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Pixel_Outlaw
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Quote Pixel_Outlaw Replybullet Topic: Jalonso P_O and Highwaydog game
    Posted: 28 April 2006 at 10:31am

       OK we are planning to do a text command based adventure game. We'll use pixel aart for the backdrops. This will be a midevil based game set in a dungeon and other genearic places. I want it to feel like the older stule text adventures. I never played them much as a kid so I want to make one that everyone can enjoy.

 

The first version willl be made in Game Maker(Sorry mac users)

If sucessfull a version will be made in BlitzMax.

 

Programming: Highwaydog Me

Art Me Jalonso

Just giving a heads up.



Edited by Pixel_Outlaw
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jalonso
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Quote jalonso Replybullet Posted: 28 April 2006 at 10:36am
EDIT: removed original proposal, new version below


Edited by jalonso
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Brian the Great
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Quote Brian the Great Replybullet Posted: 28 April 2006 at 11:05am
WIPs I say.
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pixelblink
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Quote pixelblink Replybullet Posted: 28 April 2006 at 11:42am
and I say collabs... no wait... WIPs.
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Larwick
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Quote Larwick Replybullet Posted: 28 April 2006 at 12:04pm
Sounds cooel. Show stuffs!
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Fugitive
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Quote Fugitive Replybullet Posted: 28 April 2006 at 12:07pm

So it will be something like the Zork games ???

Fugitve is playing on his XBox 360
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Pixel_Outlaw
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Quote Pixel_Outlaw Replybullet Posted: 28 April 2006 at 12:50pm
Yes but with pixel art mad by your own pixel brethren.
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Fugitive
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Quote Fugitive Replybullet Posted: 28 April 2006 at 1:14pm

Originally posted by Pixel_Outlaw

Yes but with pixel art mad by your own pixel brethren.

Cool

Fugitve is playing on his XBox 360
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jalonso
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Quote jalonso Replybullet Posted: 28 April 2006 at 1:22pm
P_O, I can covert font family for PC and send to you if we can include custom fonts in the game. I'm a bit of a font snob so this may not seem like a big deal to you but it will be for me ;) Otherwise if source text flies are used then Verdana over the arial/helvetica family is best.

@all - P_O suggested this art style (unknown artist) and I love it so for now we go with it I assume.
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Pixel_Outlaw
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Quote Pixel_Outlaw Replybullet Posted: 28 April 2006 at 1:33pm
HEY THAT IS EXCEL:ENT>
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alkaline
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Quote alkaline Replybullet Posted: 28 April 2006 at 1:34pm
just like the new game from homestarrunner.
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Pixel_Outlaw
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Quote Pixel_Outlaw Replybullet Posted: 28 April 2006 at 1:45pm
You might have something there......
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Pixel_Outlaw
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Quote Pixel_Outlaw Replybullet Posted: 28 April 2006 at 7:35pm

This is a vectorized template layout for the view type.

The real thing will be pixel art.

[/URL]">



Edited by Pixel_Outlaw
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jalonso
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Quote jalonso Replybullet Posted: 28 April 2006 at 11:32pm
EDIT: Removed images since no longer applicable :D


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Setzer
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Quote Setzer Replybullet Posted: 28 April 2006 at 11:53pm
Great choice with verdana text :D. sexiest font ever.
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Skull
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Quote Skull Replybullet Posted: 29 April 2006 at 1:53am

Originally posted by Setzer

Great choice with verdana text :D. sexiest font ever.

I agree - It's clear and works really well    

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Larwick
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Quote Larwick Replybullet Posted: 29 April 2006 at 2:58am
To be honest i prefer Tahoma ^_^ But hey, it's looking great. The style is awesome.
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Pixel_Outlaw
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Quote Pixel_Outlaw Replybullet Posted: 29 April 2006 at 7:44am

Great work Jalonso. I believe you just may have pwned the interwebs.

Please look at the old vector image and tell me what you think of wall style. It's rough but it's supposed to me stone held in by wood banding.



Edited by Pixel_Outlaw
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teej
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Quote teej Replybullet Posted: 29 April 2006 at 10:04am

OK i made my own versions of screen GUI for that Text-based game. I rather like small screen for this kind of game so i choose smaller scales

a 320x240 and a 400x300

 

i did this really quick just to show my opinion for concept graphics for the game GUI. So will the game allow use of mouse? or just keyboard? but i suppose it will only be all typing.... (my sample, it kinda looks though that it can use some mouse device).   

btw, Jalonzo.... i like your pixel art style. 

