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Pixel_Outlaw
Commander
Joined: 01 September 2005 Online Status: Offline Posts: 3829 |
![]() Topic: Jalonso P_O and Highwaydog gamePosted: 28 April 2006 at 10:31am |
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OK we are planning to do a text command based adventure game. We'll use pixel aart for the backdrops. This will be a midevil based game set in a dungeon and other genearic places. I want it to feel like the older stule text adventures. I never played them much as a kid so I want to make one that everyone can enjoy.
The first version willl be made in Game Maker(Sorry mac users) If sucessfull a version will be made in BlitzMax.
Programming: Highwaydog Me Art Me Jalonso Just giving a heads up. Edited by Pixel_Outlaw |
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jalonso
Admiral
Joined: 29 November 2022 Online Status: Offline Posts: 13537 |
![]() Posted: 28 April 2006 at 10:36am |
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EDIT: removed original proposal, new version below
Edited by jalonso |
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Brian the Great
Commander
RED! Joined: 03 March 2005 Location: United Kingdom Online Status: Offline Posts: 2221 |
![]() Posted: 28 April 2006 at 11:05am |
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WIPs I say.
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pixelblink
Commander
Joined: 19 February 2023 Online Status: Offline Posts: 2865 |
![]() Posted: 28 April 2006 at 11:42am |
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and I say collabs... no wait... WIPs.
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Larwick
Commander
Joined: 18 July 2024 Online Status: Offline Posts: 4015 |
![]() Posted: 28 April 2006 at 12:04pm |
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Sounds cooel. Show stuffs!
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Fugitive
Commander
Joined: 28 June 2021 Location: United Kingdom Online Status: Offline Posts: 466 |
![]() Posted: 28 April 2006 at 12:07pm |
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So it will be something like the Zork games ??? |
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Fugitve is playing on his XBox 360
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Pixel_Outlaw
Commander
Joined: 01 September 2005 Online Status: Offline Posts: 3829 |
![]() Posted: 28 April 2006 at 12:50pm |
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Yes but with pixel art mad by your own pixel brethren.
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Fugitive
Commander
Joined: 28 June 2021 Location: United Kingdom Online Status: Offline Posts: 466 |
![]() Posted: 28 April 2006 at 1:14pm |
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Originally posted by Pixel_Outlaw
Yes but with pixel art mad by your own pixel brethren. Cool |
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Fugitve is playing on his XBox 360
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jalonso
Admiral
Joined: 29 November 2022 Online Status: Offline Posts: 13537 |
![]() Posted: 28 April 2006 at 1:22pm |
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P_O, I can covert font family for PC and send to you if we can include
custom fonts in the game. I'm a bit of a font snob so this may not seem
like a big deal to you but it will be for me ;) Otherwise if source
text flies are used then Verdana over the arial/helvetica family is
best.
@all - P_O suggested this art style (unknown artist) and I love it so for now we go with it I assume. |
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Pixel_Outlaw
Commander
Joined: 01 September 2005 Online Status: Offline Posts: 3829 |
![]() Posted: 28 April 2006 at 1:33pm |
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HEY THAT IS EXCEL:ENT>
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alkaline
Commander
Joined: 25 August 2020 Online Status: Offline Posts: 868 |
![]() Posted: 28 April 2006 at 1:34pm |
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just like the new game from homestarrunner.
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Pixel_Outlaw
Commander
Joined: 01 September 2005 Online Status: Offline Posts: 3829 |
![]() Posted: 28 April 2006 at 1:45pm |
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You might have something there......
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Pixel_Outlaw
Commander
Joined: 01 September 2005 Online Status: Offline Posts: 3829 |
![]() Posted: 28 April 2006 at 7:35pm |
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This is a vectorized template layout for the view type. The real thing will be pixel art. Edited by Pixel_Outlaw |
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jalonso
Admiral
Joined: 29 November 2022 Online Status: Offline Posts: 13537 |
![]() Posted: 28 April 2006 at 11:32pm |
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EDIT: Removed images since no longer applicable :D
Edited by jalonso |
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Setzer
Commander
Joined: 18 December 2016 Location: United States Online Status: Offline Posts: 780 |
![]() Posted: 28 April 2006 at 11:53pm |
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Great choice with verdana text :D. sexiest font ever.
