'm working on it. I will update when I have something more fleshed out.

Edited by CakeDrake - 04 October 2014 at 5:19pm
IP IP Logged
Post Reply Post New Topic
Printable version Printable version

Forum Jump
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot delete your posts in this forum
You cannot edit your posts in this forum
You cannot create polls in this forum
You cannot vote in polls in this forum