 



Edited by teej
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Monkey 'o Doom
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Quote Monkey 'o Doom Replybullet Posted: 29 April 2006 at 10:19am

WTF this isn't your collab. 

Edit: oh oops sorry. I didn't know that.  I feel so stupid now.



Edited by Monkey 'o Doom

RPG is numberwang.
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Pixel_Outlaw
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Quote Pixel_Outlaw Replybullet Posted: 29 April 2006 at 10:26am

Hold on monkey, he was just giving a idea and there's nothing wrong with that.

And besides he's a pal of mine. I can tell that he put alot of time into this so you must respect him for that.

Nice ideas, i think the res is a bit too small though. And remember that we are using a limidted monocolor palette.



Edited by Pixel_Outlaw
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jalonso
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Quote jalonso Replybullet Posted: 29 April 2006 at 5:40pm
Wait, I love what teej did. Its consice and well laid-out. We should totally take that into account. Thanks teej <3

EDIT: pO, meet me in the pool


Edited by jalonso
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Pixel_Outlaw
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Quote Pixel_Outlaw Replybullet Posted: 29 April 2006 at 8:59pm

concept for front of the first room

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MurrMan
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Quote MurrMan Replybullet Posted: 30 April 2006 at 5:41pm
- throw baby






like the way these are turning out. i love games like this. you could say there is some freedom in the limits of these games, if you know what  i mean
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Pixel_Outlaw
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Quote Pixel_Outlaw Replybullet Posted: 30 April 2006 at 5:45pm
Well last thing i knew Jalonos was going to do a mockup and i was goint to write the overview text for the room. Highwaydog is going to do some engine work.
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Bifur
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Quote Bifur Replybullet Posted: 30 April 2006 at 6:28pm
Does it have a story already? 

I know! Leafs shouldn't make shadow...
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Pixel_Outlaw
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Quote Pixel_Outlaw Replybullet Posted: 30 April 2006 at 6:58pm
Somwhat yes. But all I'm gonna say is that things are still being put together.
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Highwaydog
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Quote Highwaydog Replybullet Posted: 01 May 2006 at 10:00am

I like teej's interface, especially the inventory system is like I would have done it. Thanks for your input, though there will be no mouse support, I believe - it also adds to the nostalgic feel ^^

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jalonso
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Quote jalonso Replybullet Posted: 01 May 2006 at 10:26pm
Major revision bois. I know Teej (thanks again teej. Others feel free to c+c too) is not part of the collab but his layout is too nicely laid out not to take into consideration.

EDIT: removed image

HD be aware that all dimension have an added 1px outline. For example the inventory items really 32x32.


Edited by jalonso
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fil_razorback
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Quote fil_razorback Replybullet Posted: 01 May 2006 at 10:46pm
Very very neat, excellent color choice :P
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Quote Saboteur Replybullet Posted: 01 May 2006 at 11:58pm

WHooooooa.

...can I play yet?

"I was minding my own business and walking across a pebbled path, and a Duck started giving me the business."
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Dra_chan
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Quote Dra_chan Replybullet Posted: 02 May 2006 at 12:27am
It is looking very nice so far. 
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alkaline
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Quote alkaline Replybullet Posted: 02 May 2006 at 3:57am
aww, I liked some of the other fonts better than verdana.
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Highwaydog
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Quote Highwaydog Replybullet Posted: 02 May 2006 at 8:12am

@jal: Right, I am already considering these border offsets from the very beginning, but thanks ^^

Now... a demo... why not, I think we could think about releasing one if the first few pics and parts of the storyline are set.

I can't say when this will be done, though, it's not my part =P

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Pixel_Outlaw
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Quote Pixel_Outlaw Replybullet Posted: 02 May 2006 at 8:16am

Nice wotk jalonso i love it!! THis is gonna be great.

the first room text:
"You awaken, battered and worn from the dungeon guards. You feel smooth damp stone underneath you. The smell of decay saturates the air. There is a skeleton of a large non-human to your right. His jaws are open in a eternal mournful scream."

 

LOOK skeleton:

"Something glistens deep in the mouth of the skeleton. The DOOR KEY has been found! He never had the shance to use this smuggled treasure..."



Edited by Pixel_Outlaw
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Sejaa
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Quote Sejaa Replybullet Posted: 02 May 2006 at 8:35am
Awsome Cant Wait xD
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jalonso
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Quote jalonso Replybullet Posted: 02 May 2006 at 8:24pm
Inventory Item area reworked to HD spec. Map discussion is needed as the next step guys.