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Skull
Commander
PJ Pioneer Joined: 03 August 2019 Online Status: Offline Posts: 1521 |
![]() Posted: 29 April 2006 at 1:53am |
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Originally posted by Setzer
Great choice with verdana text :D. sexiest font ever. I agree - It's clear and works really well |
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Larwick
Commander
Joined: 18 July 2024 Online Status: Offline Posts: 4015 |
![]() Posted: 29 April 2006 at 2:58am |
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To be honest i prefer Tahoma ^_^ But hey, it's looking great. The style is awesome.
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Pixel_Outlaw
Commander
Joined: 01 September 2005 Online Status: Offline Posts: 3829 |
![]() Posted: 29 April 2006 at 7:44am |
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Great work Jalonso. I believe you just may have pwned the interwebs. Please look at the old vector image and tell me what you think of wall style. It's rough but it's supposed to me stone held in by wood banding. Edited by Pixel_Outlaw |
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teej
Seaman
Joined: 13 August 2005 Online Status: Offline Posts: 4 |
![]() Posted: 29 April 2006 at 10:04am |
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OK i made my own versions of screen GUI for that Text-based game. I rather like small screen for this kind of game so i choose smaller scales a 320x240 and a 400x300
i did this really quick just to show my opinion for concept graphics for the game GUI. So will the game allow use of mouse? or just keyboard? but i suppose it will only be all typing.... (my sample, it kinda looks though that it can use some mouse device). btw, Jalonzo.... i like your pixel art style.
Edited by teej |
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Monkey 'o Doom
Commander
Joined: 24 September 2005 Online Status: Offline Posts: 2994 |
![]() Posted: 29 April 2006 at 10:19am |
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WTF this isn't your collab. Edit: oh oops sorry. I didn't know that. Edited by Monkey 'o Doom |
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Pixel_Outlaw
Commander
Joined: 01 September 2005 Online Status: Offline Posts: 3829 |
![]() Posted: 29 April 2006 at 10:26am |
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Hold on monkey, he was just giving a idea and there's nothing wrong with that. And besides he's a pal of mine. I can tell that he put alot of time into this so you must respect him for that. Nice ideas, i think the res is a bit too small though. And remember that we are using a limidted monocolor palette. Edited by Pixel_Outlaw |
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jalonso
Admiral
Joined: 29 November 2022 Online Status: Offline Posts: 13537 |
![]() Posted: 29 April 2006 at 5:40pm |
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Wait, I love what teej did. Its consice and well laid-out. We should totally take that into account. Thanks teej <3
EDIT: pO, meet me in the pool Edited by jalonso |
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Pixel_Outlaw
Commander
Joined: 01 September 2005 Online Status: Offline Posts: 3829 |
![]() Posted: 29 April 2006 at 8:59pm |
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MurrMan
Commander
Joined: 19 January 2006 Online Status: Offline Posts: 177 |
![]() Posted: 30 April 2006 at 5:41pm |
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- throw baby
like the way these are turning out. i love games like this. you could say there is some freedom in the limits of these games, if you know what i mean |
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Pixel_Outlaw
Commander
Joined: 01 September 2005 Online Status: Offline Posts: 3829 |
![]() Posted: 30 April 2006 at 5:45pm |
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Well last thing i knew Jalonos was going to do a mockup and i was goint to write the overview text for the room. Highwaydog is going to do some engine work.
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Bifur
Commander
Joined: 15 April 2006 Location: Brazil Online Status: Offline Posts: 194 |
![]() Posted: 30 April 2006 at 6:28pm |
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Does it have a story already?
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I know! Leafs shouldn't make shadow... |
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Pixel_Outlaw
Commander
Joined: 01 September 2005 Online Status: Offline Posts: 3829 |
![]() Posted: 30 April 2006 at 6:58pm |
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Somwhat yes. But all I'm gonna say is that things are still being put together.
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Highwaydog
Seaman
Joined: 03 December 2005 Location: Germany Online Status: Offline Posts: 17 |
![]() Posted: 01 May 2006 at 10:00am |
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I like teej's interface, especially the inventory system is like I would have done it. Thanks for your input, though there will be no mouse support, I believe - it also adds to the nostalgic feel ^^ |
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jalonso
Admiral
Joined: 29 November 2022 Online Status: Offline Posts: 13537 |
![]() Posted: 01 May 2006 at 10:26pm |
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Major revision bois. I know Teej (thanks again teej. Others feel free
to c+c too) is not part of the collab but his layout is too nicely laid
out not to take into consideration.
EDIT: removed image HD be aware that all dimension have an added 1px outline. For example the inventory items really 32x32. Edited by jalonso |
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fil_razorback
Commander
Joined: 17 December 2005 Online Status: Offline Posts: 215 |
![]() Posted: 01 May 2006 at 10:46pm |
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Very very neat, excellent color choice :P
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Saboteur
Commander
Joined: 29 January 2018 Online Status: Offline Posts: 888 |
![]() Posted: 01 May 2006 at 11:58pm |
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WHooooooa. ...can I play yet? |
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"I was minding my own business and walking across a pebbled path, and a Duck started giving me the business."
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Dra_chan
Commander
Joined: 20 February 2006 Online Status: Offline Posts: 628 |
![]() Posted: 02 May 2006 at 12:27am |
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It is looking very nice so far.
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alkaline
Commander
Joined: 25 August 2020 Online Status: Offline Posts: 868 |
![]() Posted: 02 May 2006 at 3:57am |
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aww, I liked some of the other fonts better than verdana.
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Highwaydog
Seaman
Joined: 03 December 2005 Location: Germany Online Status: Offline Posts: 17 |
![]() Posted: 02 May 2006 at 8:12am |
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@jal: Right, I am already considering these border offsets from the very beginning, but thanks ^^ Now... a demo... why not, I think we could think about releasing one if the first few pics and parts of the storyline are set. I can't say when this will be done, though, it's not my part =P |
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Pixel_Outlaw
Commander
Joined: 01 September 2005 Online Status: Offline Posts: 3829 |
![]() Posted: 02 May 2006 at 8:16am |
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Nice wotk jalonso i love it!! THis is gonna be great. the first room text:
LOOK skeleton: "Something glistens deep in the mouth of the skeleton. The DOOR KEY has been found! He never had the shance to use this smuggled treasure..." Edited by Pixel_Outlaw |
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Sejaa
Seaman
Joined: 30 April 2006 Online Status: Offline Posts: 8 |
![]() Posted: 02 May 2006 at 8:35am |
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Awsome Cant Wait xD
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jalonso
Admiral
Joined: 29 November 2022 Online Status: Offline Posts: 13537 |
![]() Posted: 02 May 2006 at 8:24pm |
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Inventory Item area reworked to HD spec. Map discussion is needed as the next step guys.
![]() This is programming XY coordinate template that will probably not change (much) ![]() Please download copy (Heads up: I keep my photoalbum lean) Edited by jalonso |
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Pixel_Outlaw
Commander
Joined: 01 September 2005 Online Status: Offline Posts: 3829 |
![]() Posted: 02 May 2006 at 8:26pm |
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I'm doing so now converting the thing to CAD so i can detail the story
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jalonso
Admiral
Joined: 29 November 2022 Online Status: Offline Posts: 13537 |
![]() Posted: 03 May 2006 at 9:22pm |
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new iso map with camera positions added
![]() pO, this is not set in stone but I thought it would help visualize the "world" better. red rooms are there but not for exploration. They are more for explaining the doors in hallways (other jailcells), mkay ![]() |
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jalonso
Admiral
Joined: 29 November 2022 Online Status: Offline Posts: 13537 |
![]() Posted: 03 May 2006 at 9:28pm |
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+1
this is first rough for jailcell they are North,South,East, West and West (view closer) views. ![]() those hanging things are shackels :/ ![]() thats a window with moon view :S ![]() ![]() ![]() That's supposed to be the key in the eye socket XD These are rough/oekaki and do not represent final art only composition. EDIT: @alkaline, I feel the pain but Verdana is on most systems and will keep the game small in size. Edited by jalonso |
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Shark
Commander
a.k.a. Feron Joined: 02 July 2005 Online Status: Offline Posts: 2136 |
![]() Posted: 03 May 2006 at 11:26pm |
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great work jalonzo, i love this new style u have adopted. catn wait to
play. |
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Snark, we love yuu.