This is programming XY coordinate template that will probably not change (much)



Please download copy (Heads up: I keep my photoalbum lean)



Edited by jalonso
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Pixel_Outlaw
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Quote Pixel_Outlaw Replybullet Posted: 02 May 2006 at 8:26pm

I'm doing so now converting the thing to CAD so i can detail the story

 

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jalonso
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Quote jalonso Replybullet Posted: 03 May 2006 at 9:22pm
new iso map with camera positions added



pO, this is not set in stone but I thought it would help visualize the "world" better.
red rooms are there but not for exploration. They are more for explaining the doors in hallways (other jailcells), mkay



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jalonso
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Quote jalonso Replybullet Posted: 03 May 2006 at 9:28pm
+1
this is first rough for jailcell they are North,South,East, West and West (view closer) views.


those hanging things are shackels :/



thats a window with moon view :S







That's supposed to be the key in the eye socket XD

These are rough/oekaki and do not represent final art only composition.


EDIT: @alkaline, I feel the pain but Verdana is on most systems and will keep the game small in size.




Edited by jalonso
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Shark
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Quote Shark Replybullet Posted: 03 May 2006 at 11:26pm
great work jalonzo, i love this new style u have adopted. catn wait to
play.
Snark, we love yuu.
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Highwaydog
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Quote Highwaydog Replybullet Posted: 04 May 2006 at 8:34am

yeah, jal, this work really looks sweet =)

Shark.. I might have good news for you.

This is the first official demo of the game:

http://highwaydog.funpic.de/Claimed.zip

Too bad it's written in GM, so MAC users (like jal...) won't have a chance, I think... Anyway, for now it covers the first room - and it's likely that changes are being made; this is just to show the engine as well as a part of the story together with those great graphics. Enjoy.



Edited by Highwaydog
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Shark
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Quote Shark Replybullet Posted: 04 May 2006 at 10:09am
ill go download on my pc XD
Snark, we love yuu.
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PixelSnader
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Quote PixelSnader Replybullet Posted: 04 May 2006 at 10:38am
i suppose you can't use the key yet?

▄▄█     ▄▄█
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Highwaydog
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Quote Highwaydog Replybullet Posted: 04 May 2006 at 2:18pm

You can.

Type "HELP" to see the available commands, if you type "USE KEY" when facing south the door opens. You can even "WALK TO DOOR" or "GO TO DOOR" (they're the same), but there this demo does end.

 

And by the way, I included some little easter egg... did anybody find out yet? (=

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jalonso
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Quote jalonso Replybullet Posted: 05 May 2006 at 1:08pm
Guyz will add hallway one visuals sometime over the weekend. These will be re-usable views.
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Quote Spriggan Replybullet Posted: 06 May 2006 at 2:01am
I like the look of the art and the color choice but, and maybe it's just me, but it all seams rather small.  I think all the content only took up 1/4 of my screen at 1024 x 768, if you want to keep it that size maybe you could make the game windowed instead of full screened?
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Larwick
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Quote Larwick Replybullet Posted: 06 May 2006 at 3:59am

This is looking fantastic, well done guys, keep at it.

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Monkey 'o Doom
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Quote Monkey 'o Doom Replybullet Posted: 06 May 2006 at 6:55am
I agree that a windowed OPTION would reduce the hassle for us multitaskers who use alt-tab more than the mouse. Please?

RPG is numberwang.
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Highwaydog
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Quote Highwaydog Replybullet Posted: 06 May 2006 at 7:43am

@Spriggan: You said it took up 1/4 of the 1024x768 screen - To this I'd like to say that I made it change your screen resolution for the game to 640x480, so that a window of 400x300 (which is the actual game window size) doesn't appear too small. Still, as the quarter of 640x480 is actually covered by a 320x240 field, it is indeed just a bit more than the quarter of the screen.

I agree with you that it appears quite tiny, still we need to look for a solution that also doesn't make the graphic artist (jalonso here) draw too much.. If you look at the map suggestion before, I guess you know that it is already now much work - as it is only one person drawing the screens.

I would have set the screen res to 800x600 and then scaling the game up to its double width and height, still GM decides then to interpolate the colors between each pixel - and I doubt that you as pixel artists would like to see that. Even I do not quite like this look as it appears less nostalgic... let's see if we have another choice.

Still, I don't see a problem with the window option. I guess I will just add new commands like "OPTION WINDOW" to change, but then I think I have to disable the screen res change. I will not implement it, so in the next release you'll have that.

Did anyone already find the easter egg? (=

EDIT: ok, I just programmed that window part now (no, you can't play yet ^^), I've made it to use full scaling when in full screen mode, and use the original size of 400x300 in windowed mode.



Edited by Highwaydog
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