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Highwaydog
Seaman
Joined: 03 December 2005 Location: Germany Online Status: Offline Posts: 17 |
![]() Posted: 04 May 2006 at 8:34am |
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yeah, jal, this work really looks sweet =) Shark.. I might have good news for you. This is the first official demo of the game: http://highwaydog.funpic.de/Claimed.zip Too bad it's written in GM, so MAC users (like jal...) won't have a chance, I think... Anyway, for now it covers the first room - and it's likely that changes are being made; this is just to show the engine as well as a part of the story together with those great graphics. Enjoy. Edited by Highwaydog |
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Shark
Commander
a.k.a. Feron Joined: 02 July 2005 Online Status: Offline Posts: 2136 |
![]() Posted: 04 May 2006 at 10:09am |
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ill go download on my pc XD
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Snark, we love yuu.
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PixelSnader
Commander
Not a troll! Joined: 05 June 2014 Online Status: Offline Posts: 3194 |
![]() Posted: 04 May 2006 at 10:38am |
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i suppose you can't use the key yet?
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▄▄█ ▄▄█ ▄█▄ ▄█▄ |
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Highwaydog
Seaman
Joined: 03 December 2005 Location: Germany Online Status: Offline Posts: 17 |
![]() Posted: 04 May 2006 at 2:18pm |
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You can. Type "HELP" to see the available commands, if you type "USE KEY" when facing south the door opens. You can even "WALK TO DOOR" or "GO TO DOOR" (they're the same), but there this demo does end.
And by the way, I included some little easter egg... did anybody find out yet? (= |
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jalonso
Admiral
Joined: 29 November 2022 Online Status: Offline Posts: 13537 |
![]() Posted: 05 May 2006 at 1:08pm |
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Guyz will add hallway one visuals sometime over the weekend. These will be re-usable views.
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Spriggan
Midshipman
Joined: 22 April 2006 Location: United States Online Status: Offline Posts: 40 |
![]() Posted: 06 May 2006 at 2:01am |
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I like the look of the art and the color choice but, and maybe it's just me, but it all seams rather small. I think all the content only took up 1/4 of my screen at 1024 x 768, if you want to keep it that size maybe you could make the game windowed instead of full screened?
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Larwick
Commander
Joined: 18 July 2024 Online Status: Offline Posts: 4015 |
![]() Posted: 06 May 2006 at 3:59am |
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This is looking fantastic, well done guys, keep at it. |
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Monkey 'o Doom
Commander
Joined: 24 September 2005 Online Status: Offline Posts: 2994 |
![]() Posted: 06 May 2006 at 6:55am |
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I agree that a windowed OPTION would reduce the hassle for us multitaskers who use alt-tab more than the mouse. Please?
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Highwaydog
Seaman
Joined: 03 December 2005 Location: Germany Online Status: Offline Posts: 17 |
![]() Posted: 06 May 2006 at 7:43am |
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@Spriggan: You said it took up 1/4 of the 1024x768 screen - To this I'd like to say that I made it change your screen resolution for the game to 640x480, so that a window of 400x300 (which is the actual game window size) doesn't appear too small. Still, as the quarter of 640x480 is actually covered by a 320x240 field, it is indeed just a bit more than the quarter of the screen. I agree with you that it appears quite tiny, still we need to look for a solution that also doesn't make the graphic artist (jalonso here) draw too much.. If you look at the map suggestion before, I guess you know that it is already now much work - as it is only one person drawing the screens. I would have set the screen res to 800x600 and then scaling the game up to its double width and height, still GM decides then to interpolate the colors between each pixel - and I doubt that you as pixel artists would like to see that. Even I do not quite like this look as it appears less nostalgic... let's see if we have another choice. Still, I don't see a problem with the window option. I guess I will just add new commands like "OPTION WINDOW" to change, but then I think I have to disable the screen res change. I will not implement it, so in the next release you'll have that. Did anyone already find the easter egg? (= EDIT: ok, I just programmed that window part now (no, you can't play yet ^^), I've made it to use full scaling when in full screen mode, and use the original size of 400x300 in windowed mode. Edited by Highwaydog |
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